Highwayman Jericho (Battles 2): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "{{BTDB2 hero alt info" to "{{BTDB2 hero info" |
Planterror (talk | contribs) m →Stand and Deliver: a good question was asked in the popology discord, noting it down |
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*What happens if the opponent has no towers? | *What happens if the opponent has no towers? | ||
*What happens if the opponent has multiple towers and none of them can make up the difference? | *What happens if the opponent has multiple towers and none of them can make up the difference? | ||
*If multiple towers have the same sell value, how does it break the tie?}} | *If multiple towers have the same sell value, how does it break the tie? | ||
*What happens if the tower sold was about to be sacrificed to [[Adora (Battles 2)|Adora]]?}} | |||
[[File:BTDB2 highwayman jericho stand and deliver.png|50px|right]] | [[File:BTDB2 highwayman jericho stand and deliver.png|50px|right]] | ||
'''Stand and Deliver''' is unlocked at level 3. It steals $200 from the opponent and gives it to the player. If the opponent has less than the required amount when the ability is activated, it forcibly [[sell]]s a non-[[Hero]] tower on the opponent's side, returning 100% of its cash value to the opponent instead of the usual 70%, before stealing their [[cash]]. It prioritizes the tower with the lowest sell value that can sell for enough to make up the difference. It has a 100-second cooldown and a 35-second initial cooldown. Jericho stops using his pistol attack for 0.8 seconds after activating the ability. | '''Stand and Deliver''' is unlocked at level 3. It steals $200 from the opponent and gives it to the player. If the opponent has less than the required amount when the ability is activated, it forcibly [[sell]]s a non-[[Hero]] tower on the opponent's side, returning 100% of its cash value to the opponent instead of the usual 70%, before stealing their [[cash]]. It prioritizes the tower with the lowest sell value that can sell for enough to make up the difference. It has a 100-second cooldown and a 35-second initial cooldown. Jericho stops using his pistol attack for 0.8 seconds after activating the ability. | ||