Map Editor

The Map Editor is a feature in Bloons TD 6 that allows players to create their own maps and share them in the Content Browser. It was introduced in version 39.0.
The Map Editor is unlocked by purchasing it for
6,000 starting at level 50, or by purchasing the Map Editor Unlock from the Shop at any level.
Properties of custom maps
edit- All custom maps are treated as Intermediate for the purposes of Hero leveling. That is, Heroes level up 10% faster on Intermediate and custom maps than on Beginner maps.
- Creators can set the default difficulty, mode, and music of a map when sharing it to the Content Browser. The creator must complete the map on the default difficulty and mode in order to share it.
Special Packs
edit| Icon | Name / description | Introduced |
|---|---|---|
| Map Editor Candy Falls Props Show people you care and reward them with some sweet treats on your maps! Contains delicious, colorful props and a healthy dose of sweetness! |
Version 41.0 | |
| Map Editor Holiday Props Spread some joy these holidays! A pack of fun, festive props to deck the halls and your maps with! |
Version 40.0 |
Objects
editTerrain
editTerrain determines the underlying background of the map and the type of terrain used for tower placement by default. Most terrain items are land, but some change it to water (indicated by a droplet-shaped icon). One terrain item can be selected at a time.
| Icon | Description | Type | Unlock requirements |
|---|---|---|---|
| Green grass | Land | — | |
| Autumn leaves, similar to In The Loop | Land | — | |
| Cracked earth, similar to Cracked | Land | — | |
| Grass at night | Land | — | |
| Sand | Land | — | |
| Oceanic water | Water | — | |
| Dark water | Water | — | |
| Ice | Land | — | |
| Snow | Land | — | |
| Black sand | Land | — | |
| Dark green grass | Land | Map Editor Candy Falls Props | |
| Jungle grass | Land | — | |
| Asphalt | Land | — | |
| Cracked asphalt | Land | — |
Overlay
editOverlays add animations over the map. One overlay item can be selected at a time, or none can be selected.
| Icon | Description |
|---|---|
| Butterflies | |
| Dust clouds, similar to the ones on End Of The Road | |
| Dust clouds, similar to the ones on Cracked | |
| Yellow flowers, similar to Hedge | |
| Blue fog | |
| Green fog | |
| Autumn leaves | |
| Brown leaves | |
| Cherry blossom leaves | |
| Green leaves | |
| Orange leaves | |
| Pink leaves | |
| Yellow leaves | |
| Rain | |
| Sandy clouds | |
| Heavy snow | |
| Light snow | |
| Tumbleweeds |
Paths
edit| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Describe the path settings and how nodes work |
Paths define both the paths the Bloons move on and the track terrain where track-placeable objects (such as Camo Traps and Road Spikes) can be placed. Maps can have up to 8 separate paths. Paths are limited to a minimum length of 300 units and a maximum length of 20,000 units, and can have up to 50 nodes (counting the two nodes used by the entrance and exit).
Props
edit| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: describe prop settings, like rotation and size |
Props are decorative objects that affect placement. Some props block line of sight and/or act as platforms to see over line-of-sight blockers. Maps can have up to 1,000 props.
Stamps
editStamps are 2D decorations that can be placed on top of terrain, which do not affect placement. Maps are limited to 10 stamp layers and 1,000 stamps in total.
Areas
editAreas control the places where towers can or cannot be placed. Maps can have up to 50 area layers and each area can have up to 50 nodes.
Action Props
editUpdate history
edit| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
- Added a ‘Copy Prop’ option to props
- Canceling prop movement in map editor will no longer duplicate that prop
- Resolved a number of device specific visual issues in Map Editor
- Resolved inconsistencies with game mode of saves on custom maps
- Fixed the missing texture on Prop 0600
- Resolved a crash spawning stamps on a disabled layer
- Fixed Reverse mode for Custom Maps
- CHIMPS games on custom maps can no longer be continued or allow selling for $0
- When loading a custom map props will no longer play an initial placement animations
- Line of sight blocking areas will now also block projectiles from passing through them
- While editing Areas in a custom map, selected area now have a direct delete option instead of needing to finalize it first before deleting from the main areas menu
- Path width setting is now hidden when no paths are present
- Song setting for Custom Maps will no longer reset to default every 2nd time the map is loaded into edit mode
- Resolved an issue in which different areas could have slightly different layering in custom maps when playing compared to in the editor creation mode
- Clearing the custom map should no longer sometimes fail to clear the map thumbnail
- Over 80 more items available for use in the Map Editor, including a new Dark Terrain/Area and an entire Winter collection featuring tons of new winter Terrain, Areas, Effects, Paths, Stamps, and Props available for everyone to use!
- New Xmas Pack containing 12 extra special seasonal items that can be unlocked with Monkey Money or via direct IAP
- Added New prop tags for Christmas & Interactable
- Sandbox sending Bloons and placing towers features can now be accessed during map editing
- Enabled more base game props for use in map editor
- Added a ‘Sharp Corners’ toggle for all Areas
- New tag for interactable props to distinguish them (e.g. Bat, Pigeons)
- Added desktop hotkey support for ‘Sell’ hotkey to delete selected props and CTRL+C to duplicate a selected prop
- Implemented a slider to raise/lower props. Fair warning, due to how 3D renders in the game this may not appear exactly how you would expect.
- Resolved a case in which Pat Fusty would not correctly submerge in custom map water terrain
- Opening a map share code should correctly launch the game & navigate to the map
- Dropdown menus in map editor should no longer display on top of 'pause' menu
- Added more Helper Popups to Map Editor
- Entering eraser mode will now un-hide stamps layer
- Custom maps are now considered Intermediate instead of Beginner
- Note: This means Heroes now level up 10% faster on custom maps
- Players can no longer still search up and find their own deleted maps for a short time after deleting them
- For Custom Maps the maximum number of ‘Areas’ has been increased ― 10 → 20
- Retry Last Round should now work correctly when loading saved custom maps (bug fix)
- Resolved an issue where custom maps validated in CHIMPS would not be shareable (bug fix)
- Max Area Layer count increased to support the new Interactive Areas ― 20 → 50
- Map Editor Beach items
- Beach water path x1
- Areas x2
- Stamps x3
- Props x22
- Map Editor ‘full path’ settings to modify how entire paths work
- Set paths to be alternating, sequential, or a specific pattern
- Map Editor ‘path node’ settings to modify small sections within a path
- Invulnerable MOABs: MOABs will not be targetable until the next node
- Invulnerable Bloons: Bloons will not be targetable until the next node
- All Bloon Speed: Speed modified by a set multiplier until the next node
- Scale Bloon: Bloons will increase in visual size until the next node
- Scale MOAB: MOABs will increase in visual size until the next node
- Mortar Mole & Boomer Roo can no longer be used in custom maps without being owned (bug fix)
- Now supports up to eight paths (instead of five)
- Pips will now appear that lead players to paths that have errors
- Paths and areas are now placeable using Drop and Lock mode
Gallery
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