Red Bloon Apopalypse

Red Bloon Apopalypse
Card art of Red Bloon Apopalypse
Fill both players' boards with Red Bloons
I get a Red Bloon! YOU get a Red Bloon!
Class Basic Basic
Card Pack Classic
Rarity Uncommon
Keywords —
Introduced Version 3.0
Stats
Cost Gold 9 Charges 1

Red Bloon Apopalypse is a Basic Power card in Bloons Card Storm, introduced in version 3.0. It is similar to Red Bloon Storm, except it fills all empty slots in both the player's and the opponent's Bloon queues with Red Bloons instead of just the player's. Red Bloons fill one at a time at the player's side, and then again for the opponent's side.

The card artwork depicts a city with a hazy orange-and-yellow sky saturated with many Red Bloons. A single monkey looks above with red pupils and a shocked expression on their face. The shot is at a Dutch angle, tilted to the left.

Tips

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  This article or section is outdated and needs to be updated to reflect recent updates or newly available information. You can help out by editing this article.
The editor who added this notice elaborates: Re-verify if v6.4 cost nerf is a deal-breaker (maybe specific early rounds) or just a general all-around nerf
This section was last updated for: version 6.4
  • Red Bloon Apopalypse plays entirely differently from Red Bloon Storm. It should be used for Control decks, blocking the Storm's Bloons and preventing the opponent from playing Bloons. Friendly Red Bloons serve as a downside, however, but this can be played around.
  • Red Bloon Apopalypse can mutually shut down the tempo of both players, but hurts the passive player less. This hurts faster-paced tempo by slowing down their pressure and allows the other player to pile more resources defensively.
  • Because of its high cost, 5 more Gold than Red Bloon Storm, Red Bloon Apopalypse should never be equipped for swarm synergies. The opponent may try to avoid popping your Reds so you can mutually gain its disadvantages, but the Reds remain a leaking threat until after two turns, and your Reds leak first. Still, the swarms of Reds are far less threatening than, for instance, masses of Large Bloons or Zombie-focused offense.
  • Leaving the Red Bloons spawned on the opponent's side unpopped has many practical benefits:
    • It prevents the opponent from playing any of their own Bloons for two turns, which gives more tempo for the user and stops aggro players (unless it's a swarm aggro deck that uses Bloon Embiggen, which benefits them instead). This can be combined with Glue Storm, Powerful Slowing Totem, and/or ARBITR to add more turns.
    • It can block the Storm from summoning more Bloons. Notable rounds include those that summon many Pink Bloons.
    • Weakening the opponent's Bloons without popping them (such as by using one Spike Storm), then allowing them to leak, is an easy way to scale Heart of Vengeance Druids.
  • To avoid killing the stall, avoid cards that automatically attack, such as Mortars and Blade Maelstrom, as well as Grand Saboteur. Leaving even just one space can allow the opponent to have enough leverage next turn.
  • Note that a player can use certain Hero abilities (mainly Quincy's Arrow Shot) or cards (e.g. Enhanced Reflexes, Bloon Melter) to open up space for another Bloon. Both players are able to take advantage of this to send better bloons for extra pressure. To prevent some of these, Bloontonium Leak can be used before Red Bloon Apopalypse.
  • Once the opponent's Red Bloons are destroyed, they fill the opponent's graveyard with Red Bloons, which makes Reinflated and The Prestige less likely to draw the Bloons the opponent wants (such as Pink Bloons and The Eternal) and weakens a potential Bloon Amalgam (from Bloon Amalgamation). This is a positive for Eerie Lifeforce, which gains up to +80 total for every Red Bloon Apopalypse played (depending on the number of Reds on a player's side).
  • Some decks that focus on the Extractor Bloon use Red Bloon Apopalypse with weak damage like Quincy's passive, Spike Storm, or Glaive Ricochet to feed the Extractor Bloon(s).
  • Mountain Obyn’s Rise! can be used to weaken the Red Bloon Apopalypse for relatively cheap.
  • Spike-o-Pults can pop the opponent's Bloons to gain more Attack Power easily. Note that popping one of the opponent's Bloons right before the Storm summons a Bloon on their side will cause the Storm to fill the empty slot before the opponent can play their own Bloons, which allows the player to scale a Spike-o-Pult while still preventing the opponent from playing their own Bloons.

Update history

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  •   Red Bloon delay increased ― 1 → 2
“
Red Bloon Apopalypse has had its cost increased from 8 to 9. The thing about Red Bloon Apopalypse is not only did it block Storm spawns, making you a lot better at making it WAY easier to survive, it not only blocked enemies from playing Bloons, which, again, made it way easier for you to survive, but with Eerie Lifeforce's recent buff, Red Bloon Apopalypse also gave you 8 Red Bloons to put into your graveyard pool immediately, helping you scale that thing up to kill your opponent with. Because of all these strengths and how Red Bloon Apopalypse is very commonly used in Control, it got a bit of a price nerf to make it a little harder to afford Red Bloon Apopalypses and afford to block your opponents as much.
— u/No-Appearance1780's commentary, 59:22-1:00:00 (with most disfluencies removed)
”
  •   Gold cost increased ― 8 → 9

Development

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Red Bloon Apopalypse was always a popular option in Control decks, given how it does so many things to build resources: the Storm spawns are blocked, the enemy cannot send Bloons, Eerie Lifeforce scales better. Therefore, Version 6.4 increased the cost of Red Bloon Apopalypse.[1] The cost increase is enough to make it harder to block the opponent's Bloons early on as a way to pile up resources in addition to shutting down potential rushes.[1] While not explicitly stated in the commentary, this cost increase lets Tempo decks have an easier time for stacking early rushes, particularly the slower-paced, high-Health variations of Tempo.

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In other languages

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This section was last updated for: version 3.2
Name
Language Text Notes
Danish Rød bloon-apopalypse —
German Rote Bloon-
Aplatz-olypse
—
Spanish (Latin America) Apopalipsis de bloons rojos —
French Apopalypse de Bloons rouges —
Italian Apocabloon rosso —
Japanese 赤ブルーンの黙示録 —
Korean 빨간 풍선 대재앙 —
Norwegian Rød bloon-apopalypse —
Polish Apokalipsa czerwonoblonowa —
Portuguese (Brazil) Apocalipse de Bloons Vermelhos —
Russian Красношаровой лопокалипсис —
Swedish Röda Bloons-apopalypse —
Chinese (traditional) 紅氣球末日 —
Flavor
Language Text Notes
Danish Jeg har fået en rød bloon! DU har fået en rød bloon! —
German ICH kriege einen roten Bloon! DU kriegst einen roten Bloon! —
Spanish (Latin America) ¡Yo gano bloons rojos! ¡TÚ ganas bloons rojos! —
French À moi le Bloon rouge ! À TOI le Bloon rouge ! —
Italian Un bloon rosso a me e un bloon rosso a te! —
Japanese こっちに赤ブルーン、そっちにも赤ブルーン! —
Korean 온 세상이 빨간 풍선 천지! —
Norwegian Jeg får en rød bloon! DU får en rød bloon! —
Polish Czerwony blon dla mnie, czerwony blon dla CIEBIE! —
Portuguese (Brazil) Eu ganho um Bloon Vermelho! E VOCÊ ganha um Bloon vermelho! —
Russian Мне красных шаров! И тебе красных шаров! —
Swedish Jag får en Röd Bloon! DU får en Röd Bloon! —
Chinese (traditional) 一顆紅氣球給我!一顆紅氣球給你! —

References

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