{{BTD6 tower changes|quote=Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.|version=38.0|tower=Dart Monkey|changes 1 tiers=3XX|changes 1=*{{buff|3xx Spike-o-pult now allows re-hitting targets after bounces}}|cost 1 prev=350000|cost 1 curr=325000|changes 2 tiers=Paragon|changes 2=*{{buff|Paragon cost|$350,000|$325,000}}}}
{{BTD6 tower changes|quote=Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.|version=38.0|tower=Dart Monkey|changes 1 tiers=3XX|changes 1=*{{buff|3xx Spike-o-pult now allows re-hitting targets after bounces}}|cost 1 prev=350000|cost 1 curr=325000|changes 2 tiers=Paragon|changes 2=*{{buff|Paragon cost|$350,000|$325,000}}
*{{buff|[[4 and 4]] Monkey Knowledge now applies to Dart Paragon|fix=y}}}}
{{BTD6 tower changes|quote=This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.|version=38.0|tower=Glue Gunner|changes 1 tiers=4XX,5XX|changes 1=*{{nerf|4xx & 5xx Glue Gunners will only drop puddles from the first child in the split}}
{{BTD6 tower changes|quote=This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.|version=38.0|tower=Glue Gunner|changes 1 tiers=4XX,5XX|changes 1=*{{nerf|4xx & 5xx Glue Gunners will only drop puddles from the first child in the split}}
*{{nerf|4xx & 5xx Glue puddles no longer hit Camo Bloons innately}}|changes 2 tiers=XX4|changes 2=*{{buff|xx4 Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s}}}}
*{{nerf|4xx & 5xx Glue puddles no longer hit Camo Bloons innately}}|changes 2 tiers=XX4|changes 2=*{{buff|xx4 Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s}}|changes 3 tiers=420|changes 3=*{{buff|Fixed a bug with 420 glue gunner not spawning puddles from the splat|fix=y}}}}
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
=== [[Sniper Monkey (BTD6)|Sniper Monkey]] ===
{{BTD6 tower changes|quote=Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.|version=38.0|tower=Sniper Monkey|changes 1 tiers=X5X|changes 1=*{{buff|x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities}}
{{BTD6 tower changes|quote=Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.|version=38.0|tower=Sniper Monkey|changes 1 tiers=X5X|changes 1=*{{buff|x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities}}
*{{change|x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities}}}}
*{{change|x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop Abilities}}|changes 2 tiers=5XX|changes 2=*{{nerf|5xx Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase|fix=y}}}}
*{{buff|Each Phoenix firebomb attack fired drains mana 50}}
*{{buff|Each Phoenix firebomb attack fired drains mana 50}}
*{{nerf|Zombie Bloon spawn mana cost increased|100|250}}
*{{nerf|Zombie Bloon spawn mana cost increased|100|250}}
*{{buff|Zombie Bloons travel range increased|175|400}}}}
*{{buff|Zombie Bloons travel range increased|175|400}}
*{{nerf|Resolved an issue creating a permanent magus flamethrower attack|fix=y}}}}
=== [[Super Monkey (BTD6)|Super Monkey]] ===
=== [[Super Monkey (BTD6)|Super Monkey]] ===
Line 88:
Line 90:
{{BTD6 tower changes|quote=Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.|version=38.0|tower=Druid|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Druid of the Storm tornado gains strong homing}}
{{BTD6 tower changes|quote=Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.|version=38.0|tower=Druid|changes 1 tiers=3XX,4XX,5XX|changes 1=*{{buff|3xx Druid of the Storm tornado gains strong homing}}
*{{buff|3xx Druid of the Storm tornado travel distance increased|80|100}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Jungle’s Bounty vine brambles damage increased|1|2}}
*{{buff|3xx Druid of the Storm tornado travel distance increased|80|100}}|changes 2 tiers=X4X|changes 2=*{{buff|x4x Jungle’s Bounty vine brambles damage increased|1|2}}
*{{buff|x4x Jungles Bounty cash bonus per farm in range|$120|$130}}|cost 1 tier=5|cost 1 path=1|cost 1 prev=65000|cost 1 curr=60000}}
*{{buff|x4x Jungles Bounty cash bonus per farm in range|$120|$130}}|cost 1 tier=5|cost 1 path=1|cost 1 prev=65000|cost 1 curr=60000|changes 3 tiers=X3X|changes 3=*{{change|Upgrading a crosspathed Druid to x3x changes target prio to strong|fix=y}}
*{{buff|x3x Druid can no longer grab frozen bloons without popping them|fix=y}}}}
=== [[Spike Factory (BTD6)|Spike Factory]] ===
=== [[Spike Factory (BTD6)|Spike Factory]] ===
Line 97:
Line 100:
=== [[Monkey Village (BTD6)|Monkey Village]] ===
=== [[Monkey Village (BTD6)|Monkey Village]] ===
{{BTD6 tower changes|quote=As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve.|version=38.0|tower=Monkey VIllage|changes 1 tiers=XX5|changes 1=*{{nerf|xx5 Monkeyopolis base cash amount reduced|$2500|$1250}}}}
{{BTD6 tower changes|quote=As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve.|version=38.0|tower=Monkey VIllage|changes 1 tiers=XX5|changes 1=*{{nerf|xx5 Monkeyopolis base cash amount reduced|$2500|$1250}}
*{{nerf|xx5 Monkeyopolis now gives the correct cash amount in [[Half Cash]] mode|fix=y}}}}
{{BTD6 tower changes|version=38.0|tower=Engineer Monkey|changes 1 tiers=Paragon|changes 1=*{{buff|Engineer Paragon no longer defaults to throwing out a Green Sentry after loading a save|fix=y}}
*{{buff|Engineer Paragon sentries are now correctly destroyed if their platform is removed|fix=y}}
*{{buff|Engineer Paragon sentries no longer position incorrectly when placed as the round ends|fix=y}}}}
=== [[Beast Handler (BTD6)|Beast Handler]] ===
=== [[Beast Handler (BTD6)|Beast Handler]] ===
Line 111:
Line 120:
=== [[Benjamin (BTD6)|Benjamin]] ===
=== [[Benjamin (BTD6)|Benjamin]] ===
{{BTD6 hero changes|quote=May as well be a general camo for Ben level given that Trojan gives camo at 18 too|version=38.0|hero=Benjamin|changes 1 levels=18+|changes 1=*{{buff|Level 18 Syphon Funding affects DDTs}}}}
{{BTD6 hero changes|quote=May as well be a general camo for Ben level given that Trojan gives camo at 18 too|version=38.0|hero=Benjamin|changes 1 levels=18+|changes 1=*{{buff|Level 18 Syphon Funding affects DDTs}}}}
=== [[Pat Fusty (BTD6)|Pat Fusty]] ===
{{BTD6 hero changes|version=38.0|hero=Pat Fusty|changes 1=*{{buff|Placing towers in Pat’s radius will now show a grayed out Rallying Roar buff icon|fix=y}}|changes 1 levels=3+}}
=== [[Adora (BTD6)|Adora]] ===
=== [[Adora (BTD6)|Adora]] ===
Line 117:
Line 129:
=== [[Etienne (BTD6)|Etienne]] ===
=== [[Etienne (BTD6)|Etienne]] ===
{{BTD6 hero changes|quote=Because it didn’t really matter before, but guess it kinda does now.|version=38.0|hero=Etienne|changes 1 levels=10+|changes 1=*{{buff|Lv10 UCAV ability can now naturally see Camo Bloons}}}}
{{BTD6 hero changes|quote=Because it didn’t really matter before, but guess it kinda does now.|version=38.0|hero=Etienne|changes 1 levels=10+|changes 1=*{{buff|Lv10 UCAV ability can now naturally see Camo Bloons}}}}
=== [[Geraldo (BTD6)|Geraldo]] ===
{{BTD6 hero changes|version=38.0|changes 1=*{{buff|Geraldo’s restock rates are no longer 1 round longer if used from full stock|fix=y}}|changes 1 levels=1+|hero=Geraldo|changes 2=*{{change|Geraldo’s action figure should no longer inherit the wrong sell value when reassigned in co op|fix=y}}|changes 2 levels=2+|changes 3=*{{buff|Geraldo Rabbits placed on ice platforms no longer prevent them from merging|fix=y}}
*{{buff|Geraldo’s rabbit should no longer despawn when attacking in vicinity of an ice platform|fix=y}}
*{{buff|Geraldo’s Rabbits should no longer become extinct due to climate change on Erosion|fix=y}}|changes 3 levels=10+}}
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability. — Update notes
”
Levels
Changes
3+
Lv3 Long Arm of Light cooldown increased ― 35s → 40s
As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity. — Update notes
”
Paragons no longer have 50% reduced stun duration
Stun duration reworked at all tiers for generally reduced durations
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this. — Update notes
”
Lych now triggers the 'buff drain' attack immediately on spawn