MOAB Eliminator is a PrimaryMonkeycard in Bloons Card Storm, introduced in version 4.0. If it attacks a Large Bloon, it ignores ATK and instead deals the exact amount of damage required to destroy the target in one attack, factoring in any Armor and/or Shield the target has. It does not trigger On Damaged effects of Bloons destroyed this way (e.g. Weakening Gas Bloon does not decrease its ATK, Piñata Bloon does not generate Gold but still reloads it). Due to a bug, destroying Large Bloons with this card doesn't count for Quest progress for popping Bloons. Only one of this card can be in the Collection.
The card artwork depicts a MOAB Eliminator missile penetrating a ZOMG, with Striker Jones and Gwendolin cheering in the background at a hill.
It has a slow reload, but very effective at getting rid of high-HP Large Bloons such as ZOMGs in one shot. The base damage itself should rarely be used, and only for getting rid of problematic Double Bloons in an emergency.
It pairs well with cards that boost its ammo, such as Try this!, as well as Striker Jones' final passive and several of his exclusive cards, and the Extra Shot Bloon; these allow it to affect multiple Large Bloons in a turn.
MOAB Eliminator is very expensive and is only strong against tempo decks that involve pushing Large Bloons.
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MOAB Eliminator eliminating a BFB
MOAB Eliminator not taking into account Armor (patched on v5.2)
Until version 5.2, MOAB Eliminator could not actually fully destroy Large Bloons that were Armored and/or Shielded,[1] because the calculation involved only adjusting ATK to the HP of the Large Bloon. Shields Down! (versus Shield) had a similar problem where it formerly used an arbitrary number (999) to remove Shield, instead of detecting the presence of a Shield.