Malevolence: Difference between revisions

Qwertyxp2000 (talk | contribs)
I'm NOT going to do Aggression in big detail because I dunno what the heck it actually does. Malevolence is more straightforward of something that I could figure out. Toying around with corvus this update despite his many nerfs
Qwertyxp2000 (talk | contribs)
https://www.reddit.com/r/btd6/s/9D0yA24OBR "very easy way to use him is to just set him on malevolence until round 80 because he basically functions like a much stronger reactor (no purple/camo tho)"
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While active, [[Aggression]] and all non-toggleable spells except [[Ancestral Might]], [[Overload (BTD6)|Overload]], [[Nourishment]], [[Soul Barrier]], [[Vision]], and [[Recovery]] are disabled.
While active, [[Aggression]] and all non-toggleable spells except [[Ancestral Might]], [[Overload (BTD6)|Overload]], [[Nourishment]], [[Soul Barrier]], [[Vision]], and [[Recovery]] are disabled.
==Strategy==
{{Strategy needed}}
Malevolence is a simple way for Corvus to do a lot of damage within local range, particularly during the mid-game, in exchange for no long-ranged spirit.


==Update history==
==Update history==