Last Resort: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
m default coop split changed
more details about how the paths work and how they affect speed
Line 27: Line 27:
Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.
Last Resort is similar to [[Resort]], but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.


Bloons take loops and move faster as the loop's size increases. On Round 1, all Bloons go along the longest loop, and move the fastest. Rounds 2 and 3 take the shorter loops, and move slightly slower. On Round 4, Bloons take the shortest lane, which is just a straight line from the start to the end, and move at normal speed. This pattern repeats for further rounds.
Unlike on Resort, Bloons only take one loop. The loop they take depends on the [[round]], and they move faster when taking longer loops. On round 1, all Bloons go along the longest loop, and move 80% faster than normal. On round 2, they take the medium-sized loop and move 40% faster than normal. On round 3, they take the smallest loop and move 25% faster than normal. On Round 4, they take the shortest path, which is just a straight line from the start to the end, and move only 15% faster than normal. This pattern repeats from the first round for future rounds. [[Boss Bloon]]s always take the longest path.


==Strategy==
==Strategy==
Last Resort is a moderately difficult Advanced Map and can be comparable to [[Cargo]] or [[Sunken Columns]], due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than [[Workshop (BTD6)|Workshop]], a straight-line Expert Map, thanks to Bloons traveling at normal instead of 150% speed on 4n rounds.  
Last Resort is a moderately difficult Advanced Map and can be comparable to [[Cargo]] or [[Sunken Columns]], due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than [[Workshop (BTD6)|Workshop]], a straight-line Expert Map, thanks to Bloons traveling only slightly faster than normal instead of 150% speed on 4n rounds.  


===Recommended towers and upgrades===
===Recommended towers and upgrades===
{|class="wikitable center-col-1"
{|class="wikitable center-col-1 center-col-2"
!Name
!Name
!Portrait
!Portrait

Revision as of 15:17, 13 December 2024

Last Resort
Difficulty Advanced
Music Sunset - Silent Night
Default Co-op division Free-for-all
Introduced Version 46.0
Entrances 1 Exits 1
Junctions 0 Water? Yes
Removables and gizmos
  • Frozen pond: $1000 (×1)
Path lengths (RBS)
EasyMediumHard
0.00.00.0

Last Resort is a Advanced map in Bloons TD 6, introduced in version 46.0. It is the revenge map of Resort, set in a wintry version of that map with more obstacles and partially obscured by snow.

Layout

Last Resort is similar to Resort, but set in a snowy landscape. The entire pool is frozen, blocked by a sign that only allows a tiny pool of water if destroyed by a $1000 removal. The thick snow, raised platform with snowmen on chairs and a coffee table, lamp post in the tight loop, palm trees (the right ones substituting the umbrellas), and shrubs all block any tower placement.

Unlike on Resort, Bloons only take one loop. The loop they take depends on the round, and they move faster when taking longer loops. On round 1, all Bloons go along the longest loop, and move 80% faster than normal. On round 2, they take the medium-sized loop and move 40% faster than normal. On round 3, they take the smallest loop and move 25% faster than normal. On Round 4, they take the shortest path, which is just a straight line from the start to the end, and move only 15% faster than normal. This pattern repeats from the first round for future rounds. Boss Bloons always take the longest path.

Strategy

Last Resort is a moderately difficult Advanced Map and can be comparable to Cargo or Sunken Columns, due to its short length on straight-line (4n) rounds and spread-out layout with fast Bloons on 4n+1 rounds. Much of its difficulty is the lack of land combined with fast alternating lanes, despite all lanes sharing the same entrance and exit. However, it is easier than Workshop, a straight-line Expert Map, thanks to Bloons traveling only slightly faster than normal instead of 150% speed on 4n rounds.

Name Portrait Reasoning
Giant Condor Unlike most knockbacks, the forced blimp pickup of Condor is less affected by a lack of curves. In addition, there is a trick with Condor that can be performed on this map that makes it excel: when Bloons/blimps are near the exit on 4n rounds, target the reticle at the start of the large, outer loop, so that Condor can drag them into the large loop and make them have to traverse much longer distances.
Perma-Spike The short length of 4n rounds and very fast Bloon speeds on 4n+1 rounds make them able to slip through defenses relatively easily. Perma-Spike covers these leaks very effectively thanks to the single-exit nature of this map, being able to large amounts of Bloons and blimps. To utilize its effectiveness, place Perma-Spike as far right as possible on the top section, give it Jungle Drums and Berserker Brew, and set it to Smart.
Corvus Corvus adjusts well to the alternating round format of this map, thanks to his Spirit's global range and his Level 7 Spirit Walk ability. The Spirit, along with occasional use of Spear, simplifies the early-game. His spellbook comes into full play in the mid-game, with Ember & Trample for dense rounds and Repel & Frostbound & Ancestral Might for blimps, saving up large amounts of money for late-game towers. During the late-game, the Ancestral Might becomes powerful for taking down high-tier blimps, and Overload removes large amounts of Bloons and blimps to alleviate significant pressure from other towers, especially cleanup towers such as Perma-Spike.
Sauda The short length and fast Bloons of Last Resort makes stunning towers such as Relentless Glue much more important, and Sauda's synergy with them makes her excel. Her main attack and abilities both deal massive damage to all stunned Bloons and blimps, having immense power throughout the game. In addition, she can be used to start the game in CHIMPS if placed to the immediate top-left of the tight loop, simplifying the otherwise challenging early-game.

Update history

Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Neutral Default Co-op split changed from diagonal (top-right to bottom-left) to free-for-all
  • Neutral Boss Bloons can no longer appear on this map in Rogue Legends
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Odyssey statue