MOAB Eliminator is a PrimaryMonkeycard in Bloons Card Storm, introduced in version 4.0. If it attacks a Large Bloon, that Bloon is dealt enough damage to instakill it, including the amount of Armor and Shield it has. Destroyed Large Bloons cannot trigger their On Damage effects (e.g. Weakening Gas Bloon will not decrease its ATK, Piñata Bloon will not gain Gold but will reload it). Only one of this card can be in the Collection.
Due to a bug, gaining Temporary Ammo while it's on cooldown will prevent it from attacking until it reloads.
It has a slow reload, but very effective at getting rid of high-HP Large Bloons such as ZOMGs in one shot. The base damage itself should rarely be used, and only for getting rid of problematic Double Bloons in an emergency.
It pairs well with cards that boost its ammo, such as Try this!, as well as Striker Jones' final passive and several of his exclusive cards, and the Extra Shot Bloon; these allow it to affect multiple Large Bloons in a turn.
MOAB Eliminator is very expensive and is only strong against tempo decks that involve pushing Large Bloons.
Now destroys Large Bloons regardless of Armor and/or Shield (bug fix)
Gallery
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MOAB Eliminator eliminating a BFB
Trivia
Until version 5.2, MOAB Eliminator could not actually fully destroy Large Bloons that were Armored and/or Shielded,[1] because the calculation involved only adjusting ATK to the HP of the Large Bloon. Shields Down! (versus Shield) had a similar problem where it formerly used an arbitrary number (999) to remove Shield, instead of detecting the presence of a Shield.