Update history:Bloons TD Battles 2/Version 1.0.6

Revision as of 03:28, 12 November 2025 by Qwertyxp2000 (talk | contribs) (External links: are we doing "on reddit"?)
Version 1.0.6
Steam2 February 2022[1]

Version 1.0.6 is the first minor update to Bloons TD Battles 2 of 2022. It introduced numerous balance changes.

Changes

General

  • Tower Mastery and Hero Reward costs increased by a factor of 10
  • Maximum trophy count that allows players to receive bonus trophies from win streaks increased ― 50 → 85
  •   BAD: Base health reduced ― 14,000 → 12,500
  •   Spaced Pink: income change increased ― $1.7 → $1.8
  •   Spaced White: income change reduced ― $1.9 → $1.8
  •   Grouped Purple: income change increased ― $2.5 → $2.7
  This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Clarification is needed for how the ramping was changed.
  •   Round 11 - Increased number of white bloons ― 16 → 25
  •   Round 12 - Increased number of blue bloons ― 20 → 60
  •   Round 13 - Zebra bloons moved forward 2 seconds, number of zebra bloons increased ― 4 → 12
  •   Round 15 - Replaced round entirely with one containing black, white and zebra bloons
  •   Round 16 - Increased number of purple bloons ― 10 → 20
  •   Round 17 - Increased number of rainbow bloons ― 6 → 18
  •   Round 19 - Ceramic bloons wave lengthened by 2 seconds and moved forward by 6 seconds, number of ceramic bloons increased ― 2 → 6
  •   Round 21 - Removed regrow property from all bloons, bloon counts ― 6 rainbows, 5 camo rainbows → 20 rainbows, 10 camo rainbows
  •   Round 22 - Replaced all zebra bloons with rainbow bloons
  •   Round 23 - Increased number of fortified ceramic bloons ― 6 → 10
  •   Round 24 - All bloons moved forward 12 seconds, bloon counts ― 30 camo regrow purples, 3 fortified ceramics → 60 camo regrow purples, 6 fortified ceramics
  •   Round 25 - Duration of fortified lead wave increased from 4 to 6 seconds, number of fortified lead bloons ― 4 → 6
  •   Round 31 - Removed regrow property from all bloons
  •   Increased MOAB health and speed ramping during rounds 31-50
Tiers Changes
X-4-X Super Monkey Fan Club
  •   Super Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.06s → 0.05s
X-5-X Plasma Monkey Fan Club
  •   Plasma Monkey Fan Club: attack cooldown of transformed monkeys reduced ― 0.03s → 0.025s
X-X-5 Crossbow Master
  •   Base damage increased ― 6 → 9
Tiers Changes
5-X-X Glaive Lord
  •   Orbital glaives: damage bonus to fortified bloons increased ― +2 → +5
X-3-X Bionic Boomerang
  •   Upgrade cost reduced ― $1,600 → $1,450
X-4-X Turbo Charge
  •   Upgrade cost increased ― $4,000 → $4,200
X-X-4 MOAB Press
  •   Upgrade cost increased ― $2,900 → $3,200
Tiers Changes
X-5-X MOAB Eliminator
  •   Base attack: bonus MOAB damage increased ― +100 → +130
Tiers Changes
2-X-X Cold Snap
  •   Metal Freeze upgrade replaced with Cold Snap ($350) - Allows Ice Monkey to freeze and pop lead and camo bloons
Tiers Changes
X-4-X Glue Strike
X-5-X Glue Storm
  •   Ability damage debuff to glued bloons increased ― +1 → +2
Tiers Changes
5-2-0 Inferno Ring + Super Range Tacks
  •   Meteor: pierce increased ― 1 → 2
5-0-2 Inferno Ring + Even More Tacks
  •   Meteor: damage increased ― 700 → 1000
Tiers Changes
4-X-X Maim MOAB
  •   Effect: MOAB stun length decreased ― 3s → 2s
  •   Effect: BFB stun length decreased ― 1.5s → 1s
  •   Effect: ZOMG stun length decreased ― 0.5s → 0.3s
  •   Effect: DDT stun length decreased ― 0.75s → 0.5s
X-4-X Supply Drop
  •   Upgrade cost increased ― $5,500 → $5,800
  •   Ability: Initial cooldown of ability increased ― 10s → 20s
X-5-X Elite Sniper
  •   Upgrade cost increased ― $13,000 → $14,000
Tiers Changes
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Missile: base damage increased ― 1 → 2
  •   Missile: bonus damage to Ceramics and higher increased ― 5 → 7
X-4-X First Strike Capability
X-5-X Pre-emptive Strike
  •   Ability: no longer has an initial cooldown
X-5-X Pre-emptive Strike
  •   Missile: base damage increased ― 1 → 10
  •   Missile: bonus damage to Ceramics and higher increased ― 5 → 15
X-X-2 Airburst Darts
  •   Upgrade cost reduced ― $1,000 → $800
X-X-3 Triple Guns
  •   Upgrade cost reduced ― $1,100 → $950
X-X-4 Armor Piercing Darts
  •   Upgrade cost reduced ― $3,000 → $2,800
Tiers Changes
3-X-X Destroyer
  •   Upgrade cost reduced ― $2,950 → $2,850
X-5-X Pirate Lord
  •   Ability: no longer has an initial cooldown
X-X-3 Merchantman
  •   Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Favored Trades
  •   Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Trade Empire
  •   Cash generation per round increased ― $2000 → $3000
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $800 → $700
0-0-0 base tower
0-1-X Exploding Pineapple and further upgrades
0-X-1 Sharper Darts
0-X-2 Advanced Navigation
0-X-3 Neva-Miss Targeting
  •   Base Monkey Ace attack cooldown decreased ― 1.68s → 1.5s
3-X-X Fighter Plane
  •   MOAB Missiles: damage increased ― 18 → 20
  •   Darts: pierce increased ― 5 → 6
  •   Darts: attack cooldown decreased ― 0.63s → 0.54s
  •   MOAB Missiles: damage increased ― 24 → 26
3-X-X Fighter Plane
4-X-X Operation: Dart Storm
  •   MOAB Missiles: damage type changed ― Explosion → Normal
5-X-X Sky Shredder
  •   Darts: attack cooldown decreased ― 0.315s → 0.27s
X-4-X Ground Zero
X-5-X Tsar Bomba
  •   Ability: no longer has an initial cooldown
X-X-5 Flying Fortress
  •   Upgrade cost reduced ― $100,000 → $85,000
  •   MOAB Missiles: damage increased ― 24 → 26
Tiers Changes
0-0-0 base tower
1-X-X Quad Darts
2-X-X Pursuit
3-X-X Razor Rotors
X-1-X Bigger Jets
X-2-X IFR
X-3-X Downdraft
X-4-X Support Chinook
X-X-1 Faster Darts
  •   Base Heli attack cooldown decreased ― 0.57s → 0.53s
3-X-X Razor Rotors
  •   Upgrade cost reduced ― $2,950 → $2,850
4-X-X Apache Dartship
  •   Missiles: bonus damage to Ceramics and MOAB-Class increased ― +0 → +3
5-X-X Apache Prime
  •   Missiles: bonus damage to Ceramics increased ― +0 → +15
X-X-3 MOAB Shove
  •   Upgrade cost reduced ― $2,000 → $1,800
X-X-4 Comanche Defense
  •   Upgrade cost reduced ― $7,000 → $6,000
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  •   Summoned heli missiles: damage type changed ― Explosion → Normal
Tiers Changes
2-X-X Bloon Buster
  •   Upgrade cost reduced ― $650 → $500
3-X-X Shell Shock
  •   Upgrade cost reduced ― $1,100 → $900
4-X-X The Big One
  •   Blast: damage increased ― 5 → 7
5-X-X The Biggest One
  •   Blast: damage increased ― 20 → 25
  •   Blast: bonus damage to Ceramics and MOAB-Class increased ― +20 → +25
X-X-4 Shattering Shells
  •   Upgrade cost reduced ― $7,000 → $6,000
X-X-5 Blooncineration
  •   Burny Stuff: tick cooldown reduced ― 1s → 0.75s
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: What were the old and new MAD missile sizes?
Tiers Changes
0-0-0 base tower
  •   Cost increased ― $750 → $825
X-4-X Rocket Storm
  •   Ability: bonus damage reduced ― +5 → +4
  •   Ability: duration reduced ― 10s → 8s
X-5-X M.A.D
  •   Upgrade cost reduced ― $95,000 → $80,000
  •   Main Missile: MOAB-Class damage increased ― 450 → 500
  •   Main Missile: size increased
Tiers Changes
X-1-X Fireball
X-2-X Wall of Fire
  •   Fireball: damage increased ― 1 → 3
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Summon Phoenix: damage increased ― 4 → 5
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix flame attack: damage increased ― 20 → 30
X-X-1 Intense Magic
X-X-2 Monkey Sense
X-X-3 Shimmer
X-X-4 Necromancer
  •   Magic bolt: pierce increased ― 7 → 8
Tiers Changes
X-X-2 Caltrops and further upgrades
  •   Caltrops: duration decreased ― 70s → 25s
Tiers Changes
3-X-X Sun Avatar
  •   Upgrade cost reduced ― $19,000 → $17,000
X-3-X Robo Monkey
  •   Upgrade cost reduced ― $8,400 → $8,000
X-4-X Tech Terror
X-5-X The Anti-Bloon
  •   Ability: initial cooldown removed
X-X-1 Knockback
  •   Upgrade cost increased ― $2,700 → $3,000
X-X-3 Dark Knight
  •   Upgrade cost increased ― $5,500 → $5,600
Tiers Changes
1-X-X Increased Production
  •   Upgrade cost reduced ― $650 → $600
2-X-X Greater Production
  •   Upgrade cost reduced ― $600 → $550
3-X-X Banana Plantation
  •   Upgrade cost reduced ― $3,000 → $2,700
4-X-X Banana Research Facility
  •   Upgrade cost reduced ― $18,000 → $16,000
5-X-X Banana Central
  •   Upgrade cost reduced ― $65,000 → $60,000
X-1-X Long Life Bananas
  •   Upgrade cost reduced ― $300 → $200
X-2-X Valuable Bananas
  •   Upgrade cost reduced ― $800 → $700
X-3-X Monkey Bank and further upgrades
  •   Extra cash per round increased ― $300 → $400
  •   Interest increased ― 15% → 20%
X-X-3 Marketplace
  •   Upgrade cost reduced ― $3,100 → $2,900
X-X-4 Central Market
  •   Upgrade cost reduced ― $14,000 → $12,500
X-X-5 Monkey Wall Street
  •   Upgrade cost reduced ― $45,000 → $37,500
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Determine the Long Reach lifespan (didn't the lifespan of Long Reach not decrease and stay at 100s?)
Tiers Changes
0-0-0 base tower
1-X-X Bigger Stacks and further upgrades
X-1-X Faster Production and further upgrades
X-X-1 Long Reach
X-X-2 Smart Spikes
  •   Base spike duration reduced ― 50s → 40s
X-4-X Spike Storm
X-5-X Carpet of Spikes
  •   Ability: spikes no longer affected by external pierce buffs
X-5-X Carpet of Spikes
  •   Carpet of Spikes attack: damage increased ― 3 → 6
  •   Carpet of Spikes attack: bonus MOAB-Class damage increased ― +4 → +8
Tiers Changes
X-5-X Homeland Defense
  •   Ability: no longer has an initial cooldown
Tiers Changes
1-X-X Sentry Gun
2-X-X Faster Engineering
  •   Sentry: attack cooldown reduced ― 1s → 0.98s
X-X-5 XXXL Trap
  •   XXXL Trap: cash generated when full reduced ― $7000 → $5000
Levels Changes
3–14
  •   Rapid shot: cooldown reduced ― 60s → 45s
15+
  •   Rapid shot: cooldown reduced ― 45s → 35s
Levels Changes
3–14
  •   Rapid shot: cooldown reduced ― 60s → 45s
15+
  •   Rapid shot: cooldown reduced ― 45s → 35s
Levels Changes
20
  •   Artillery Command: duration increased ― 5s → 10s
Levels Changes
10+
  •   Artillery Fire: duration increased ― 5s → 8s
  This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Were Gwendolin and Scientist Gwendolin's pierce changed at higher levels?
Levels Changes
1
  •   Base attack: pierce increased ― 3 → 4
Levels Changes
1
  •   Base attack: pierce increased ― 3 → 4

Bug Fixes

  • Fixed crash with UFO BADs being set on fire
  • Fixed crash with fully upgraded Sun God
  • Fixed multiple sticky bombs being able to land on a single MOAB class bloon
  • Fixed Sentries not spawning with the same targeting option as the engineer
  • Fixed private matches not being able to change map/loadout until an opponent connected
  • Fixed Display name not updating after it was changed
  • Fixed Activated ability icons being hidden under the UI
  • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
  • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
  • Fixed hang when moving between different screens too quickly
  • Fixed towers appearing very tiny for some desktop users
  • Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
  • Fixed multiple x3x druids all targeting the same bloon
  • Fixed 3xx boomerang monkeys not responding correctly to range buffs
  • Fixed 2xx druid lightning having too small a chain range
  • Fixed missing text in the settings screen for non-english languages
  • Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
  • Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
  • Fixed 230 Dartling Gunner applying laser shock to too many bloons
  • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
  • Fixed Glue Gunner targeting bloons that were already glued
  • Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
  • Fixed xx5 Engineer trap not adhering to cooldown between traps
  • Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
  • Fixed Druid being unable to hit bloons that were too close to it
  • Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
  • Fixed xx5 Boomerang’s explosions not damaging DDTs
  • Fixed Kite ZOMG skin missing fortified visuals
  • Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
  • Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
  • Fixed some games ending immediately after they start
  • Multiple text fixes
  • Fixed towers that can see over obstacles showing line of sight blockers during placement
  • Fixed arena doors not being centred with countdown shield
  • Fixed Monkey names overlapping buff icons
  • Fixed incorrect Hotkeys for non QWERTY keyboards
  • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
  • Fixed players in private matches showing as “ready” when they weren’t
  • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
  • Fixed Dartling Gunner’s laser shock effect stacking with itself
  • Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

References