Tricky Tracks: Difference between revisions
made easter eggs into own section. strategy grammar is confusing please use the word "but" correctly |
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{{BTD6 map info | {{BTD6 map info | ||
| id = TrickyTracks | |||
| name = Tricky Tracks | | name = Tricky Tracks | ||
| image = BTD6 MapSelectTrickyTracksButton.png | | image = BTD6 MapSelectTrickyTracksButton.png | ||
| Line 6: | Line 7: | ||
| entrances = 6 | | entrances = 6 | ||
| exits = 6 | | exits = 6 | ||
| path lengths = 6.1,6.2,6.6,6.7,6.2,6.1 | |||
| path labels = top right,top left,middle right,middle left,bottom right,bottom left | |||
| water = No | | water = No | ||
| music = Tropical Carnival Octopus | | music = Tropical Carnival Octopus | ||
| Line 11: | Line 14: | ||
}} | }} | ||
'''Tricky Tracks''' is an [[Expert]] [[map]] in [[Bloons TD 6 | '''Tricky Tracks''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. It takes place in the interior of a train station where Bloons move over the train tracks. | ||
This map's concept [https://www.reddit.com/r/btd6/comments/1leike0/tricky_tracks/ was created by VillainSeven & _XLGamer10] for the [https://www.reddit.com/r/btd6/comments/1lbl6pg/btd6_7_year_anniversary_map_competition/ BTD6 7 Year Anniversary Map Competition] held on /r/btd6, and it was selected as a winner along with | This map's concept [https://www.reddit.com/r/btd6/comments/1leike0/tricky_tracks/ was created by VillainSeven & _XLGamer10] for the [https://www.reddit.com/r/btd6/comments/1lbl6pg/btd6_7_year_anniversary_map_competition/ BTD6 7 Year Anniversary Map Competition] held on /r/btd6, and it was selected as a winner along with [[Mushroom Grotto]] and Ship Capture.<ref>{{Cite|author=CoreyNK|date=2025-07-17|url=https://www.reddit.com/r/btd6/comments/1m2rjc3/7th_anniversary_map_competition_winners/|title=7th Anniversary Map Competition Winners!|publisher=Ninja Kiwi on Reddit|retrieved=2025-11-27}}</ref> It was originally designed on the [[Map Editor]] and players can access it in the Content Browser using the code [https://join.btd6.com/Map/ZFHKXRA ZFHKXRA]. | ||
== Layout == | == Layout == | ||
The map features four train tracks that cross the screen diagonally from the top right to the bottom left, but Bloons only use the top three tracks. On each track there will be two paths, one in the left where Bloons move from top right to bottom left, and one in the right in the opposite direction. The Bloons will move very quickly to the center of the track, where they slow down and stop for a brief moment before rushing towards the exit of their respective path. | The map features four train tracks that cross the screen diagonally from the top right to the bottom left, but Bloons only use the top three tracks. On each track there will be two paths, one in the left where Bloons move from top right to bottom left, and one in the right in the opposite direction. The Bloons will move very quickly to the center of the track, where they slow down and stop for a brief moment before rushing towards the exit of their respective path. | ||
==Strategy== | ==Mechanics== | ||
Interacting on any of the stop lights allows the player to send a train for $2500, which will arrive at the rail to the left of the light. The train will travel across the track, one-shotting almost all regular non-[[MOAB-Class]] Bloons and dealing 10 damage to everything else. Additionally, all MOABs besides {{BTD6|BAD}}s and [[Boss Bloon|Bosses]] are stunned for 10 seconds. After activating a light, all lights will go on cooldown for 60 seconds. Every subsequent usage costs an additional $2500 to activate, with no limit. The cooldown of the lights cannot be affected by [[Geraldo (BTD6)|Geraldo]]'s [[Rejuv Potion]], the Removable Cost Rate [[challenge rule]], or Reset Cooldowns in [[Sandbox (BTD6)|Sandbox]]. | |||
== Strategy == | |||
{{strategy needed}} | {{strategy needed}} | ||
{{outdated|The faster lanes makes 52.1 version much harder, perhaps to the level of Ouch?}} | |||
{{BTD6 last updated|52.0|section=y}} | {{BTD6 last updated|52.0|section=y}} | ||
Tricky Tracks is one of the less mechanically annoying Expert maps, with a lot of strategies working well on this map. Coverage of the separated lanes is important; towers with long range or seeking projectiles is good for this. As Bloons clump up in the middle of each track, crowd control is key here. | Tricky Tracks is one of the less mechanically annoying Expert maps, with a lot of strategies working well on this map. Coverage of the separated lanes is important; towers with long range or seeking projectiles is good for this. As Bloons clump up in the middle of each track, crowd control is key here. | ||
===Recommended towers and upgrades=== | === Recommended towers and upgrades === | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Name | !Name | ||
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== Easter eggs == | == Easter eggs == | ||
<!-- [[Help:Transclusion]] --> | |||
{{#lst:List of Easter eggs in BTD6|Tricky Tracks}} | |||
== Update history == | |||
{{BTD6 change list by name|Tricky Tracks}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:BTD6 Tricky Tracks 4th of July.png|Fireworks Theme | |||
File:BTD6 Tricky Tracks Holiday.png|Holiday theme | |||
File:BTD6 Tricky Tracks Odyssey Statue.png|Odyssey statue | |||
File:BTD6 tricky tracks concept.png|Map concept being played in the Content Browser | File:BTD6 tricky tracks concept.png|Map concept being played in the Content Browser | ||
File:BTD6 tricky tracks concept thumbnail.png|Map concept thumbnail | File:BTD6 tricky tracks concept thumbnail.png|Map concept thumbnail | ||