Obyn Greenfoot attacks by summoning wolf spirits that seek out Bloons and can pass through line of sight blockers. Each wolf deals 2 damage and can hit up to 4 Bloons, but cannot damage Purple Bloons and cannot detect Camo Bloons. As he levels up, his wolf spirits gain more pierce, damage, and projectile speed, and he gains access to tower buffs and objects he can place on the track to inhibit the Bloons.
Starting at level 2, Obyn buffs the pierce of all Druids within his range. At later levels, he also increases their damage and buffs Druids of Wrath.
Starting at level 4, Obyn places Nature's Ward Totems on the track that slow Bloons near them.
Starting at level 11, Obyn buffs the pierce and range of all Magic towers within his range.
His level 3 ability places a thorny bush on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage Lead Bloons until higher levels.
His level 10 ability places a wall of trees on the track that absorb all Bloons that touch it until it is full, then explodes and drops bananas that can be collected to earn extra cash.
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Nature's Wrath and Improved Wrath
Nature's Ward Totem
Nature's Ward Totems are sub-towers Obyn Greenfoot unlocks at level 4. Obyn places a Nature's Ward Totem on the nearest point on the track every 18 seconds that slows all regular Bloons within its range by 25% and slows MOAB-Class Bloons by 12.5%. The Totem can affect Camo Bloons (including DDTs), but the Totem itself is not considered to have Camo detection, so it does not allow Advanced Intel to target Camo Bloons in its range. Each Totem lasts for 15 seconds. It gains the following benefits as Obyn Greenfoot levels up:
Level
Effect
8
Slows regular Bloons by 35% and MOAB-Class Bloons by 17.5%.
15
Slows regular Bloons by 50% and MOAB-Class Bloons by 25%. Cooldown reduces from 18 seconds to 12 seconds and effect radius increases from 28 units to 34 units.
Nature's Clarity
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Abilities
Brambles
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Wall of Trees
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Levels
Level
Description
1
Sends wolf spirits to attack the bloons.
2
Nature's Wrath - all Druids in range get +1 pierce.
3
Brambles: Creates a spiked bush on the track that can pop 40 bloons.
4
Every 18 seconds creates a totem that slows all bloons near the totem by 25%. Less effective vs MOAB-class Bloons.
5
Increased attack speed.
6
Increased popping power and projectiles move faster.
7
Brambles can pop 80 bloons.
8
Nature's ward totems slow bloons 35%.
9
Attack pops extra layers.
10
Wall of Trees: Summons a wall of trees across the track that destroy all bloons that enter. When full, the trees burst into money.
11
Nature's Clarity - all Magic Monkeys in range get +5 range and +2 pierce.
12
Increased attack speed and all Druids in range get +1 damage
13
Further increased popping power and projectile speed. All tier 5 Druid upgrades cost 10% less.
14
Attack pops extra layers.
15
Nature's Ward slows bloons by 50%, and has reduced cooldown.
16
Brambles pop 500 bloons each and can damage all Bloon types.
17
Increased attack speed and range.
18
Improved Wrath - all Druid of Wrath pops start each round at 200.
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Update history
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We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed. — Update notes
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Levels
Changes
12+
Now gives all Druids in range +1 damage to fortified Bloons.