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'''Boss Bloon Event''' is an event in [[Bloons TD 6]] involving [[Boss Bloon|Boss Bloons]], introduced in [[Bloons TD 6 v27.0|version 27.0]]. The Boss Bloon Event's button appears in the top-right of the game's home screen when the event is active.
{{Lede image|BTD6 BloonariusEventIcon.png}}
'''Boss Bloon Events''', also called '''Boss Events''', are events in [[Bloons TD 6|''Bloons TD 6'']] introduced in [[Bloons TD 6 v27.0|version 27.0]] where players may encounter [[Boss Bloon|Boss Bloons]]. In each event, one of the Boss Bloons is selected to appear on a [[map]], possibly with some [[Challenge modifier|challenge modifiers]] such as tower and hero restrictions. Victory is achieved in a Boss Bloon Event by defeating all five tiers of the boss. The Elite version of the boss may not be attempted in single-player until tier 5 of the Normal boss is defeated.


The Boss Bloon Event generally runs from {{hover|early Saturday|Saturday at 08:00:00 UTC}} to {{hover|early Thursday|Thursday at 03:00:00 UTC}}, but there are exceptions, usually when an update is about to be released, which leads to events ending earlier. The active Boss Bloon Event generally cycles between the six current bosses, [[Bloonarius (BTD6)|Bloonarius]], [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], and [[Blastapopoulos (BTD6)|Blastapopoulos]], except during the 4 weeks after an update that releases a boss, during which only events featuring the new boss are run.
Boss Bloon Events may be played in [[Co-op (BTD6)|co-op]] mode with up to 4 players. This event has an optional Ranked mode, which allows players to compete for spots on leaderboards and which may grant additional rewards depending on placement. Each leaderboard uses one of three scoring systems: Fastest Time, Least Cash, or Least Tiers.
 
== Schedule ==
The Boss Bloon Event usually runs weekly, starting {{hover|early Saturday|Saturday at 08:00:00 UTC}} and ending {{hover|early Thursday|Thursday at 03:00:00 UTC}}. There are sometimes exceptions to this schedule: for example, events typically end earlier right before a major update. Boss Bloon Events generally cycle between the six available bosses, those being [[Bloonarius (BTD6)|Bloonarius]], [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], and [[Blastapopoulos (BTD6)|Blastapopoulos]]. Directly after an update that releases a new boss, these events feature the new boss for 4 weeks.
 
While a Boss Bloon Event is active, the featured boss cannot be selected in [[Boss Challenge]] mode.


==Mechanics==
==Mechanics==
Boss Bloon Events play in a similar manner to a [[Boss Challenge]] but the [[List of maps in BTD6|Map]] and Boss Bloon the players will face are fixed. Some modifiers can be applied such as the speed/health of Bloons, MOAB-Class Bloons or the Boss itself to increase or reduce the difficulty. In some events additional starting cash can be granted. Additionally, some [[Hero (BTD6)|Heroes]], towers or upgrades might get restricted. A limit on the number of [[Paragon|Paragons]] that can be on the map at the same time can also be enforced, this limit is usually 4 but can be as low as zero or as high as having no limit. The player also starts with 200 lives for the Normal Boss and 100 for Elite.


In the same way Boss Challenge does, the game starts in Round 1 and finishes in Round 140. The Tier 1 Boss appears in Round 40, and the successive tiers will reappear with greater strength every 20 rounds until the Tier 5 boss spawns at Round 120 and finishes at end of the round where this Boss is defeated. Players will receive rewards after beating each Tier, but if the Boss reaches the exit or is not beaten after 20 rounds since spawning, a defeat will occur even if no lives are lost. While the Boss is on the screen, there are no breaks between rounds even if Auto Start is disabled. All bosses feature custom rounds on some of the rounds they spawn, and [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]] feature changes on other rounds as well (see the page for each Boss for details).
=== Ruleset ===
Each Boss Bloon Event has a different ruleset, which determines many aspects of gameplay including the type of Boss encountered and the map it is played on. In addition, there are many modifiers which may be in place during each event. Possible modifiers include those available in the [[Challenge Editor]], plus some specific to Boss Bloon Events.
{| class="wikitable"
|+Boss Bloon Event rules and modifiers
!Rule/modifier
!Default value
!Note(s)
|-
|Difficulty
|[[Medium]]
|Usually Medium, but [[Easy]], [[Hard]], and [[Impoppable (BTD6)|Impoppable]] have all been used before in Boss Bloon Events.
|-
|Game mode
|Standard
|Usually Standard. [[Half Cash]], [[Alternate Bloons Rounds]], and [[Reverse (BTD6)|Reverse]] have been used before in Boss Bloon Events.
|-
|[[File:BTD6_CoinIcon.png|link=|21x21px]] Starting [[cash]]
|$650 ($850 with {{BTD6 mk|More Cash}})
|Unlike in regular co-op mode, no additional starting cash is given in co-op Boss Bloon Events.
|-
|[[File:BTD6_LivesIcon.png|alt=|22x22px|Link=]] Starting [[Life|lives]]
|200 in Normal, 100 in Elite
|
|-
|[[File:BTD6_LivesIcon.png|alt=|22x22px|Link=]] Max lives
|5000
|Hidden in-game.
|-
|[[File:BTD6_StartRoundIconSmall.png|link=|20x20px]] Start round
|1
|Has been set as high as 39, but never higher.
|-
|[[File:BTD6_EndRoundIconSmall.png|link=|20x20px]] End round
|140
|Always 140. However, if the player reaches round 140 without defeating the tier 5 boss, they lose instantly. The player wins by defeating the tier 5 boss, without needing to play up to round 140.
|-
|[[File:BTD6_MaxMonkeysIcon.png|link=|20x20px]] Max Monkeys
|Unlimited
|In co-op mode, each player has their own monkey limit. For example if Max Monkeys is 10, each player may place up to 10 monkeys for a maximum of 40 monkeys on the screen in 4 player co-op.
|-
|[[File:BTD6_ParagonLimitIcon.png|link=|20x20px]] Max Paragons
|4
|All [[Paragon|Paragons]] count toward this limit regardless of which player placed it.
|-
|[[File:BTD6_FasterBloonsIcon.png|link=|20x20px]] Bloon speed
|100%
|Usually 120% if the boss is [[Vortex (BTD6)|Vortex]].
|-
|[[File:BTD6_FasterMoabIcon.png|link=|20x20px]] MOAB speed
|100%
|Usually 110% if the boss is Vortex. Does not affect the boss.
|-
|[[File:BTD6_FasterBossIcon.png|link=|20x20px]] Boss speed
|100%
|
|-
|[[File:BTD6_CeramicIncreaseHPIcon.png|link=|20x20px]] Ceramic health
|100%
|
|-
|[[File:BTD6_MoabBoostIcon.png|link=|20x20px]] MOAB health
|100%
|Does not affect the boss.
|-
|[[File:BTD6_BossBoostIcon.png|link=|20x20px]] Boss health
|100%
|
|-
|[[File:BTD6_RegrowRateIncreaseIcon.png|link=|20x20px]] Regrow rate
|100%
|
|-
|[[File:BTD6_AbilityCooldownReductionIncreaseIcon.png|link=|20x20px]] Ability cooldown rate
|100%
|
|-
|[[File:BTD6_RemovableCostIncreaseIcon.png|link=|20x20px]] Removable cost rate
|100%
|
|-
|[[File:BTD6_NoKnowledgeIcon.png|link=|20x20px]] [[Monkey Knowledge (BTD6)|Monkey Knowledge]] disabled
|No
|
|-
|[[File:BTD6_SellingDisabledIcon.png|link=|20x20px]] Selling disabled
|No
|
|-
|[[File:BTD6_PowersDisabledIcon.png|link=|20x20px]] Powers disabled
|No (always Yes in Ranked mode)
|
|-
|[[File:BTD6_NoContinuesIcon.png|link=|20x20px]] No continues
|No
|Boss Bloon Events use a different system than regular games, allowing the player to go back to the previous checkpoint at any time, or retry the last round when they lose. A checkpoint is reached every 20 rounds.
|-
|[[File:BTD6_AllCamoIcon.png|link=|20x20px]] All Camo
|No
|
|-
|[[File:BTD6_AllRegenIcon.png|link=|20x20px]] All Regrow
|No
|
|-
|[[File:BTD6_NoDoubleCashIcon.png|link=|20x20px]] Double Cash disabled
|No (always Yes in Ranked mode)
|
|-
|[[File:BTD6_FastTrackDisabledIcon.png|link=|20x20px]] [[Fast Track Mode|Fast Track]] disabled
|No (always Yes in Ranked mode)
|Using Fast Track allows the player to start on round 35 with $10,150 ($10,350 with {{BTD6 mk|More Cash}}).
|-
|Leaderboard type
| -
|Only affects Ranked mode. One of Fastest Time, Least Cash, or Least Tiers.
|}Boss Bloon Events may restrict possible [[Hero]] selections to a specific set, and restrict the quantity and upgrades of [[Tower|Towers]].
 
Maps of all difficulties including the special [[Protect The Yacht]] map have been used in events, but [[Beginner]] maps are selected the most often. The Elite version of the boss may feature different modifiers and restrictions than the Normal version, but is always played on the same map.


The events are usually played on [[Medium]] difficulty, but other game modes such as [[Easy]], [[Alternate Bloons Rounds]] or [[Half Cash]] can be featured. Players are allowed to use [[Insta Monkey]]s, [[Power]]s and the in-app purchase [[Double Cash Mode (BTD6)|Double Cash Mode]]. Maps of all difficulties and even the special [[Protect The Yacht]] map have been used in the events, but [[Beginner]] maps are selected the most often. The Normal version of the Boss must be beaten to unlock the Elite version, which can feature different modifiers and restrictions.
=== Boss rounds ===
The tier 1 boss appears on round 40, and the successive tiers appear every 20 rounds until the final tier 5 boss spawns on round 120. Players receive rewards after beating each tier, but if the boss reaches the exit or is not beaten after 20 rounds since spawning, a defeat will occur even if no lives are lost. While the boss is on the screen, there are no breaks between rounds even if Auto Start is disabled. All bosses feature custom rounds on some of the rounds they spawn, and [[Lych (BTD6)|Lych]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]] feature changes on other rounds as well (see the page for each boss for details).


After round 20, the player can choose to restart the game at the last round multiple of 20 they have passed (Round 20, 40, 60, 80, 100 or 120) at the cost of {{BTD6 mm|100}} (increases by an additional {{BTD6 mm|100}} every 20 rounds). If the player is defeated they may also choose to restart the last round by paying twice the amount of the 20 round reset. Exiting the the game and returning only restarts the current round with no additional penalties.
After round 20, the player can choose to restart the game at the last round multiple of 20 they have passed (Round 20, 40, 60, 80, 100 or 120) at the cost of some [[Monkey Money]]. The cost starts at {{BTD6 mm|100}} and increases by an additional {{BTD6 mm|100}} every 20 rounds. If the player is defeated they may also choose to restart the last round by paying twice the amount of the 20 round reset. Exiting the the game and returning only restarts the current round with no additional penalties.


Boss Bloon Events can also be played in Co-op mode with in public or private lobbies, the rules for cash sharing are the same as in regular Co-op modes. In this mode, the health of the boss is increased by 20% for each additional player (+20% for 2, +40% for 3 and +60% for 4 players). The rewards for beating each tier are the same as in solo, given in full to each player in the team, and can't be earned after having already done so in solo.
=== Co-op ===
Boss Bloon Events can also be played in Co-op mode with in public or private lobbies. The rules for cash sharing are the same as in regular Co-op modes. Unlike regular Co-op, no additional starting cash is granted.


During a Boss Bloon Event, the featured boss cannot be selected in Boss Challenge mode.
In this mode, the health of the boss is increased by 20% for each additional player (+20% for 2, +40% for 3 and +60% for 4 players). The rewards for beating each tier are the same as in solo, given in full to each player in the team, and can't be earned after having already done so in solo.


=== Ranked Mode ===
== Ranked Mode ==
Before starting a game, players can also check a box in the lower left part of screen to play in Ranked Mode, in which the players compete to place as high as possible on the Leaderboard for additional prizes. This mode disables Insta Monkeys, Powers and in-app purchases to prevent pay-to-win scenarios. Everything else regarding to the event (Boss, Map, modifiers and restrictions) is the same as non-ranked mode.
Before starting a game, players may check a box in the lower left part of the screen to play in Ranked Mode, in which players compete to place as high as possible on a leaderboard for additional prizes. This mode disables Insta Monkeys, Powers and in-app purchases to prevent pay-to-win scenarios. Everything else regarding to the event (Boss, Map, modifiers and restrictions) is the same as non-ranked mode.


There are three scoring types, in all of them a lower score is better:
=== Scoring ===
There are three scoring types, and in all of them a lower score is better:


* '''Fastest Time''': A timer starts the moment a Boss Bloon enters the screen, keeps running until is defeated, and resumes every time the boss returns on later tiers.
* '''Fastest Time''': A timer starts the moment a Boss Bloon enters the screen, keeps running until is defeated, and resumes every time the boss returns on later tiers.
* '''Least Cash''': A counter is increased by the amount of cash spent when a tower is placed or a upgrade / paragon is purchased. Paying cash to purchase items at [[Geraldo (BTD6)|Geraldo's Shop]] or using map features such as [[Removable|removing obstacles]] or [[Gizmo|gizmos]] also increase the score.
* '''Least Cash''': A counter is increased by the amount of cash spent when a tower is placed or an upgrade is purchased. Paying cash to purchase items at [[Geraldo (BTD6)|Geraldo's Shop]] or using map features such as [[Removable|removing obstacles]] or [[Gizmo|gizmos]] also increase the score.
* '''Least Tiers''': A counter is increased by one every time a tower is placed or a upgrade / paragon is purchased. Gizmos and [[Sub-towers]] such as Geraldo's shop items and the Marine deployed by the [[Special Poperations (BTD6)|Special Poperations]] ability do not increase the score.
* '''Least Tiers''': A counter is increased by one every time a tower is placed or a upgrade is purchased including Hero levels and [[Paragon]] upgrades. Gizmos and [[Sub-towers]] such as Geraldo's shop items and the Marine deployed by the [[Special Poperations (BTD6)|Special Poperations]] ability do not increase the score.
There is no way to reduce the amount of score already accumulated.
 
Least Cash and Least Tiers also keep track of the player's time, which is used as a tiebreaker between players with the same amount of cash or tiers spent. If players have exactly the same score including tiebreakers, then ties are broken by time of completion in favor of scores submitted earlier.


Every week, one of these three scoring types is selected and all players who defeat the boss will be ranked according to it. The scores for Normal and Elite bosses are independent from each other, and since [[Bloons TD 6 v44.0|version 44.0]], they can have a different scoring type on the same week. Regardless of the type used, the timer described above will appear because it is used as the tie-breaker in Least Cash and Least Tiers rankings.
There is also a penalty timer (shown in red below the boss banner/health bar) that penalizes players for taking too long to beat non-boss rounds. Every round, <code>10 + Round Number × 0.25</code> seconds after the last Bloon of a round enters the screen, a timer begins to count up until all Bloons from that round are popped.  At the end of the game, all accumulated time in the penalty timer is added to the regular Boss timer. The cooldown of cash-generating abilities is paused while the penalty timer is active, even in non-Ranked mode (where the timer does not appear), to prevent abuse and weaken strategies such as [[IMF Loan (BTD6)|IMF Loan]] farming.


There is also a penalty timer (shown in red below the boss banner/health bar) that starts running if the player takes too long to beat the non-boss rounds, it works by running a invisible countdown that starts at <code>10 + Round Number × 0.25</code> seconds after the last Bloon of the round enters the screen and when is depleted the penalty timer will start/resume and keep counting until round is completed. At the end of the game the accumulated time in the penalty timer is added to the regular Boss timer. The cooldown of cash-generating abilities is paused while the penalty timer is active, even in non-Ranked mode (where the timer does not appear), to prevent abuse and weaken strategies such as [[IMF Loan (BTD6)|IMF Loan]] farming.
=== Leaderboards ===
Every week, one of the three scoring types is selected for Normal and Elite and all players who defeat the boss will be ranked according to it. The scores for Normal and Elite bosses are independent from each other, and since [[Bloons TD 6 v44.0|version 44.0]], they can have a different scoring type on the same week. Regardless of the type used, the timer described above will appear because it is used as the tie-breaker in Least Cash and Least Tiers rankings.


Ranked Mode can also be played in Co-op mode and the score of the team is recorded in a independent Leaderboard (there are different rankings for teams of 2, 3 or 4 players). If the players have scores in multple Leaderboards for the same Boss difficulty, only the highest prize will be earned.
Ranked Mode can also be played in Co-op mode and the scores of each size of team is recorded in a independent leaderboard (there are different rankings for teams of 2, 3 or 4 players). If a player has scores in multiple leaderboards for the same Boss difficulty, only the highest prize will be earned.


In addition to the global ranking, players who defeat the Boss are also placed automatically in a Leaderboard with pool of up to 100 players known as the Mini-Boss, with the players in the Mini-Boss gaining additional prizes based on their ranking within the Mini-Boss. Co-op and solo players may be placed in the same Mini-Boss.
In addition to the global ranking, players who defeat the boss in Ranked Mode are placed automatically in a Leaderboard with pool of up to 100 players known as the Mini-Boss. Players gain additional prizes based on their ranking within the Mini-Boss. Co-op and solo players may be placed in the same Mini-Boss.


==Rewards==
==Rewards==

Revision as of 05:24, 22 November 2024

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Boss Bloon Events, also called Boss Events, are events in Bloons TD 6 introduced in version 27.0 where players may encounter Boss Bloons. In each event, one of the Boss Bloons is selected to appear on a map, possibly with some challenge modifiers such as tower and hero restrictions. Victory is achieved in a Boss Bloon Event by defeating all five tiers of the boss. The Elite version of the boss may not be attempted in single-player until tier 5 of the Normal boss is defeated.

Boss Bloon Events may be played in co-op mode with up to 4 players. This event has an optional Ranked mode, which allows players to compete for spots on leaderboards and which may grant additional rewards depending on placement. Each leaderboard uses one of three scoring systems: Fastest Time, Least Cash, or Least Tiers.

Schedule

The Boss Bloon Event usually runs weekly, starting early Saturday and ending early Thursday. There are sometimes exceptions to this schedule: for example, events typically end earlier right before a major update. Boss Bloon Events generally cycle between the six available bosses, those being Bloonarius, Lych, Vortex, Dreadbloon, Phayze, and Blastapopoulos. Directly after an update that releases a new boss, these events feature the new boss for 4 weeks.

While a Boss Bloon Event is active, the featured boss cannot be selected in Boss Challenge mode.

Mechanics

Ruleset

Each Boss Bloon Event has a different ruleset, which determines many aspects of gameplay including the type of Boss encountered and the map it is played on. In addition, there are many modifiers which may be in place during each event. Possible modifiers include those available in the Challenge Editor, plus some specific to Boss Bloon Events.

Boss Bloon Event rules and modifiers
Rule/modifier Default value Note(s)
Difficulty Medium Usually Medium, but Easy, Hard, and Impoppable have all been used before in Boss Bloon Events.
Game mode Standard Usually Standard. Half Cash, Alternate Bloons Rounds, and Reverse have been used before in Boss Bloon Events.
Starting cash $650 ($850 with More Cash More Cash) Unlike in regular co-op mode, no additional starting cash is given in co-op Boss Bloon Events.
Starting lives 200 in Normal, 100 in Elite
Max lives 5000 Hidden in-game.
Start round 1 Has been set as high as 39, but never higher.
End round 140 Always 140. However, if the player reaches round 140 without defeating the tier 5 boss, they lose instantly. The player wins by defeating the tier 5 boss, without needing to play up to round 140.
Max Monkeys Unlimited In co-op mode, each player has their own monkey limit. For example if Max Monkeys is 10, each player may place up to 10 monkeys for a maximum of 40 monkeys on the screen in 4 player co-op.
Max Paragons 4 All Paragons count toward this limit regardless of which player placed it.
Bloon speed 100% Usually 120% if the boss is Vortex.
MOAB speed 100% Usually 110% if the boss is Vortex. Does not affect the boss.
Boss speed 100%
Ceramic health 100%
MOAB health 100% Does not affect the boss.
Boss health 100%
Regrow rate 100%
Ability cooldown rate 100%
Removable cost rate 100%
Monkey Knowledge disabled No
Selling disabled No
Powers disabled No (always Yes in Ranked mode)
No continues No Boss Bloon Events use a different system than regular games, allowing the player to go back to the previous checkpoint at any time, or retry the last round when they lose. A checkpoint is reached every 20 rounds.
All Camo No
All Regrow No
Double Cash disabled No (always Yes in Ranked mode)
Fast Track disabled No (always Yes in Ranked mode) Using Fast Track allows the player to start on round 35 with $10,150 ($10,350 with More Cash More Cash).
Leaderboard type - Only affects Ranked mode. One of Fastest Time, Least Cash, or Least Tiers.

Boss Bloon Events may restrict possible Hero selections to a specific set, and restrict the quantity and upgrades of Towers.

Maps of all difficulties including the special Protect The Yacht map have been used in events, but Beginner maps are selected the most often. The Elite version of the boss may feature different modifiers and restrictions than the Normal version, but is always played on the same map.

Boss rounds

The tier 1 boss appears on round 40, and the successive tiers appear every 20 rounds until the final tier 5 boss spawns on round 120. Players receive rewards after beating each tier, but if the boss reaches the exit or is not beaten after 20 rounds since spawning, a defeat will occur even if no lives are lost. While the boss is on the screen, there are no breaks between rounds even if Auto Start is disabled. All bosses feature custom rounds on some of the rounds they spawn, and Lych, Vortex, Dreadbloon feature changes on other rounds as well (see the page for each boss for details).

After round 20, the player can choose to restart the game at the last round multiple of 20 they have passed (Round 20, 40, 60, 80, 100 or 120) at the cost of some Monkey Money. The cost starts at Monkey Money 100 and increases by an additional Monkey Money 100 every 20 rounds. If the player is defeated they may also choose to restart the last round by paying twice the amount of the 20 round reset. Exiting the the game and returning only restarts the current round with no additional penalties.

Co-op

Boss Bloon Events can also be played in Co-op mode with in public or private lobbies. The rules for cash sharing are the same as in regular Co-op modes. Unlike regular Co-op, no additional starting cash is granted.

In this mode, the health of the boss is increased by 20% for each additional player (+20% for 2, +40% for 3 and +60% for 4 players). The rewards for beating each tier are the same as in solo, given in full to each player in the team, and can't be earned after having already done so in solo.

Ranked Mode

Before starting a game, players may check a box in the lower left part of the screen to play in Ranked Mode, in which players compete to place as high as possible on a leaderboard for additional prizes. This mode disables Insta Monkeys, Powers and in-app purchases to prevent pay-to-win scenarios. Everything else regarding to the event (Boss, Map, modifiers and restrictions) is the same as non-ranked mode.

Scoring

There are three scoring types, and in all of them a lower score is better:

  • Fastest Time: A timer starts the moment a Boss Bloon enters the screen, keeps running until is defeated, and resumes every time the boss returns on later tiers.
  • Least Cash: A counter is increased by the amount of cash spent when a tower is placed or an upgrade is purchased. Paying cash to purchase items at Geraldo's Shop or using map features such as removing obstacles or gizmos also increase the score.
  • Least Tiers: A counter is increased by one every time a tower is placed or a upgrade is purchased including Hero levels and Paragon upgrades. Gizmos and Sub-towers such as Geraldo's shop items and the Marine deployed by the Special Poperations ability do not increase the score.

There is no way to reduce the amount of score already accumulated.

Least Cash and Least Tiers also keep track of the player's time, which is used as a tiebreaker between players with the same amount of cash or tiers spent. If players have exactly the same score including tiebreakers, then ties are broken by time of completion in favor of scores submitted earlier.

There is also a penalty timer (shown in red below the boss banner/health bar) that penalizes players for taking too long to beat non-boss rounds. Every round, 10 + Round Number × 0.25 seconds after the last Bloon of a round enters the screen, a timer begins to count up until all Bloons from that round are popped. At the end of the game, all accumulated time in the penalty timer is added to the regular Boss timer. The cooldown of cash-generating abilities is paused while the penalty timer is active, even in non-Ranked mode (where the timer does not appear), to prevent abuse and weaken strategies such as IMF Loan farming.

Leaderboards

Every week, one of the three scoring types is selected for Normal and Elite and all players who defeat the boss will be ranked according to it. The scores for Normal and Elite bosses are independent from each other, and since version 44.0, they can have a different scoring type on the same week. Regardless of the type used, the timer described above will appear because it is used as the tie-breaker in Least Cash and Least Tiers rankings.

Ranked Mode can also be played in Co-op mode and the scores of each size of team is recorded in a independent leaderboard (there are different rankings for teams of 2, 3 or 4 players). If a player has scores in multiple leaderboards for the same Boss difficulty, only the highest prize will be earned.

In addition to the global ranking, players who defeat the boss in Ranked Mode are placed automatically in a Leaderboard with pool of up to 100 players known as the Mini-Boss. Players gain additional prizes based on their ranking within the Mini-Boss. Co-op and solo players may be placed in the same Mini-Boss.

Rewards

For defeating tiers

Tier Normal Elite
1 Monkey Money 50 Monkey Money 50
2 Monkey Money 50 Monkey Money 100
3 Monkey Money 75 MOAB Mine MOAB Mine ×1 Monkey Money 150 Trophies 5 Trophies Cash Drop Cash Drop ×1
4 Monkey Money 100 Trophies 5 Trophies Banana Farmer Banana Farmer ×1 Tier 2 Insta Monkey Random tier 2 Insta ×1 Monkey Money 200 Trophies 15 Trophies Super Monkey Storm Super Monkey Storm ×1 Tier 3 Insta Monkey Random tier 3 Insta ×1
5 Monkey Money 125 Trophies 25 Trophies Tech Bot Tech Bot ×1 Tier 3 Insta Monkey Random tier 3 Insta ×1 Monkey Money 250 Trophies 50 Trophies Monkey Boost Monkey Boost ×1 Tier 4 Insta Monkey Random tier 4 Insta ×1

For Ranked

Leaderboard position Normal Elite
1st Monkey Money 1,000 Trophies 40 Trophies Tier 5 Insta Monkey Random tier 5 Insta ×1 Random Power Monkey Money 1,000 Trophies 60 Trophies Tier 5 Insta Monkey Random tier 5 Insta ×1 Random Power
2nd Monkey Money 750 Trophies 35 Trophies Tier 4 Insta Monkey Random tier 4 Insta ×1 Random Power Monkey Money 750 Trophies 50 Trophies Tier 4 Insta Monkey Random tier 4 Insta ×1 Random Power
3rd Monkey Money 500 Trophies 30 Trophies Tier 4 Insta Monkey Random tier 4 Insta ×1 Random Power Monkey Money 500 Trophies 40 Trophies Tier 4 Insta Monkey Random tier 4 Insta ×1 Random Power
Top 50 Monkey Money 450 Trophies 25 Trophies Tier 3 Insta Monkey Random tier 3 Insta ×1 Random Power Monkey Money 450 Trophies 30 Trophies Tier 3 Insta Monkey Random tier 3 Insta ×1 Random Power
Top 1% Monkey Money 400 Trophies 20 Trophies Tier 3 Insta Monkey Random tier 3 Insta ×1 Monkey Money 400 Trophies 25 Trophies Tier 3 Insta Monkey Random tier 3 Insta ×1
Top 10% Monkey Money 300 Trophies 10 Trophies Tier 2 Insta Monkey Random tier 2 Insta ×1 Monkey Money 300 Trophies 15 Trophies Tier 2 Insta Monkey Random tier 2 Insta ×1
Top 25% Monkey Money 200 Trophies 6 Trophies Tier 1 Insta Monkey Random tier 1 Insta ×1 Monkey Money 200 Trophies 10 Trophies Tier 1 Insta Monkey Random tier 1 Insta ×1
Top 50% Monkey Money 100 Trophies 3 Trophies Tier 1 Insta Monkey Random tier 1 Insta ×1 Monkey Money 100 Trophies 5 Trophies Tier 1 Insta Monkey Random tier 1 Insta ×1
Top 75% Monkey Money 50 Trophies 2 Trophies Tier 0 Insta Monkey Random tier 0 Insta ×1 Monkey Money 50 Trophies 3 Trophies Tier 0 Insta Monkey Random tier 0 Insta ×1

Medals

Ranked Mode

Ranked Mode medals are awarded based on the player's position on the global leaderboards once the event ends.

Boss Bloons

Boss medals are earned by popping all five tiers of the corresponding Boss Bloon. This doesn't require playing in Ranked Mode.

Template:BTD6 achievement list by name

Strategy

For more in-depth strategies, see Strategy:Boss Bloon Event.

Boss Bloon Events are usually harder than Boss Challenges, due modifiers and restrictions that can be applied each week, but in general anything that works for Boss Challenge may also work in events.

The most important advice for defeating Bosses, specially Elite versions is to generate additional income (a.k.a. farming) and start doing so as early as possible. Notice that Normal Bosses can sometimes be beaten without additional income and a proper defense strategy but Elite Bosses are just impossible without farming.

Benjamin or Geraldo are the most used Heroes in Boss Bloon Events thanks to having methods of generating extra income that can be used to accelerate early game farms, if they are not available the Hero choice falls into two categories: Heroes that can carry the early game on their own to focus on farming (ex. Quincy, Sauda) or a Heroes that have good synergy with towers which can defend the early and middle tiers (ex. Admiral Brickell + Triple Guns or Adora + Sun Avatars).

Early farming can be is usually done with strategies such as Marketplace spam or the Miniopolis (Monkeyopolis with one farm sacrifice), usually enabled by rushing a IMF Loan. Additional income generating towers like Bloon Trap and Rubber to Gold are also useful in this stage of the game.

Going into the Tier 2 boss players can use farming strategies such as Boat Farming (Trade Empire with 20 Merchantmen / Favored Trades and 10 Central Markets) and/or building several Banana Research Facilities to get a Banana Central as soon as possible. Overclock and Monkey City also often used to boost the income of such towers.

After that, for Tier 3 and higher the farming consists in spamming the most profitable towers like BRF on land and Favored Trades in water to maximize the income generation with the intention of defending the rest of the Boss tiers with Paragons and other expensive towers.

Other towers that can be used for income generation are Bloon Trap, Rubber to Gold, Merchantman, Supply Drop, Support Chinook, Jungle's Bounty and Sun Temple with support sacrifices. This is important to keep in mind in the case Banana Farms are restricted.

Listing specific towers to defend each boss tier is difficult because their success will depend a lot on which Boss, Map or modifiers but commonly used options for Elite bosses are:

Normal Bosses can be defeated with much lesser defenses, as a Tier 5 Normal Boss can be compared to a Tier 3 Elite. Additionally, all tiers will also benefit from towers that increase the damage the Boss takes such as Super Brittle, Cripple MOAB and Glue Strike / Glue Storm, alongside Support Sun Temples, Call to Arms / Homeland Defense and Permanent Brew to buff other towers (except when facing Lych).

For further advice consult the strategy pages for each Boss Bloon: Bloonarius, Lych, Vortex, Dreadbloon, Phayze and Blastapopoulos.

Update history

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  • Leaderboards for co-op boss events will now be able to display up to a 100 total ‘teams’ for each category rather than just 100 ‘players’ for each
  • Added a 1 hour cutoff where no new ranked games can be created and existing ranked games cannot be entered
  • Changes to Boss auto-play behavior
    • if a Boss or its spawn are on screen the game & next round always starts immediately
    • If a Boss is not on screen then the game does not start automatically
    • If auto-start toggled off then the game will stop between rounds
  • Added a new checkpoint at round 20 for boss events
  • Resolved an issue with Boss checkpoint costs being pulled down causing T5 boss checkpoint to be free (bug fix)
  • Loading a profile from the cloud will no longer keep boss event saves
  • Boss Events now support multipliers to Boss Speed & Boss HP as an event rule
  • Boss Events now support paragon count limits as an event rule
  • Added a Retry Last Round ‘continue’ option for CT & Boss for a MM cost with no bonus cash granted
  • Boss Speed/Health edits have event modifier icons
  • Added a spicy new indicator to the main menu background for when a boss event is active
  • Resolved an issue that could count Dreadbloon’s timer incorrectly after boss death (bug fix)
  • Nerf Bosses fail the player 19 rounds after the boss spawn instead of 20
    • Note: This also fixes the restart from checkpoint bug putting the player in the next checkpoint with no boss.
  • Fixed issue with retrying during Boss fights (bug fix)
  • Resolved issue with checkpoints if Boss not defeated within a certain number of rounds (bug fix)
  • Resolved an issue with Boss Checkpoints not being offered if taking 20 rounds to lose to a boss (bug fix)
  • Resolved an issue with Boss co-op lobbies not respecting main boss menu ranked checkbox option (bug fix)
  • Resolved an issue that could allow guest accounts to load into co-op event lobbies (bug fix)
  • Neutral Resolved an issue with Bosses scaling their health both from Boss & MOAB multipliers (bug fix)
  • Buff Added Retry Last Round functionality to co-op Boss events
  • Resolved a number of Boss HP scaling inconsistencies (bug fix)
  • Resolved an issue where T5 bosses would defeat the player earlier than intended (bug fix)
  • Buff Bosses on spawn will now clear the map of all existing projectiles
  • Refactored how leaderboard scores are stored so that we could add Least Cash/Tiers ranking options for Boss Events
  • Added an event icon to display if a Paragon Limit is being applied to events
  • Added further support to grant events more flexibility in Boss starting and finishing rounds
  • Behind the scenes maintenance on Boss leaderboard score processing
  • Resolved an issue with Defeat UI being closed when Bosses leak in co-op
  • Nerf Boss Event and CT Boss default Penalty Time changed ― 10s → 10 + round number * 0.25
  • Buff While Penalty time is counting in Boss Events and CT Boss, cash generating abilities will stop cooling down
    • Note: This will also occur in unranked Boss Events despite the absence of the penalty timer
  • Nerf Resolved an issue with low damage numbers not performing calculations correctly against exceptionally healthy targets (Bosses) (bug fix)
  • Solved a game crash that happened when a player defeats the Tier 5 Boss Bloon without having the corresponding Boss Medal beforehand.
  • Co-op: Default map split now set to Free-for all.
  • Scores will now appear on the Leaderboard after beating the Tier 1 Boss instead of the Tier 5, however, victories on lower tiers will always be ranked lower than higher tiers.
  • Top 1% medal is changed to Top 100.
  • Paragon limit is now applied per player and not globally
  • Diamondback is now available
  • Players now only need to beat the Normal difficulty once to unlock the Elite version in the current and all future events featuring the same Boss
  • Projectiles no longer spawn sub-projectiles when destroyed by the Boss Bloon entrance
    • Note: This is an overall nerf for towers such as the Mega Massive Munitions Factory
  • Buff The on-screen penalty timer will now start flashing 5 seconds before it starts counting

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