Footprint

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Revision as of 17:41, 29 August 2025 by Drgoku282 (talk | contribs) (Bloons TD 6: added pro footprints)
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Visualization of different tower footprints in Bloons TD 6

Footprint is the area of space that a tower occupies when placed in a map in the Bloons TD series. A tower can only be placed if its footprint does not overlap any other towers' footprints or terrain the tower cannot be placed on. A footprint is usually either a circle (defined by a radius) or a rectangle (represented by height and width). Easier maps tend to have more open spaces for placing larger or higher amounts of towers, while harder maps often limit the amount of space that towers can be placed on (sometimes preventing certain towers from being usable at all).

When placing a new tower, the player must make sure to have enough open space to place it beforehand, as a new tower cannot override area that is already occupied. Players can remove the towers that use the desired space, usually by selling them.

Bloons Tower Defense / Bloons Tower Defense 2 / Bloons Tower Defense 3

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The editor who added this notice elaborates: differences between flash version, dsi, mobile ports

In Bloons Tower Defense, Bloons Tower Defense 2, and Bloons Tower Defense 3, each tower has an invisible shape object (internally referred to as a hitbit) that determines its collision detection.

Bloons TD 4

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The editor who added this notice elaborates: differences between DSI, Mobile ports and flash version

Bloons TD 5

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The editor who added this notice elaborates: differences between flash/deluxe and mobile/console. Also does BMC and Battles deserve its own sections?

Bloons TD 6

Showcase of tower footprints in Bloons TD 6, where the area that the tower actually uses is indicated in green to show correspondence with the in-game model.

In Bloons TD 6, the majority of towers, powers and other items that can be placed on the map have a circular footprint, with a few exceptions, listed on the table below. Despite all towers having an internal "footprint radius" defined (or height and width for rectangular forms), they have separate flags that determine their behavior, as they can block other tower placements, which this is true for the vast majority of towers, however some sub-towers do not have this flag active like Engineer Sentries or Mini-Sun Avatars. This is also true for powers like Pontoons and Portable Lakes and the footprint is used instead to determine the amount of available space for other towers that are placed over them. Powers and items can also have flags to ignore collisions with towers and/or the capability of be placed at any point of the map, even over obstacles or the Bloons path, examples include the Mega Mine from Admiral Brickell, the totem of The Final Harmonic or Geraldo's Killer Rabbit.

Footprints of towers in Bloons TD 6
Tower Radius
Beast Handler's Gyrfalcon and higher upgrades
Sub-towers (Ball of Light, Phoenix (including upgrades), Hot Sauce creature, Nature's Ward totem, Spirit form Dark Dungeons, UAV, UCAV)
0
Genie Bottle, planes from Sun Temple or True Sun God 1
Beast Handler's Microraptor and Piranha and higher upgrades. 2
Shooty Turret, Paragon Power Totem, Creepy Idol, Rare Quincy Action Figure 3
Engineer Sentries, including Paragon Sentries from Master Builder and their children 4
Banana Farmer, Tech Bot, Energizing Totem, Monkey Marine, Banana Farmer Pro, Super Monkey Beacon 5
Dart Monkey, Tack Shooter, Ice Monkey, Glue Gunner, Sniper Monkey, Ninja Monkey, Alchemist, Rosalia, Silas
Sub-towers (Planes from Aircraft Carrier and higher upgrades, Etienne's Drones, Sacrificial Totem, Mini-Sun Avatar)
6
Boomerang Monkey, Desperado, Bomb Shooter, Monkey Sub, Dartling Gunner, Wizard Monkey, Druid, Engineer Monkey, Beast Handler, Cave Monkey, Battle Cat!, All Heroes (Except Rosalia, Captain Churchill, Pat Fusty and Silas) 7
Monkey Buccaneer, Mermonkey, Spike Factory, Captain Churchill, Pat Fusty, trance totem from The Final Harmonic 8
Monkey Village, Mortar Monkey, Super Monkey 11
Portable Lake 19
Monkey Ace 18 × 28 (rectangle)
Heli Pilot, Rosalia's base, Pontoon 27 × 27 (rectangle)
Banana Farm 30 × 30 (rectangle)
Sun Temple, True Sun God, VTSG 37 × 40 (rectangle)

The air unit of towers that are linked to a base (Heli Pilots, Monkey Aces and Rosalia) technically do not have a footprint but in Rosalia's case it does create a placement block of 6 units around her which acts as a footprint and is removed when she reaches level 7. However, the planes from a Sun Temple of True Sun God are treated as sub-towers and not as air units, and they have a footprint with a radius of 1 unit, which is located in the same place as their parent tower (it can be seen in the image above by zooming into the VTSG).

Some maps can have areas where players can place towers where they visually wouldn't fit (e.g. the altar in Encrypted) and in the other hand, there are also places where towers that can fit are restricted, for example, Heli Pilots cannot be placed in on the top right section of Erosion, but Banana Farms can despite having a larger footprint.

Towers and Heroes do not change their footprint when they are upgraded, even if the model is visually larger, which is specially evident on Paragons, however, this behavior has one exception, which is when a Sun Avatar is upgraded into a Sun Temple, in this case the footprint grows from a radius of 8 units to a rectangle with a width of 37 units and a height of 40 units. This usually does not have any interactions with other regular towers as they are sacrificed when the upgrade is purchased, however as the Sun Temple cannot sacrifice Powers or Heroes, if they are placed right next to the Super Monkey before being upgraded, they will end up inside of the Sun Temple's footprint, this interaction does not impact the towers and can bet moved away by using the Redeployment ability of a Support Chinook,

This behavior is usable in Freeplay strategies to save space for Tech Bots by placing them around Super Monkeys that are intended to become Sun Temples later in the game. Also, there is a small window of time after purchasing the Sun Temple where after the Monkeys around it are sacrificed but before its footprint grows, which can be exploited by using a Support Chinook to move a tower right next to the Sun Avatar during the transform animation so it ends inside the Temple's footprint.

Optimal placements of towers with the same or different sizes within a certain area is a common problem that is found in recreational mathematics, known as circle packing, and despite the intuition of going for hexagonal or triangular patterns (where the form indicates the arrangement of the center of the circles) are usually not the optimal solution. Although procedures exist for regular forms, the variety of shapes of open areas in maps in BTD6 makes finding optimal solution it a difficult task that usually can only be solved by a brute force trial and error approach.

Bloons Adventure Time TD

All footprints in this game are circular.

Tower Radius
Flame Thrower 1
Ice Frog Alarm 2
Scented Candles 3
Sniper Monkey, Tiny Manticore 4
Banana Air Corps, Banana Guards, Betty Grof, Billy, Gunter, Hunson Abadeer, Huntress Wizard, Juggernaut Max, Maja, Ricardio 5
Abracadaniel, Banana Man, BMO, Boomerang Monkey, Business Men, Cinnamon Bun, Clarence, COBRA, Dart Monkey, Dirt Beer Guy, Dr Monkey, Elf Monkey, Flame King, Ghost princess, Gumbald, Holiday BMO, Ice Monkey, Laser Butterfly, Lemonhope, Lumpy Space Princess, Martin, Max, Monkey Apprentice, NEPTR, Peppermint Butler, Pirate Crew, Rattleballs, Sam, Scorcher, Shoko, Slime Princess, Space Lards, Squadron, Starchy, Super Fans, Supermonkey, Technological Terror, Treetrunks, Vampire King, Water Nymph, Wildberry Princess, Wizard Lord 6
Monkey Farmer, Candy Archer, Dungeon Finn, Finn, Flame Princess, Gumball Guard, Hunter Marceline, Jake, King Worm, Marauder, Marceline, Susan Strong, Tuxedo Jake, Zombie Mr Cream Puff 7
C4 Charlie, Grassy Wizard, Grob Gob Glob Grod, Martian Transport, Party God, Princess Bubblegum, Sai, Train Boss, Warrior Bubblegum 8
King of Ooo, Moe, Snow Monster 10
Ancient Psychic Tandem War Elephant, Captain Cassie, Commander Cassie, Ice King, Minipults, Muscle Princess, Star Man 12
Lady Rainicorn 26

Bloons TD Battles 2

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