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| Lych-soul
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| Speed
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18 (0.72× Red Bloon speed)
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| Size
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40 units
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The Lych-soul is a Boss Bloon in Bloons TD 6 that is summoned after Lych's health reaches a skull. While active, it summons undead MOABs at regular intervals, and Lych becomes invulnerable to all attacks until all existing Lych-souls are destroyed.
Mechanics
Spawning
Normal Lych summons 3 Lych-souls spaced around the track whenever reaching a skull threshold, while Elite Lych instead summons 5.
Summons
Every 9 seconds, the Lych-soul will spawn an undead MOAB on its position. Undead MOABs have the same health as the ones summoned by the current tier's Tombstones, but do not gain speed bonuses on Elite.
Properties
The Lych-soul has most properties and immunities of a Boss Bloon, but is uniquely vulnerable to Paragon tier knockback (e.g. Glaive Dominus's anti-MOAB glaive), slowdown (e.g. Ascended Shadow), and stuns. Lych-souls can be affected by modifiers for Boss Health, but not Boss Speed.
Stats
Normal
Base health
| Tier |
1-player |
2-player |
3-player |
4-player
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| 1
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1,000 |
1,200 |
1,400 |
1,600
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| 2
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2,500 |
3,000 |
3,500 |
4,000
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| 3
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5,000 |
6,000 |
7,000 |
8,000
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| 4
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12,500 |
15,000 |
17,500 |
20,000
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| 5
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45,000 |
54,000 |
63,000 |
72,000
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Elite
Base health
| Tier |
1-player |
2-player |
3-player |
4-player
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| 1
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1,600 |
1,920 |
2,240 |
2,560
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| 2
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5,600 |
6,720 |
7,840 |
8,960
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| 3
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25,000 |
30,000 |
35,000 |
40,000
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| 4
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100,000 |
120,000 |
140,000 |
160,000
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| 5
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485,000 |
582,000 |
679,000 |
776,000
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Update history
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- The game no longer crashes if it attempts to save progress on a map with multiple paths while a Lych-soul is active (bug fix)
Round scaling now affects the Lych-soul (bug)
Lych-soul no longer benefits from freeplay scaling (bug fix)
Lych-soul can now be stunned and slowed by Paragons
Resolved an issue where some 1 shot effects could destroy the Lych Soul (bug fix)
“
Lych’s speed is being reduced across the board [...] as this Boss has been very punishing without giving much time to deal with it
— Update notes
”
Speed reduced ― 25 units/s → 23 units/s
Can no longer be slowed down by certain towers (bug fix)
Lych-soul: Should now be correctly affected by Boss Challenge rule modifiers (bug fix)
- Major rework to the Lych-soul's mechanics:
When a skull is triggered it will now spawn multiple souls at different points of the track (3 for Normal, 5 for Elite)
No longer drains lives
Now spawns Zombie MOABs
Ethereal state: Lych invulnerability window no longer has a minimum duration (6s before) and will be removed when all Lych-souls are popped - Note: When a skull is triggered Lych's health bar will now be covered by an another bar representing the combined health of the Lych-souls
Health reduced:
- Normal Tier 1 ― 1,280 → 1,000
- Normal Tier 2 ― 3,050 → 2,500
- Normal Tier 3 ― 7,000 → 5,000
- Normal Tier 4 ― 14,500 → 12,500
- Normal Tier 5 ― 47,000 → 45,000
- Elite unchanged
Normal Lych-soul speed reduced ― 23 units/s (0.92 RBS) → 18 units/s (0.72 RBS)
Lych-soul (Normal tier 1): Health reduced ― 1,000 → 750
Lych-soul (Normal tier 1): Speed reduced ― 18 units/s → 17 units/s
Lych-soul (Normal tier 1): Amount of spawned souls reduced ― 3 → 2
Lych-soul (Elite tier 1): Health reduced ― 1,600 → 1,400
Lych-soul (Elite tier 1): Speed reduced ― 23 units/s → 21units/s
Gallery
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