Malevolence: Difference between revisions
Qwertyxp2000 (talk | contribs) I'm NOT going to do Aggression in big detail because I dunno what the heck it actually does. Malevolence is more straightforward of something that I could figure out. Toying around with corvus this update despite his many nerfs |
Qwertyxp2000 (talk | contribs) https://www.reddit.com/r/btd6/s/9D0yA24OBR "very easy way to use him is to just set him on malevolence until round 80 because he basically functions like a much stronger reactor (no purple/camo tho)" |
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While active, [[Aggression]] and all non-toggleable spells except [[Ancestral Might]], [[Overload (BTD6)|Overload]], [[Nourishment]], [[Soul Barrier]], [[Vision]], and [[Recovery]] are disabled. | While active, [[Aggression]] and all non-toggleable spells except [[Ancestral Might]], [[Overload (BTD6)|Overload]], [[Nourishment]], [[Soul Barrier]], [[Vision]], and [[Recovery]] are disabled. | ||
==Strategy== | |||
{{Strategy needed}} | |||
Malevolence is a simple way for Corvus to do a lot of damage within local range, particularly during the mid-game, in exchange for no long-ranged spirit. | |||
==Update history== | ==Update history== | ||