Bottle of 'Gerry's Fire' Hot Sauce: Difference between revisions

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The '''Bottle of 'Gerry's Fire' Hot Sauce''' is a [[Geraldo (BTD6)#Geraldo's Shop|Geraldo's Shop]] item in ''[[Bloons TD 6]]''. It applies a buff to a tower, providing it a Hot Sauce sub-tower for 5 rounds. This sub-tower orbits the tower and shoots fiery projectiles with an attack cooldown of 0.1 seconds and a range of 50 [[Unit|units]]. Its projectiles deal 1 [[Damage#Plasma|Plasma]]{{fn|Despite [[Bloons TD 6 v52.0|version 52.0]] changing damage types of most projectiles with fire visuals from Plasma to Fire, Gerry's Fire flame damage type remains unchanged}} damage with 4 pierce, and +1 [[Ceramic damage]]. It also applies a burn damage-over-time effect to affected Bloons, dealing 1 damage per 1.5 seconds for 3.1 seconds. The sub-tower can only attack [[Camo Bloon (BTD6)|Camo Bloons]] if its base tower has Camo detection. It is able to see through walls, and always targets [[First]] no matter the targeting of its base tower.
The '''Bottle of 'Gerry's Fire' Hot Sauce''' is a [[Geraldo (BTD6)#Geraldo's Shop|Geraldo's Shop]] item in ''[[Bloons TD 6]]''. It applies a buff to a tower, providing it a Hot Sauce sub-tower for 5 rounds. This sub-tower orbits the tower and shoots fiery projectiles with an attack cooldown of 0.1 seconds and a range of 50 [[Unit|units]]. Its projectiles deal 1 [[Damage#Plasma|Plasma]]{{fn|Despite [[Update history:Bloons TD 6/Version 52.0|version 52.0]] changing damage types of most projectiles with fire visuals from Plasma to Fire, Gerry's Fire flame damage type remains unchanged}} damage with 4 pierce, and +1 [[Ceramic damage]]. It also applies a burn damage-over-time effect to affected Bloons, dealing 1 damage per 1.5 seconds for 3.1 seconds. The sub-tower can only attack [[Camo Bloon (BTD6)|Camo Bloons]] if its base tower has Camo detection. It is able to see through walls, and always targets [[First]] no matter the targeting of its base tower.


At level 16 the buff's duration is upgraded from 5 to 10, and the sub-tower's burn damage over time is upgraded from 1 to 3. An upgraded version of the buff may not be applied to a tower with an inferior version.
At level 16 the buff's duration is upgraded from 5 to 10, and the sub-tower's burn damage over time is upgraded from 1 to 3. An upgraded version of the buff may not be applied to a tower with an inferior version.


== Strategy ==
== Strategy ==
{{BTD6 last updated|51.2|section=y}}
{{outdated|Turbo nerf from the rework nerfs the interaction with gerryfire}}
Gerry's Fire effectively adds a {{BTD6|Dragon's Breath}} attack to the target tower, which can be useful during mid-game even unbuffed but sees its main value in buffs. It receives all buffs applied to the base tower besides Alch buffs, for similar potential to {{BTD6|Total Transformation}} but being able to be used on any tower. {{BTD6|Shinobi Tactics}} and {{BTD6|Poplust}} give strong stacking buffs to each other that greatly improves late game Gerry's Fire spam, while {{BTD6|Turbo Charge}} multiplies its attack speed by 7 during the ability. Most other abilities and base upgrades do not synergize as well, as Gerry's Fire cannot copy new attacks (e.g. {{BTD6|Spike Storm}}), and something like {{BTD6|Smart Spikes}} has too short of a duration to last a whole round. Other buffs such as {{BTD6|Sub Commander}} or {{BTD6|Elite Sniper}} are weaker than its main synergies.
{{BTD6 last updated|52.2|section=y}}
Gerry's Fire effectively adds a {{BTD6|Dragon's Breath}} attack to the target tower, which can be useful during mid-game even unbuffed but sees its main value in buffs. It receives all buffs applied to the base tower besides Alch buffs, for similar potential to {{BTD6|Total Transformation}} but being able to be used on any tower. {{BTD6|Shinobi Tactics}} and {{BTD6|Poplust}} give strong stacking buffs to each other that greatly improves late game Gerry's Fire spam, while {{BTD6|Turbo Charge}} multiplies its attack speed greatly during the ability. Most other abilities and base upgrades do not synergize as well, as Gerry's Fire cannot copy new attacks (e.g. {{BTD6|Spike Storm}}), and something like {{BTD6|Smart Spikes}} has too short of a duration to last a whole round. Other buffs such as {{BTD6|Sub Commander}} or {{BTD6|Elite Sniper}} are weaker than its main synergies.


It is a staple in 2 MegaPops challenges to get around bloon immunities and shore up weak main attacks from lower tier towers during mid-game and late game, as pops are attributed to the tower the item is applied to rather than {{BTD6|Geraldo}}.
It is a staple in 2 MegaPops challenges to get around bloon immunities and shore up weak main attacks from lower tier towers during mid-game and late game, as pops are attributed to the tower the item is applied to rather than {{BTD6|Geraldo}}.
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==Navigation==
==Navigation==
{{BTD6 hero nav}}
{{geraldo nav}}