Bloons Supermonkey 2

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Bloons Supermonkey 2 (also parsed Bloons Super Monkey 2) is a title used to refer to two games in the Bloons Supermonkey series: the Flash version of Bloons Super Monkey 2, a 2012 browser game developed by Ninja Kiwi, and the mobile version, a 2016 reimagining of the Flash version for mobile devices developed by Ninja Kiwi Europe. It is the sequel to Bloons Super Monkey and the only game in the Bloons franchise to be a sequel to a game that is not part of the Bloons series or Bloons TD series.

Gameplay

Further information: Bloons Supermonkey (series)

Similar to its predecessor, Bloons Supermonkey 2 is a vertically scrolling shooter where the player controls Super Monkey to pop waves of Bloons and collect Blops.

Weapons

Main article: Weapon (BSM2)
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The editor who added this notice elaborates: Descriptions of all weapon types

Weapons come in fiveBloons Super Monkey 2 (Flash) or sevenBloons Supermonkey 2 (mobile) weapon types and two slot types, each with six tiers and one Epic Weapon, for a total of 70Bloons Super Monkey 2 (Flash) or 98Bloons Supermonkey 2 (mobile) weapons. Super Monkey can be equipped with two arm weapons, one core weapon, two arm Epics, and one core Epic, for a total of six weapon slots.

Type Description Epics
Dart
Dart
Shoots darts that travel straight. The arm weapons rapidly shoot darts directly ahead of Super Monkey, while the core weapons shoot multiple darts in a circle around Super Monkey at a slower rate. Can be upgraded to shoot darts that splinter into more darts on impact and shoot spiked balls that deal more damage to Ceramic Bloons.
Boomerang
Boomerang
Bomb
Bomb
Magic
Magic

Energy
Ice
IceBloons Supermonkey 2 (mobile)
Storm
StormBloons Supermonkey 2 (mobile)

Research

Main article: Research (BSM2)
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Allies

Main article: Ally (BSM2)

Allies are monkeys that can be summoned by collecting powerups dropped by Golden Bloons, Powerup BloonsBloons Super Monkey 2 (Flash), or sometimes Mystery BloonsBloons Supermonkey 2 (mobile). In the Flash version, they temporarily replace Super Monkey, while in the mobile version, they fly alongside Super Monkey for a short time. Each ally has powerful weapons and is associated with one of the first five weapon types.

Bloons

Medals

Main article: Medal (BSM series)
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The editor who added this notice elaborates: missing flash version info

Bloons Supermonkey 2 features two sets of medals per level as well as an extra stat. The first is weapon medals which are earned for beating the stage with said medal. Its unconfirmed if it is possible to earn every single weapon medal legit due to the extreme difficulty of boss stages.

The second is specialty medals which are earned for completing one of 3 objectives in a level, popping the golden bloon, collecting all 3 powerup crates, and/or popping all 3 '?' bloons.

The second type of medal is earned by popping some or all of the Bloons. each stage varys however popping a percentage of Bloons on a stage will earn you Bronze, Silver, Gold and finally a Diamond medal if you pop every single bloon in a stage. This medal is earned regardless of weapons used.

The final stat for stages which is required to 100% the game is bloops collected. each stage features red Bloops which upon being collected turn into blue Bloops the next time a stage is played. red Bloops collected are fully tracked meaning missed red Bloops will always show up from the exact bloon you missed. While in the stage the Red Bloops collected statistic will be bugged 100% of the time with it only being accurate so far as a rough guess. However the stat shown on the level select menu is correct is required to 100% due to an achievement requiring all levels to have this stat maxed.

(the weapon and specialty medals are referred to as badges but this section would only hold a short paragraph about the Diamond medals stuff otherwise.)

Badges

Main article: Badge (BSM2)
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