Robo Monkey is a MagicMonkeycard in Bloons Card Storm, introduced in version 5.0. It is a temporarydefender that gains +10 ATK during the opponent's turn. When it attacks, it attacks the target Bloon twice. If the first attack reduces the target's health to 0 or lower, the target still takes the second attack before it pops, and it still triggers effects that activate upon dealing damage (such as Growth Gas Bloons and Extractor Bloons). The second attack cannot be interrupted by being stunned after the first attack (e.g. targeting a Stun Gas Bloon).
Robo Monkey is a strong anti-aggro Monkey, offering a big burst of damage for a low cost. Its lack of long-term damage makes it function almost like a Power, being useful to burst down specific targets or save yourself if you are leaking a higher health Bloon.
With double attacks, Robo Monkey synergizes twice as well with buffs such as Zee Jay's Rad Enhancements but also worse against Armored Bloons. It is also a Defender, allowing it to assist against 0-delay Bloons. Its main drawback is being a Temporary Monkey.
Because it double attacks Bloons even as a Defender, it effectively does up to 40 more damage when used as a Defender.
Avoid pre-placing a Robo Monkey more than a turn or two before you need it, or else the opponent may use cards such as Whoops to remove it. As a Defender, it's also vulnerable to Offense Best Defense, so be cautious if the opponent uses Amelia.
Robo Monkey is one of three Defenders that can pop two Pink Bloons without any assistance, with the only other ones being Elite Defender, and an Even More Tacks that has at least 8 Gold spent on it. That is, without accounting for Health modifiers like Dark Castle and Ezili's passive.
Bionic Boomerang has a similar role to Robo Monkey, dealing 20 less damage than Robo when it's using its Defender bonus, making the choice between the two depend more on long-term sustainability. Robo Monkey can get bigger damage once, whereas Bionic Boomerang can get big burst damage while continuing to deal damage. If your deck is a faster one, Robo Monkey's downsides over Bionic Boomerang matter less.
Like all Temporary Monkeys, a Robo Monkey that has run out of Ammo opens up an Expert Negotiator next turn.
An early version of this card existed in the data of Bloons Card Storm in the Firstlook test and Full Playable test. It was removed in the full release, but its text remained in the game files. Its description was updated to make the keyword text bold in version 4.0, and its description was changed to its final description in version 4.4, before it was released in version 5.0. While it always had the ability to attack twice, it was otherwise very different in mechanics and stats.
Art
Description
Rarity
Cost
ATK
Ammo
Reload
Beta builds
On Attack: attacks a second random Bloon
Super Rare
10
60
3
4
Version 5.0
Temporary. Defender +10. Attacks Twice
Super Rare
4
40
3
—
During the Version 5.2 playtest, the community proposed a nerf to Robo Monkey by lowering ammo from 3 to 2, but Ninja Kiwi added a buff to its ATK from 40 to 50.