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'''Scrapyard''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v31.0|version 31.0]]. It takes place at a scrapyard containing several broken vehicles and other junk. This map contains a crusher, a unique feature that can [[damage]] and [[stun]] [[Bloon]]s.
'''Scrapyard''' is a [[Beginner]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 31.0|version 31.0]]. It takes place at a scrapyard containing several broken vehicles and other junk. This map contains a crusher, a unique feature that can [[damage]] and [[stun]] [[Bloon]]s.


Scrapyard is currently the longest map in the game, beating [[Logs]] by 0.4 RBS in [[Medium]] mode.
Scrapyard is currently the longest map in the game, beating [[Logs]] by 0.4 RBS in [[Medium]] mode.
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==Mechanics==
==Mechanics==
There is a crusher near the top of the map. Bloons pass through it twice, once after the top-right loop and once after the top-middle-left loop. When the sign to its right is red, the crusher is inactive, and when the sign is green, the crusher opens and can be activated. On activation, the crusher deals 6 damage (+5 versus [[Ceramic Bloon (BTD6)|Ceramics]]) to all Bloons below it and stuns them for 6 seconds. Neither the damage nor the stun works on [[MOAB-Class Bloon|MOAB-Class Bloons]]. The crusher has a 60 second cooldown (and an initial cooldown from the game's start), which can be reset with [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]] or the Reset Cooldowns button in [[Sandbox (BTD6)|Sandbox]] mode.
There is a crusher near the top of the map. Bloons pass through it twice, once after the top-right loop and once after the top-middle-left loop. When the sign to its right is red, the crusher is inactive, and when the sign is green, the crusher opens and can be activated. On activation, the crusher deals 6 damage (+5 versus [[Ceramic Bloon (BTD6)|Ceramics]]) to all Bloons below it and stuns them for 6 seconds. Neither the damage nor the stun works on [[MOAB-Class Bloon|MOAB-Class Bloons]]. The crusher has a 60 second cooldown (and an equal initial cooldown from the game's start), which can be reset with [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]] or the Reset Cooldowns button in [[Sandbox (BTD6)|Sandbox]] mode.


==Strategy==
==Strategy==
{{cleanup|To table or not to table? Not sure if players have had major issues on beginner maps with Scrapyard yet, but what I can say is that BEZ is easy carry on this map and the most optimal pick for it.}}
{{cleanup|To table or not to table? Not sure if players have had major issues on beginner maps with Scrapyard yet, but what I can say is that BEZ is easy carry on this map and the most optimal pick for it.}}
Being the longest map in BTD6, Scrapyard is among the easier beginner maps. However, it is not the easiest, due to the limited space, relatively poor coverage that towers receive due to the spread-out track layout, and line-of-sight blockers. In general, limited-range towers are best placed on the top-left box to hit Bloons on as many different occasions as possible. If doing so, space should be saved for [[Monkey Village (BTD6)|Monkey Villages]] to be placed above that box or to the box's top-right. Scrapyard can be beaten fairly easily using general tips listed here.
{{BTD6 last updated|55.1|section=y}}
Being the longest map in ''BTD6'', Scrapyard is among the easier Beginner Maps. However, it is not the easiest, due to the limited space, relatively poor coverage that towers receive due to the spread-out track layout, and line-of-sight blockers. In general, limited-range towers are best placed on the top-left box to hit Bloons on as many different occasions as possible. If doing so, space should be saved for [[Monkey Village (BTD6)|Monkey Villages]] to be placed above that box or to the box's top-right. Scrapyard can be beaten fairly easily using general tips listed here.


{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}


The extremely long map-length benefits several towers that are able to overcome the spread-out track layout. Long-ranged options placed onto the boxes are great options. Among the most efficient options is [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]], which gains map-wide coverage and can take advantage of this map's extremely long length and has great saveup from [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]].
The extremely long map-length benefits several towers that are able to overcome the spread-out track layout. Long-ranged options placed onto the boxes are great options. Among the most efficient options is [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]], which gains map-wide coverage and can take advantage of this map's extremely long length and has great saveup from [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]].
The crusher's long cooldown means it should be timed when anticipating getting overwhelmed by non-blimp Bloons. Best candidates for crushing include early Camos, early Leads, and mid-game Ceramics. Slowdowns such as glue are helpful for maximizing the burst of damage. The crusher's long initial cooldown makes it unsuitable for [[Race (BTD6)|Race]] formats except as a burst of damage after many waves are sent.


==Gallery==
==Gallery==