Bloons TD Battles 2
| Logo as of version 4.0 |
| Developer(s) | Ninja Kiwi Europe | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi | |||
| Platform(s) | iOS, Android, Windows, macOS | |||
| Latest update | version 4.2.1 | |||
| Release dates | ||||
|---|---|---|---|---|
| Google Play Store | 25 November 2021 | |||
| Steam | 30 November 2021 | |||
| App Store | 30 November 2021 | |||
| Language(s) supported |
|---|
English
Danish German Spanish Finnish French Italian Japanese Korean Dutch Norwegian Portuguese (Brazil) Russian Swedish Turkish Chinese (traditional) |
Bloons TD Battles 2 (officially abbreviated as Battles 2 and often unofficially abbreviated as BTDB2) is a free-to-play competitive multiplayer game in the Bloons TD series. It is a sequel to Bloons TD Battles that uses the general framework, towers, upgrades, Bloons, and mechanics of Bloons TD 6, in the same way that Battles 1 is heavily based on Bloons TD 5. It incorporates many mechanics that debuted in BTD6, including Heroes, tier 5 upgrades, and third upgrade paths.
An enhanced version titled Bloons TD Battles 2+ was released on Apple Arcade.
Gameplay
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Needs a description of the basic gameplay loop |
Before the match starts, a random map is selected and players get to choose their Hero. Both players have the option to reroll the map once during this phase; if a map was selected on a previous roll, it cannot be re-rolled for that match again. Next, each player chooses three towers to add to their loadout.
When the game begins, each player gets a short period of time before round 1 starts. Each player starts with $650, 250 eco and 150 lives. Every 6 seconds, each player gets cash equivelent to their eco. Eco is gained by sending non-MOAB class bloons. Most MOAB-class bloons will lose eco. As the rounds progress, more powerful bloon sends are unlocked. On round 8, the regrow property can be applied to non-MOAB class bloons, although it costs more to send. The camo property can be applied to all non-MOAB class bloons at round 12, and the fortified property can be applied to lead, ceramic and all MOAB-class bloons when reahing round 18. Sending a fortified MOAB-class bloon doubles the eco lost from that bloon send. Upon completing round 40, the player with fewer lives immmediately loses. If both players have equal lives, the game goes into sudden death, where each player onky has 1 life, and cannot gain more lives. On round 50, no more money can be made. If both players are alive at the end of round 50, the game is declared a draw.
There are multiple ways for the match to end:
- The first player to run out of lives loses the match.
- If both players run out of lives on the exact same frame, the match ends in a draw. This is considered a loss for both players.
- If round 40 passes and the players have a different number of lives from each other, the player with fewer lives loses the match.
- If round 40 passes and the players have the same number of lives, the game enters Sudden Death and continues for 10 more rounds. If round 50 passes without either player losing a life, the game ends in a draw. This is considered a win for both players.
- At any time, a player can surrender to end the match in a loss early.
- If a player disconnects, that player loses the match.
Bloon sends
| Bloon Send | Amount | Unlock Round | Last Round | Cost ($) | Eco Gain | Duration (s) |
|---|---|---|---|---|---|---|
| Grouped reds | 8 | 1 | 11 | 20 | 1 | 0.8 |
| Spaced blues | 5 | 1 | 2 | 15 | 0.8 | 1.5 |
| Spaced greens | 5 | 2 | 4 | 18 | 0.9 | 1.15 |
| Grouped blues | 6 | 3 | 12 | 24 | 1.1 | 0.6 |
| Spaced yellows | 5 | 3 | 6 | 24 | 1.2 | 1.15 |
| Spaced pinks | 3 | 4 | 8 | 28 | 1.4 | 0.9 |
| Grouped greens | 5 | 5 | 16 | 35 | 1.4 | 0.4 |
| Spaced whites | 3 | 5 | 9 | 30 | 1.5 | 0.84 |
| Spaced blacks | 3 | 6 | 9 | 33 | 1.6 | 0.75 |
| Grouped yellows | 4 | 7 | 19 | 40 | 1.6 | 0.24 |
| Regrow modifier | N/A | 8 | N/A | ×1.6 | N/A | N/A |
| Spaced purples | 4 | 8 | 10 | 70 | 3.3 | 1.2 |
| Grouped pinks | 4 | 9 | N/A | 60 | 2.3 | 0.2 |
| Spaced zebras | 2 | 9 | 10 | 60 | 2.7 | 0.6 |
| Grouped blacks | 4 | 10 | 25 | 75 | 2.9 | 0.32 |
| Grouped whites | 5 | 10 | 21 | 65 | 2.5 | 0.35 |
| Spaced leads | 2 | 10 | 11 | 60 | 2.8 | 2 |
| Grouped purples | 5 | 11 | N/A | 115 | 2.9 | 0.175 |
| Grouped zebras | 3 | 11 | 29 | 120 | 3.5 | 0.24 |
| Camo modifier | N/A | 12 | N/A | ×2 | N/A | N/A |
| Grouped leads | 4 | 12 | 22 | 150 | 4.5 | 0.6 |
| Spaced rainbows | 1 | 12 | 12 | 70 | 2.8 | 0.35 |
| Grouped rainbows | 4 | 13 | N/A | 250 | 6 | 0.4 |
| Spaced ceramics | 1 | 13 | 15 | 150 | 5 | 0.65 |
| Grouped ceramics | 2 | 16 | 27 | 350 | 5 | 0.22 |
| Spaced MOABs | 1 | 17 | 18 | 1000 | 0 | 3 |
| Fortified modifier | N/A | 18 | N/A | ×2 | N/A | N/A |
| Grouped MOABs | 1 | 19 | 24 | 900 | 0 | 0.5 |
| Spaced BFBs | 1 | 20 | 21 | 1600 | -25 | 3.5 |
| Grouped BFBs | 1 | 22 | 26 | 1300 | -25 | 0.6 |
| Spaced ZOMGs | 1 | 22 | 23 | 5500 | -100 | 6 |
| Tight leads | 60 | 23 | N/A | 1200 | 22 | 1.002 |
| Grouped ZOMGs | 1 | 24 | 25 | 5000 | -100 | 1 |
| Tight MOABs | 15 | 25 | N/A | 4000 | -50 | 1.005 |
| Grouped ZOMGs | 1 | 26 | 29 | 4500 | -100 | 1 |
| Spaced DDTs | 1 | 26 | 27 | 2500 | -150 | 1.4 |
| Tight BFBs | 10 | 27 | N/A | 7000 | -150 | 1.2 |
| Tight ceramics | 40 | 28 | N/A | 3400 | 0 | 0.8 |
| Grouped DDTs | 3 | 28 | N/A | 6000 | -200 | 0.6 |
| Tight ZOMGs | 4 | 30 | N/A | 12000 | -400 | 0.8 |
| Spaced BADs | 1 | 30 | 31 | 15000 | -400 | 7 |
| Grouped BADs | 1 | 32 | N/A | 15000 | -400 | 1 |
Boosts
Each player has access to two types of boosts that can used up to three times per game each.
- Tower Boost: Reduces the attack cooldown of all of the user's towers by 40%, increasing their attack speed by ~66%, for 12 seconds. Starts the match with a 20-second cooldown and has a 40-second cooldown after each use.
- Bloon Boost: Increases the speed of all Bloons sent to the opponent by 25% for 12 seconds. Starts the match with a 22.5-second cooldown and has a 30-second cooldown after each use.
Arenas
| Red Bloon Camp | |
| Yellow Stadium | |
| White Wasteland | |
| Lead Dungeon | |
| Ceramic Crucible | |
| MOAB Pit | |
| BFB Colosseum | |
| ZOMG Superdome | |
| Hall of Masters |
Seasons
| This section is empty. You can help out by adding to it. |
Currencies and resources
- Monkey Money: Can be spent on towers, tier 5 upgrades, Heroes, and be converted to Golden Bananas.
- Tower XP: Can be spent on Monkey Mastery and Monkey Prestige cosmetic items.
- Hero Points: Unlocks Hero Alts and can be spent on Hero Reward cosmetic items.
- Reward Boosts: Replaces video ads in the desktop releases.
- Golden Bananas: Progresses the Season rewards track.
Towers
Agents
Maps
Modes
- League Battle: The main battle mode where players compete in Arenas.
- Private Battle: Allows the player to create a private match. Club Members can create matches with custom rules and tower restrictions. Accessed from the Social menu.
- Casual Battle: A non-ranked mode with reduced rewards. Accessed from the Social menu.
Game rules
- Random Quad: Both players are assigned the same random loadout instead of choosing their towers and Hero.
- Speed Battles: Bloon sends are unlocked one round earlier, all Bloons move faster, and income is given twice as fast.
- Play With Fire: Bloon sends are sent to both players and have their income modifiers doubled, and Bloon Boosts affect both sides.
- Bananza: All sources of cash are doubled, Bloon sends have their income modifiers doubled, and Sudden Death starts at round 101 instead of round 40.
- No Pain, No Gain: The costs of towers, upgrades, and Bloon sends scale with how many lives the player has left, starting at ×2 with 150 or more lives and reducing all the way to ×0.7 at one life.
- Jump Start: Starts on a random round between 10 and 30. Starting cash, starting income, and pre-game time changes based on how many rounds are skipped.
Social features and events
- Clans: Groups of players that share a customizable island base.
- Clan War: An event where clans compete to earn the most medallions.
- Event Theatre: A set of modes with extra rules that rotate weekly.
Cosmetic customization features
Tower customization
| This section is empty. You can help out by adding to it. |
Bling
Bling is used to customize elements not specific to any towers or Heroes, such as Bloons, Boosts, and Emotes. Bling items are primarily earned through Seasons.
Profile
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Monetization
Shop
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Video ads
In the mobile releases, video ads can be watched for various rewards:
- Rerolling Season quests
- Opening the Daily Offers chest that refreshes every 4 hours
- Boosting the rewards at the end of each game
In the desktop releases, video ads are replaced with Reward Boosts.
Update history
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Removed content
- Battle Points: A secondary currency earned by playing Ranked Battles (the former name for League Battles).
- Chests: Items containing Monkey Money, Tower XP, and reward boosts that were obtained by playing Ranked Battles and could be opened by spending Battle Points.
- VIP: A paid subscription service that granted more rewards and additional features. Replaced with Club Membership in version 2.0, which is a one-time purchase instead of a subscription.
- Banana Boosts: Items purchasable with real money that boosted the player's progress for the current Season. Was merged with Club Membership.
- Universal XP: Experience that could be converted to XP for any tower. Towers could also have their XP converted to Universal XP at the cost of Monkey Money.
External links
Navigation
| Bloons TD Battles 2 and Battles 2+ | ||||||||||||||||||||||
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