ULTRA Rare Power is an Advanced Powercard in Bloons Card Storm, introduced in version 4.0. It draws a random Ultra Rare card from the player's deck. If the player's hand is full and they play the first charge of this card, or no Ultra Rare cards remain in their deck, it does nothing other than consuming the card.
The card artwork is similar to Rare Power, but the Wizard Monkey is triggered by the card's overwhelming energy, illuminating a bright yellow light. The monkey's hat and glasses are pushed upwards.
This card improves the consistency of decks that center on a specific Ultra Rare, such as The Eternal. Keep in mind though that alternative ways to draw Ultra Rares exist, particularly for Ultra Rare Bloons. Monkey Investigator often should be run over ULTRA Rare Power in decks that want a specific Ultra Rare Bloon.
Having exactly one Ultra Rare in a deck will guarantee that card if using an ULTRA Rare Power. Having two means one copy can guarantee both.
The Prestige is one of the best targets for ULTRA Rare Power, due to its game-winning power and ability for Amelia to discount it with Act of Power.
ULTRA Rare Power unlike In Our Darkest Hour… can draw Ultra Rare Bloons and Powers, while also drawing one more due to its second charge. Although it can draw more cards than In Our Darkest Hour, Ultra Rare Bloons and Powers are often much less needed urgently. The double draw still may be beneficial in decks that need or have many Ultra Rares.
Expensive Ultra Rares (mainly those costing more than 10 Gold) can all be drawn from this card and due to their high costs, can often fill up your hand without an easy way to get rid of them. Notably, anything costing more than 17 Gold (e.g. Bloonsday Device, Sun Temple, CRRROD) cannot be played on the same turn even at max Gold without other Gold supplements.
Make sure to not have a full hand if wanting to draw two Ultra Rares, otherwise it'll cost 6 Gold to earn only one Ultra Rare.
For Version 6.4, ULTRA Rare Power was buffed in a different manner to In Our Darkest Hour... to avoid duplicating scope, giving a new specialization that lets it draw more Ultra Rares instead of having a better early-game potential.[1] The latter card was instead more specialized for early-game usage of Ultra Rare Monkeys.[1] A proposal to make ULTRA Rare Power cost less but do nothing to In Our Darkest Hour was rejected, citing that former card is more purposeful for cycling through Ultra Rares, while the latter is niche for tutoring specific Ultra Rare Monkeys in faster-paced decks.[2]