Update history:Bloons TD Battles 2/Version 1.0.6

Version 1.0.6
Steam2 February 2022[1]

Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.

Changes

General

  • Tower Mastery and Hero Reward costs increased by a factor of 10
  • Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
  •   BAD: Base health reduced ― 14,000 → 12,500
  •   Spaced Pink: income change increased ― $1.7 → $1.8
  •   Spaced White: income change reduced ― $1.9 → $1.8
  •   Grouped Purple: income change increased ― $2.5 → $2.7
  This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Clarification is needed for how the ramping was changed.
  •   Round 11 - Increased number of white bloons ― 16 → 25
  •   Round 12 - Increased number of blue bloons ― 20 → 60
  •   Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
  •   Round 15 - Replaced round entirely with one containing black, white and zebra bloons
  •   Round 16 - Increased number of purple bloons ― 10 → 20
  •   Round 17 - Increased number of rainbow bloons ― 6 → 18
  •   Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
  •   Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
  •   Round 22 - Replaced all zebra bloons with rainbow bloons
  •   Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
  •   Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
  •   Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
  •   Round 31 - Removed regrow property from all bloons
  •   Increased MOAB health and speed ramping during rounds 31-50
Tiers Changes
X-4-X Super Monkey Fan Club
  •   Super Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.06s → 0.05s
X-5-X Plasma Monkey Fan Club
  •   Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.03s → 0.025s
X-X-5 Crossbow Master
  •   Base damage increased ― 6 → 9
Tiers Changes
5-X-X Glaive Lord
  •   Orbital glaives: damage bonus to fortified bloons increased ― +2 → +5
Tiers Changes
X-5-X MOAB Eliminator
  •   Base attack: bonus MOAB damage increased ― +100 → +130
Tiers Changes
2-X-X Cold Snap
  •   Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
Tiers Changes
X-4-X Glue Strike
X-5-X Glue Storm
  •   Ability damage debuff to glued bloons increased ― +1 → +2
Tiers Changes
5-2-0 Inferno Ring + Super Range Tacks
  •   Meteor: pierce increased ― 1 → 2
5-0-2 Inferno Ring + Even More Tacks
  •   Meteor: damage increased ― 700 → 1000
Tiers Changes
4-X-X Maim MOAB
  •   Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  •   Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  •   Effect: DDT stun length decreased ― 0.75s → 0.5s
4-X-X Maim MOAB
  •   Effect: DDT stun length decreased ― 0.75s → 0.5s
X-4-X Supply Drop
  •   Upgrade cost increased ― $5,500 → $5,800
  •   Ability: Initial cooldown of ability increased ― 10s → 20s
X-5-X Elite Sniper
  •   Upgrade cost increased ― $13,000 → $14,000
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Missile: bonus damage to Ceramics and higher increased ― 5 → 7
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Missile: bonus damage to Ceramics and higher increased ― 5 → 7
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  •   Ability: no longer has an initial cooldown
X-5-X Pre-emptive Strike
  •   Missile: bonus damage to Ceramics and higher increased ― 5 → 15
X-5-X Pre-emptive Strike
  •   Missile: bonus damage to Ceramics and higher increased ― 5 → 15
X-X-2 Airburst Darts
  •   Upgrade cost reduced ― $1,000 → $800
X-X-3 Triple Guns
  •   Upgrade cost reduced ― $1,100 → $950
X-X-4 Armor Piercing Darts
  •   Upgrade cost reduced ― $3,000 → $2,800
Tiers Changes
3-X-X Destroyer
  •   Upgrade cost reduced ― $2,950 → $2,850
X-5-X Pirate Lord
  •   Ability: no longer has an initial cooldown
X-X-3 Merchantman
  •   Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Favored Trades
  •   Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Trade Empire
  •   Cash generation per round increased ― $2000 → $3000
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $800 → $700
0-0-0 base tower
0-1-X Exploding Pineapple
0-2-X Spy Plane
0-3-X Bomber Ace
0-4-X Ground Zero
0-5-X Tsar Bomba
0-X-1 Sharper Darts
0-X-2 Advanced Navigation
0-X-3 Neva-Miss Targeting
  •   Base Monkey Ace attack cooldown decreased ― 1.68s → 1.5s
3-X-X Fighter Plane
  •   MOAB Missiles: damage increased ― 18 → 20
3-X-X Fighter Plane
4-X-X Operation: Dart Storm
  •   MOAB Missiles: damage type changed ― Explosion → Normal
4-X-X Operation: Dart Storm
  •   MOAB Missiles: damage increased ― 24 → 26
4-X-X Operation: Dart Storm
  •   MOAB Missiles: damage increased ― 24 → 26
4-X-X Operation: Dart Storm
  •   MOAB Missiles: damage increased ― 24 → 26
5-X-X Sky Shredder
  •   Darts: attack cooldown decreased ― 0.315s → 0.27s
X-4-X Ground Zero
X-5-X Tsar Bomba
  •   Ability: no longer has an initial cooldown
X-X-5 Flying Fortress
  •   Upgrade cost reduced ― $100,000 → $85,000
  •   MOAB Missiles: damage increased ― 24 → 26
Tiers Changes
0-0-0 base tower
1-X-X Quad Darts
2-X-X Pursuit
3-X-X Razor Rotors
X-1-X Bigger Jets
X-2-X IFR
X-3-X Downdraft
X-4-X Support Chinook
X-5-X Special Poperations
X-X-1 Faster Darts
  •   Base Heli attack cooldown decreased ― 0.57s → 0.53s
3-X-X Razor Rotors
  •   Upgrade cost reduced ― $2,950 → $2,850
4-X-X Apache Dartship
  •   Missiles: bonus damage to Ceramics and MOAB-Class increased ― +0 → +3
5-X-X Apache Prime
  •   Missiles: bonus damage to Ceramics increased ― +0 → +15
X-X-3 MOAB Shove
  •   Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Comanche Defense
  •   Upgrade cost reduced ― $7,000 → $6,000
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  •   Summoned heli missiles: damage type changed ― Explosion → Normal
Tiers Changes
2-X-X Bloon Buster
  •   Upgrade cost reduced ― $650 → $500
3-X-X Shell Shock
  •   Upgrade cost reduced ― $1,100 → $900
4-X-X The Big One
  •   Blast: damage increased ― 5 → 7
5-X-X The Biggest One
  •   Blast: bonus damage to Ceramics and MOAB-Class increased ― +20 → +25
5-X-X The Biggest One
  •   Blast: bonus damage to Ceramics and MOAB-Class increased ― +20 → +25
X-X-4 Shattering Shells
  •   Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Blooncineration
  •   Burny Stuff: tick cooldown reduced ― 1s → 0.75s
  This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: What were the old and new MAD missile sizes?
Tiers Changes
0-0-0 base tower
  •   Cost increased ― $750 → $825
X-4-X Rocket Storm
  •   Ability: duration reduced ― 10s → 8s
X-4-X Rocket Storm
  •   Ability: duration reduced ― 10s → 8s
X-5-X M.A.D
  •   Upgrade cost reduced ― $95,000 → $80,000
  •   Main Missile: size increased
X-5-X M.A.D
  •   Upgrade cost reduced ― $95,000 → $80,000
  •   Main Missile: size increased
Tiers Changes
X-1-X Fireball
X-2-X Wall of Fire
  •   Fireball: damage increased ― 1 → 3
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Summon Phoenix: damage increased ― 4 → 5
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix flame attack: damage increased ― 20 → 30
X-X-1 Intense Magic
X-X-2 Monkey Sense
X-X-3 Shimmer
X-X-4 Necromancer
  •   Magic bolt: pierce increased ― 7 → 8
Tiers Changes
X-X-2 Caltrops
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   Caltrops: duration decreased ― 70s → 25s
Tiers Changes
3-X-X Sun Avatar
  •   Upgrade cost reduced ― $19,000 → $17,000
X-3-X Robo Monkey
  •   Upgrade cost reduced ― $8,400 → $8,000
X-4-X Tech Terror
X-5-X The Anti-Bloon
  •   Ability: initial cooldown removed
X-X-1 Knockback
  •   Upgrade cost increased ― $2,700 → $3,000
X-X-3 Dark Knight
  •   Upgrade cost increased ― $5,500 → $5,600
Tiers Changes
1-X-X Increased Production
  •   Upgrade cost reduced ― $650 → $600
2-X-X Greater Production
  •   Upgrade cost reduced ― $600 → $550
3-X-X Banana Plantation
  •   Upgrade cost reduced ― $3,000 → $2,700
4-X-X Banana Research Facility
  •   Upgrade cost reduced ― $18,000 → $16,000
5-X-X Banana Central
  •   Upgrade cost reduced ― $65,000 → $60,000
X-1-X Long Life Bananas
  •   Upgrade cost reduced ― $300 → $200
X-2-X Valuable Bananas
  •   Upgrade cost reduced ― $800 → $700
X-3-X Monkey Bank
X-4-X IMF loan
X-5-X Monkey-Nomics
  •   Interest increased ― 15% → 20%
X-3-X Monkey Bank
X-4-X IMF loan
X-5-X Monkey-Nomics
  •   Interest increased ― 15% → 20%
X-X-3 Marketplace
  •   Upgrade cost reduced ― $3,100 → $2,900
X-X-4 Central Market
  •   Upgrade cost reduced ― $14,000 → $12,500
X-X-5 Monkey Wall Street
  •   Upgrade cost reduced ― $45,000 → $37,500
Tiers Changes
0-0-0 base tower
1-X-X Bigger Stacks
2-X-X White Hot Spikes
3-X-X Spiked Balls
4-X-X Spiked Mines
5-X-X Super Mines
X-1-X Faster Production
X-2-X Even Faster Production
X-3-X MOAB SHREDR
X-4-X Spike Storm
X-5-X Carpet of Spikes
X-X-1 Long Reach
X-X-2 Smart Spikes
  •   Base spike duration reduced ― 50s → 40s
X-4-X Spike Storm
X-5-X Carpet of Spikes
  •   Ability: spikes no longer affected by external pierce buffs
X-5-X Carpet of Spikes
  •   Carpet of Spikes attack: bonus MOAB-Class damage increased ― +4 → +8
X-5-X Carpet of Spikes
  •   Carpet of Spikes attack: bonus MOAB-Class damage increased ― +4 → +8
Tiers Changes
X-5-X Homeland Defense
  •   Ability: no longer has an initial cooldown
Tiers Changes
1-X-X Sentry Gun
2-X-X Faster Engineering
  •   Sentry: attack cooldown reduced ― 1s → 0.98s
X-X-5 XXXL Trap
  •   XXXL Trap: cash generated when full reduced ― $7000 → $5000
Levels Changes
3-14
  •   Rapid shot: cooldown reduced ― 60s → 45s
15+
  •   Rapid shot: cooldown reduced ― 45s → 35s
Levels Changes
3-14
  •   Rapid shot: cooldown reduced ― 60s → 45s
15+
  •   Rapid shot: cooldown reduced ― 45s → 35s
Levels Changes
20
  •   Artillery Command: duration increased ― 5s → 10s
Levels Changes
10+
  •   Artillery Fire: duration increased ― 5s → 8s
  This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?
Levels Changes
1
  •   Base attack: pierce increased ― 3s → 4s
Levels Changes
1
  •   Base attack: pierce increased ― 3s → 4s

Bug Fixes

  • Fixed crash with UFO BADs being set on fire
  • Fixed crash with fully upgraded Sun God
  • Fixed multiple sticky bombs being able to land on a single MOAB class bloon
  • Fixed Sentries not spawning with the same targeting option as the engineer
  • Fixed private matches not being able to change map/loadout until an opponent connected
  • Fixed Display name not updating after it was changed
  • Fixed Activated ability icons being hidden under the UI
  • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
  • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
  • Fixed hang when moving between different screens too quickly
  • Fixed towers appearing very tiny for some desktop users
  • Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
  • Fixed multiple x3x druids all targeting the same bloon
  • Fixed 3xx boomerang monkeys not responding correctly to range buffs
  • Fixed 2xx druid lightning having too small a chain range
  • Fixed missing text in the settings screen for non-english languages
  • Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
  • Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
  • Fixed 230 Dartling Gunner applying laser shock to too many bloons
  • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
  • Fixed Glue Gunner targeting bloons that were already glued
  • Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
  • Fixed xx5 Engineer trap not adhering to cooldown between traps
  • Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
  • Fixed Druid being unable to hit bloons that were too close to it
  • Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
  • Fixed xx5 Boomerang’s explosions not damaging DDTs
  • Fixed Kite ZOMG skin missing fortified visuals
  • Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
  • Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
  • Fixed some games ending immediately after they start
  • Multiple text fixes
  • Fixed towers that can see over obstacles showing line of sight blockers during placement
  • Fixed arena doors not being centred with countdown shield
  • Fixed Monkey names overlapping buff icons
  • Fixed incorrect Hotkeys for non QWERTY keyboards
  • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
  • Fixed players in private matches showing as “ready” when they weren’t
  • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
  • Fixed Dartling Gunner’s laser shock effect stacking with itself
  • Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

References