Jungle's Bounty Druid

Revision as of 05:49, 22 November 2024 by DesArch (talk | contribs) (tips and screens)
For other uses of "Jungle's Bounty", see Jungle's Bounty (disambiguation).
Jungle's Bounty Druid
Card art of Jungle's Bounty Druid
Heal your Hero by 10 for each Gold gained
Amongst the few who know the curative properties of the humble banana.
Class Magic
Card Pack
Rarity Rare
Keywords —
Introduced Launch
Stats
Cost Gold 7 Ammo 1
Charges 1 ATK 15
Type Druid Reload 1

The Jungle's Bounty Druid is a Magic Monkey card in Bloons Card Storm. While in play, it restores 10 health for the player's Hero for each Gold earned. This includes the gold from the start of round, but if the player is capped on gold, they will not heal at all. It cannot raise the Hero's health above 500.

Tips

  • With Jungle's Bounty, rushing an opponent is difficult. By round 10, players using one Jungle's Bounty Druid will end up healing at least 100 health per turn, assuming they do not overflow in gold.
  • Jungle's Bounty is vulnerable against Bed Time, making it one of the cheapest ways of countering Jungle's Bounty. Besides Bed Time, most removal excluding Expert Negotiator is cheaper than Jungle's Bounty.
  • Jungle's Bounty Druids lack little offensive power of their own. Thus, a player overrelying on Jungle's Bounty can be overwhelmed by dealing more than 500 damage in a single turn, assuming they lack a way of dealing with swarms, zero delay strategies, or high-health bloons. Amelia is the most susceptible against this, since she lacks any direct bloon damaging abilities or signature cards.

Update history

  •   Cost increased ― 5 → 7
  •   Ammo reduced ― 2 → 1
  • Jungle's Bounty Druid now animates while granting lives from Gold gains
  •   Ammo increased ― 1 → 2
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