Sanctuary
| Difficulty | Expert | ||
|---|---|---|---|
| Music | Tribes & Tribulations | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 26.0 | ||
| Entrances | 2 | Exits | 4 |
| Junctions | 2 | Water? | Yes |
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Far left | 16.0 | 14.5 | 12.8 | |
| Middle left | 13.5 | 12.3 | 10.8 | |
| Middle right | 13.5 | 12.3 | 10.8 | |
| Far right | 16.0 | 14.5 | 12.8 | |
Sanctuary is an Expert map in Bloons TD 6, introduced in version 26.0. It takes place above an open space with vines and several platforms. The platforms move and/or rotate at the start of each round.
Layout
editSanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being Geared. There is a statue at the top resembling Psi, the hero released alongside Sanctuary in version 26.0. The platforms move in a cyclic pattern that places all of them in the same spots every 24 rounds. Unusually for an expert map, Sanctuary has no line-of-sight blockers, despite the Psi statue appearing to have a high elevation relative to the rest of the map.
Due to a bug related to how the segmented paths are coded, birds from Beast Handler may sometimes grab the Bloons forwards when playing on Reverse.
Strategy
editSanctuary is fairly difficult during the early-game due to the moving platforms. The middle part of the track where the paths overlap, however, reduces this map's difficulty during the mid-game and late-game, allowing a variety of strategies to work. Sanctuary is considered to be much easier than the true experts, being around the same difficulty level of Workshop.
Recommended towers and upgrades
edit| Name | Portrait | Reasoning |
|---|---|---|
| Perma-Spike | There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a Stronger Stimulant. Use Set Target and ensure it keeps targeting that location. That way, the late game is usually made trivial. | |
| Corvus | He makes the early game, a difficult part of the game in Sanctuary, much easier with his Spear spell and ability to constantly gain mana. Corvus can save up for many win conditions throughout the mid-game, such as Glaive Lord, Bloon Exclusion Zone, and Perma-Spike. In particular, if Perma-Spike is used, Corvus can remove large amounts of RBE in the late-game with Ancestral Might and Overload and alleviate large of amounts of pressure for Perma-Spike. | |
| Bloon Exclusion Zone | The layout of this map makes BEZ very potent and able to easily solo the entire late-game in CHIMPS with proper support, including Alchemist buffs, Relentless Glue, MIB/Glue Storm, Bloon Sabotage, and Overclock. Bloon Area Denial System is a solid Tier 4 upgrade that can do most of the work in saving up for BEZ. Outside of Reverse, bottom platform is recommended, to shoot against the grain and avoids shots getting clogged. |
CHIMPS Starts
editUpdate history
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- Monkey Aces should now fly correctly when platforms move (bug fix)
Gallery
edit-
Easter theme
-
Fireworks theme
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Halloween theme
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Holiday theme
-
Island statue
In other languages
edit| Language | Text | Notes |
|---|---|---|
| Arabic | الملاذ الآمن | — |
| Danish | Fristed | — |
| German | Heiligtum | — |
| Spanish | Santuario | — |
| Spanish (Latin America) | Santuario | — |
| Finnish | Turvapaikka | — |
| French | Sanctuaire | — |
| Italian | Santuario | — |
| Japanese | サンクチュアリ | — |
| Korean | 성소 | — |
| Dutch | Heiligdom | — |
| Norwegian | Fristed | — |
| Polish | Sanktuarium | — |
| Portuguese (Brazil) | Santuário | — |
| Russian | Святилище | — |
| Swedish | Helgedom | — |
| Thai | วิหาร | — |
| Turkish | Mabet | — |
| Chinese (simplified) | 避难所 | — |
| Chinese (traditional) | 聖殿 | — |
References
edit- Path lengths sourced from the BTD6 Index