Strategy:CHIMPS: Difference between revisions
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* Super Ceramics start appearing on Round 81, having 60 (120 for Fortified) health and only spawning one children. Thus, many towers fall off against them, such as [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Ring of Fire (BTD6)|Ring of Fire]], and [[Crossbow Master (BTD6)|Crossbow Master]]. For this reason, these towers are generally not recommended for CHIMPS on Expert maps. | * Super Ceramics start appearing on Round 81, having 60 (120 for Fortified) health and only spawning one children. Thus, many towers fall off against them, such as [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Ring of Fire (BTD6)|Ring of Fire]], and [[Crossbow Master (BTD6)|Crossbow Master]]. For this reason, these towers are generally not recommended for CHIMPS on Expert maps. | ||
* Rounds 81-85 are the last rounds that give 0.2x instead of 0.1x income, so a win condition should be purchased by these rounds. | * Rounds 81-85 are the last rounds that give 0.2x instead of 0.1x income, so a win condition should be purchased by these rounds. | ||
* Support towers listed in the General Recommendations section are worth it to get in practically every situation. | * Support towers listed in the General Recommendations section are worth it to get in practically every situation. It is generally not needed to obtain all of them every game, but purchasing a some of them greatly aids the defense and is much more cost-efficient than purchasing another win condition. | ||
** There is absolutely zero reason to not get [[Jungle Drums (BTD6)|Jungle Drums]]. Spending $3,000 on a tower that boosts the attack speed of everything in range by ~17.6% when one makes about $180,000 by Round 100's end is unquestionably a terrific deal. | ** There is absolutely zero reason to not get [[Jungle Drums (BTD6)|Jungle Drums]]. Spending $3,000 on a tower that boosts the attack speed of everything in range by ~17.6% when one makes about $180,000 by Round 100's end is unquestionably a terrific deal. | ||
** [[Giant Condor]] is especially useful on multi-lane maps, as it can move large amounts of blimps to the same lane and turn the map into effectively single-lane. On single-lane maps, it is still a powerful stalling option and can bring leaking blimps back to the front. | ** [[Giant Condor]] is especially useful on multi-lane maps, as it can move large amounts of blimps to the same lane and turn the map into effectively single-lane. On single-lane maps, it is still a powerful stalling option and can bring leaking blimps back to the front. | ||
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** [[Relentless Glue (BTD6)|Relentless Glue]] stuns massive amounts of Bloons and blimps with its chain effect from splats. It pairs especially well with [[Sauda (BTD6)|Sauda]] and [[Pop and Awe (BTD6)|Pop and Awe]], and can be upgraded to the much more powerful [[Super Glue (BTD6)|Super Glue]] if desired. | ** [[Relentless Glue (BTD6)|Relentless Glue]] stuns massive amounts of Bloons and blimps with its chain effect from splats. It pairs especially well with [[Sauda (BTD6)|Sauda]] and [[Pop and Awe (BTD6)|Pop and Awe]], and can be upgraded to the much more powerful [[Super Glue (BTD6)|Super Glue]] if desired. | ||
** [[MOAB Press (BTD6)|MOAB Press]] stalls dense rounds, such as 96 and 98, very effectively. 2-0-4 crosspath is recommended for pushing back many more blimps at once. | ** [[MOAB Press (BTD6)|MOAB Press]] stalls dense rounds, such as 96 and 98, very effectively. 2-0-4 crosspath is recommended for pushing back many more blimps at once. | ||
** [[Bloon Sabotage (BTD6)|Bloon Sabotage]] makes DDT rounds much easier by making them move at half speed. Note that it does not slow the insides blimps that pop while the ability is active. | ** [[Bloon Sabotage (BTD6)|Bloon Sabotage]] makes DDT rounds much easier by making them move at half speed. Note that it does not slow the insides of blimps that pop while the ability is active. | ||
** [[Symphonic Resonance]] stalls BFBs, MOABs, and DDTs well, and can drag them into a position where towers can reach and more efficiently attack them. | ** [[Symphonic Resonance]] stalls BFBs, MOABs, and DDTs well, and can drag them into a position where towers can reach and more efficiently attack them. | ||
* Some support towers are only useful for some situations. | * Some support towers are only useful for some situations. | ||