Striker Jones (Battles 2): Difference between revisions
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'''Striker Jones''' is a [[Hero]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|3000|name=y}} to unlock. | '''Striker Jones''' is a [[Hero]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|3000|name=y}} to unlock. | ||
Striker Jones [[attack]]s by firing shells from his bazooka that explode on contact, dealing [[damage]] to Bloons caught in the blast. He cannot damage [[Black Bloon (Battles 2)|Black Bloon]]s or [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his [[attack speed]] increases, his shells' explosions deal more damage to more Bloons at a time and cover a larger area, and he unlocks | Striker Jones [[attack]]s by firing shells from his bazooka that explode on contact, dealing [[damage]] to Bloons caught in the blast. He cannot damage [[Black Bloon (Battles 2)|Black Bloon]]s or [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his [[attack speed]] increases, his shells' explosions deal more damage to more Bloons at a time and cover a larger area, and he unlocks multiple [[buff]]s and Bloon debuffs that affect himself, [[Bomb Shooter (Battles 2)|Bomb Shooter]]s, and [[Mortar Monkey (Battles 2)|Mortar Monkey]]s. | ||
*At levels 4 and 18, he unlocks buffs that increase the attack speed of all Bomb Shooters and Mortar Monkeys. | *At levels 4 and 18, he unlocks buffs that increase the attack speed of himself and all Bomb Shooters and Mortar Monkeys. | ||
*Starting at level 5, he causes all explosions to have a 50% chance to ignore Black Bloon properties, which becomes guaranteed at level 19. | *Starting at level 5, he causes all explosions to have a 50% chance to ignore Black Bloon properties, which becomes guaranteed at level 19. | ||
*Starting at level 7, he buffs the blast radius of all Mortar Monkeys. | *Starting at level 7, he buffs the blast radius of himself and all Mortar Monkeys. | ||
*Starting at level 8, he buffs the range and pierce of Bomb Shooters within his | *Starting at level 8, he buffs the [[range]] and [[pierce]] of himself and all Bomb Shooters within his range. | ||
*He has two [[Activated Ability|Activated Abilities]]: | *He has two [[Activated Ability|Activated Abilities]]: | ||
**'''Concussive Shell''' (level 3) — Fires a seeking shell at the strongest non-Camo Bloon on-screen, damaging and stunning Bloons hit by the explosion. Its damage and stun duration increase at higher levels. | **'''Concussive Shell''' (level 3) — Fires a seeking shell at the strongest non-Camo Bloon on-screen, damaging and stunning Bloons hit by the explosion. Its damage and stun duration increase at higher levels. | ||
**'''Artillery Command''' (level 10) — Triggers the Activated Abilities of all Bomb Shooters and Mortar Monkeys, even if they are on cooldown, without putting them on cooldown. Starting at level 20, it also boosts the damage and pierce of all Bomb Shooters and Mortar Monkeys for a short time. | **'''Artillery Command''' (level 10) — Triggers the Activated Abilities of all Bomb Shooters and Mortar Monkeys, even if they are on cooldown, without putting them on cooldown, and grants himself a range, attack speed, and MOAB-Class damage buff for a short time. Starting at level 20, it also boosts the damage and pierce of all Bomb Shooters and Mortar Monkeys for a short time. | ||
==Mechanics== | ==Mechanics== | ||
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Jones' bazooka fires a shell every 1.2 seconds that explodes on contact with a Bloon, dealing 1 [[Damage type|explosion-type]] [[damage]] to up to 10 Bloons in its blast radius. He cannot target or hit [[Camo Bloon (Battles 2)|Camo Bloon]]s. | Jones' bazooka fires a shell every 1.2 seconds that explodes on contact with a Bloon, dealing 1 [[Damage type|explosion-type]] [[damage]] to up to 10 Bloons in its blast radius. He cannot target or hit [[Camo Bloon (Battles 2)|Camo Bloon]]s. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |+Levels (does not factor in passive buffs) | ||
!Level | !Level | ||
!Effect | !Effect | ||
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[[File:BTDB2 buff icon striker jones.png|50px|right]] | [[File:BTDB2 buff icon striker jones.png|50px|right]] | ||
Striker Jones provides several passive buffs. Each one is unlocked at a different level. | Striker Jones provides several passive buffs. Each one is unlocked at a different level. | ||
*Level 4: reduces the attack cooldowns of all Bomb Shooters and Mortar Monkeys on-screen by 15%, effectively increasing their attack speed by roughly 17.6%, despite what the in-game description states. | *Level 4: reduces the attack cooldowns of himself and all Bomb Shooters and Mortar Monkeys on-screen by 15%, effectively increasing their attack speed by roughly 17.6%, despite what the in-game description states. | ||
*Level 7: increases the blast radius of all Mortar Monkeys on-screen by 25%. | *Level 7: increases the blast radius of himself and all Mortar Monkeys on-screen by 25%. | ||
*Level 8: provides an extra buff to all Bomb Shooters within his range only, increasing their range by 15% and pierce by 40%. | *Level 8: provides an extra buff to himself and all Bomb Shooters within his range only, increasing their range by 15% and pierce by 40%. | ||
*Level 18: reduces the attack cooldowns of all Bomb Shooters and Mortar Monkeys on-screen by 15%. This stacks multiplicatively with the level 4 buff. | *Level 18: reduces the attack cooldowns of himself and all Bomb Shooters and Mortar Monkeys on-screen by 15%. This stacks multiplicatively with the level 4 buff. | ||
===Black Bloon debuff=== | ===Black Bloon debuff=== | ||
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===Artillery Command=== | ===Artillery Command=== | ||
[[File:BTDB2 striker jones artillery command aa.png|50px|right]] | [[File:BTDB2 striker jones artillery command aa.png|50px|right]] | ||
'''Artillery Command''' is unlocked at level 10. It instantly triggers the [[Activated Ability|Activated Abilities]] of all Bomb Shooters and Mortar Monkeys on-screen, even if they are on cooldown, without putting them on cooldown or restarting any active cooldowns. It can activate the abilities of [[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] even if there are no Bloons on-screen that they can target, though nothing happens upon doing so. It cannot activate the abilities of [[Artillery Battery (Battles 2)|Artillery Battery]] or [[Pop and Awe (Battles 2)|Pop and Awe]] if they are already active | '''Artillery Command''' is unlocked at level 10. It instantly triggers the [[Activated Ability|Activated Abilities]] of all Bomb Shooters and Mortar Monkeys on-screen, even if they are on cooldown, without putting them on cooldown or restarting any active cooldowns, and grants Striker Jones a [[buff]] that increases his [[range]] by 100 units, quadruples his [[attack speed]], and increases the damage he deals to [[MOAB-Class Bloon]]s by 10 for 7 seconds. It can activate the abilities of [[MOAB Assassin (Battles 2)|MOAB Assassin]] and [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] even if there are no Bloons on-screen that they can target, though nothing happens upon doing so. It cannot activate the abilities of [[Artillery Battery (Battles 2)|Artillery Battery]] or [[Pop and Awe (Battles 2)|Pop and Awe]] if they are already active. It has a 30-second cooldown and no initial cooldown. | ||
At level 20, activating this ability also doubles the damage and [[pierce]] of all Bomb Shooters and Mortar Monkeys on-screen for | At level 20, activating this ability also doubles the damage and [[pierce]] of all Bomb Shooters and Mortar Monkeys on-screen for 7 seconds. It doesn't buff towers placed after its activation. | ||
==Levels== | ==Levels== | ||
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|- | |- | ||
!4 | !4 | ||
| | |Striker and all Bomb Shooters and Mortar Monkeys on screen shoot 10% faster. | ||
|- | |- | ||
!5 | !5 | ||
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|- | |- | ||
!7 | !7 | ||
|Pops 2 layers per shot and Mortar Monkeys blast radius | |Pops 2 layers per shot. Shots from Jones and Mortar Monkeys have a 25% larger blast radius. | ||
|- | |- | ||
!8 | !8 | ||
|Bomb Shooters near | |Striker Jones and all Bomb Shooters near him get get +15% range and +40% pierce. | ||
|- | |- | ||
!9 | !9 | ||
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|- | |- | ||
!10 | !10 | ||
|Artillery Command: Fire the abilities of all Bomb Shooters and Mortar Monkeys for free, even if they | |Artillery Command: Fire the abilities of all Bomb Shooters and Mortar Monkeys for free, even if they're on cooldown. Striker gains a huge boost to his range and attack speed. | ||
|- | |- | ||
!11 | !11 | ||
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|- | |- | ||
!18 | !18 | ||
| | |Striker Jones, Bomb Shooters, and Mortar Monkeys attack an additional 15% faster. | ||
|- | |- | ||
!19 | !19 | ||
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|- | |- | ||
!20 | !20 | ||
|Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys | |Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys while active. | ||
|} | |} | ||