Boomerang Monkey: Difference between revisions

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=== Appearance ===
=== Appearance ===
The base Boomerang Monkey is usually depicted as a standard monkey with brown fur, tan skin, and brown eyes wearing a yellow bodysuit with a red curved line on the head (which was a proper boomerang symbol for its first three appearances). It is unclear if the suit benefits their skill in any way.
The base Boomerang Monkey is usually depicted as a standard monkey with brown fur, tan skin, and brown eyes wearing a yellow bodysuit with a red curved line on the head (which was a proper boomerang symbol for its first three appearances) and a red line vertically on their torso. It is unclear if the suit benefits their skill in any way.


== Gallery ==
== Gallery ==

Revision as of 16:32, 13 September 2025

Boomerang Monkeys (also known as Boomerang Throwers or just Boomerangs) are monkeys that use various kinds of boomerangs to attack Bloons. They were introduced in Bloons Tower Defense 2 and have made a playable appearance in almost every TD game and spinoff since.

Gameplay

The Boomerang Monkey is a tower that throws a curved boomerang in an arc that returns to it if its pierce is not exhausted.

Likely based off the Rang Bloon from Bloons, the tower was introduced in Bloons Tower Defense 2 as the Boomerang. It is the only non-Bomb Shooter tower that has access to frozen Bloon popping. In Bloons TD 4, the Boomerang Thrower's ultimate upgrade is the Lightsabre Thrower, allowing it to pop up to 70 Bloons of any type per shot.

In Bloons TD 5, it has two paths that both focus on DPS. The top path focuses on amount of Bloons popped, while the bottom path focuses on attack speed. Its Specialty Building in BTD5 is the Boomerang Dojo, while its main buildings in Bloons Monkey City are the Boomerang Hut and Monkey Academy (in the Flash version) or the Boomerang Institute (in the mobile version).

In Bloons TD 6, the Boomerang Monkey's two paths from BTD5 return in slightly modified form, and a third path is added focusing on firing in straight lines and MOAB knockback.

The Boomerang Monkey appears as a Common ally in Bloons Adventure Time TD. It functions much the same as previous iterations, and can be equipped by all monkey characters.

For more gameplay information on this subject:

While the Boomerang Monkey itself is absent, the Boomerang branch of weapons in both games are based off its upgrades, and the Boomerang Thrower upgrade from Bloons Supermonkey 2 is directly named after it.

The Boomerang Monkey is unlocked at level 2. It drops down onto Bloons, throwing two boomerangs around it per bounce. It disappears after either hitting the ground border or bouncing off five Bloons. Its Mega Monkey variant, Mega Boomerang Monkey, pops more Bloons and has an orbiting ring of glaives around it.

The Boomerang Monkey is a Monkey type shared by four cards, including the base Boomerang Monkey. All of them are Primary-class damage dealers.

  • The Boomerang Monkey Boomerang Monkey deals 25 damage. If applicable, the boomerang will also target a nearby Bloon for 15 damage.
  • The Bionic Boomerang Bionic Boomerang deals 40 damage and starts off with 2 temporary ammo in addition to its standard 2 when placed.
  • The Glaive Ricochet Glaive Ricochet deals 40 damage. After attacking a Bloon, the glaive deals 10 damage to all Bloons in the queue behind it.
  • The  MOAB Dominator deals 75 damage. When played, the player can increase a chosen Large Bloon's delay by 2.

General information

Appearance

The base Boomerang Monkey is usually depicted as a standard monkey with brown fur, tan skin, and brown eyes wearing a yellow bodysuit with a red curved line on the head (which was a proper boomerang symbol for its first three appearances) and a red line vertically on their torso. It is unclear if the suit benefits their skill in any way.

For more Boomerang Monkey images, see Gallery:Boomerang Monkey.
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The editor who added this notice elaborates: add some boomerang monkey images that go particularly hard