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==Layout==
==Layout==
Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blocks throughout the map. The map has 4 lanes: 2 for non-[[MOAB-Class Bloon]]s, one for MOAB-Class Bloons, and one for both. Non-MOAB class Bloons enter from the bottom 3 entrances, and MOAB class Bloons enter from the middle-bottom and top-right entrances.
Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blockage throughout the map. The bottom three sections are also at a lower height than the upper three, preventing most towers from seeing or shooting up the stairs on either side or up the central ledge. The map has 4 lanes: 2 for non-[[MOAB-Class Bloon]]s, one for MOAB-Class Bloons, and one for both. Non-MOAB-Class Bloons enter from the bottom 3 entrances, and MOAB-Class Bloons enter from the middle-bottom and top-right entrances. The order is somewhat inconsistent, but non-MOAB-Class Bloons generally cycle through the lanes left to right, while MOAB-Classes start with the middle-bottom entrance before alternating with the top-right.


There are two torches, one to the bottom left and one to the bottom right of the [[Dungeon Statue]], that activate traps on the track their respective side that do 5 damage with +5 Ceramic damage only on impact, and stuns Bloons for 1 second. The torches have cooldowns of 60 seconds each and the [[Dungeon Statue]] is purchasable when both torches are active and the statue is clicked.
There are two interactable torches, one to the bottom left and one to the bottom right of the [[Dungeon Statue]], that activate spike traps on their respective side of the track. The spikes deal 5 damage with +5 [[Ceramic Bloon (BTD6)|Ceramic]] damage to Bloons they contact, stunning targets for 1 second. The spikes stay active for 11 seconds and can damage all Bloon types, including [[Camo Bloon (BTD6)|Camo]]. Bloons that have already been hit, or children of bloons that were hit, cannot be hit again. The torches have cooldowns of 60 seconds each, and the [[Dungeon Statue]] is purchasable only when both spike traps are active and the statue is clicked.


==Dungeon Statue==
==Dungeon Statue==
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==Strategy==
==Strategy==
Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that prevents the use of the [[Sniper Monkey (BTD6)|Sniper Monkey]] there. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being the 5th most difficult map in the game (after either [[Bloody Puddles]], [[Ravine]], [[Quad]], or [[Ouch|#Ouch]]).
Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that limit the sightlines of the [[Sniper Monkey (BTD6)|Sniper Monkey]]. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being the 5th most difficult map in the game (after [[Bloody Puddles]], [[Ravine]], [[Quad]], and [[Ouch|#Ouch]]).


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|[[File:BTD6 SaudaPortrait.png|x50px]]
|Both the top and bottom MOAB-containing lanes have good bends for Sauda, making her able to mostly single-handedly deal with half of the map during late game with stuns such as Relentless Glue. The bottom MOAB-containing lane counts as 2 lanes due to both Bloons and MOABs spawning there, making her Sword Charge ability deal double damage on that lane. Sword Charge dealing extra damage at the intersection between the left and right non-MOAB paths and the top MOAB path further improves her capability on this map.
|Both the top and bottom MOAB-containing lanes have good bends for Sauda, making her able to mostly single-handedly deal with half of the map during late game with stuns such as Relentless Glue. The bottom MOAB-containing lane counts as 2 lanes due to both Bloons and MOABs spawning there, making her Sword Charge ability deal double damage on that lane. Sword Charge also dealing extra damage at the intersections between the left and right non-MOAB paths and the top MOAB path further improves her capabilities on this map.
|-
|-
|[[Adora (BTD6)|Adora]]
|[[Adora (BTD6)|Adora]]
|[[File:BTD6 AdoraPortrait.png|x50px]]
|[[File:BTD6 AdoraPortrait.png|x50px]]
|Her ability to shoot over walls allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used with a sacrifice, wipe out entire rounds with ease. However, the need to time her abilities correctly limits her power for Black Bordering this map, in addition to Ball of Light only being able to target one side at a time.
|Adora's ability to shoot over walls and temporarily gain very long range allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used with a sacrifice, wipe out entire rounds with ease. However, the need to time her abilities correctly limits her power for [[Black Border|Black Bordering]] this map, in addition to Ball of Light only being able to target one side at a time.
|-
|-
|[[Geraldo (BTD6)|Geraldo]]
|[[Geraldo (BTD6)|Geraldo]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|Geraldo, being a versatile hero, retains his power on this map as most other heroes fall off, making him also a powerful option. His whole shop comes into play throughout all stages of the game. For instance, [[Shooty Turret]]s provide permanent popping for cheap, [[Stack of Old Nails]] tanks random leaks in all parts of the game, [[Pet Rabbit]] deals solid mid-game and late-game damage for its cost, [[Sharpening Stone]] and [[Jar of Pickles]] greatly aid strategies such as those involving [[Overdrive (BTD6)|Overdrives]] and/or [[The Tack Zone (BTD6)|Tack Zone]], and [[Genie Bottle]] deals massive damage during the late-game.
|Geraldo, being a versatile hero, retains his power on this map where most other heroes fall off, making him also a powerful option. His whole shop can come into play throughout the stages of the game. For instance, [[Shooty Turret]]s provide permanent popping for cheap, [[Stack of Old Nails]] prevents random leaks in all parts of the game (with vigilance), [[Pet Rabbit]] deals solid mid-game and late-game damage for its cost, [[Sharpening Stone]] and [[Jar of Pickles]] greatly aid strategies such as those involving [[Overdrive (BTD6)|Overdrives]] and/or [[The Tack Zone (BTD6)|Tack Zone]], and [[Genie Bottle]] deals massive damage during the late-game.
|-
|-
|[[Spiked Balls (BTD6)|Spiked Balls]], [[Spiked Mines (BTD6)|Spiked Mines]]
|[[Spiked Balls (BTD6)|Spiked Balls]], [[Spiked Mines (BTD6)|Spiked Mines]]
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|[[Arctic Knight]]
|[[Arctic Knight]]
|[[File:BTD6 040-Mermonkey.png|x50px]]
|[[File:BTD6 040-Mermonkey.png|x50px]]
|Arctic Knight takes advantage of the walls to keep rehitting bloons in an enclosed region. Unlike [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], Arctic Knight can specifically point its aim so it can cover each of the rooms, and multiple can be placed in the middle room. For the top MOAB lane, add [[Juggernaut (BTD6)|Juggernaut]] so that Zebras won't leak. Crosspaths with bottom are recommended, as the ability remains mostly unaffected by crosspaths except innate camo detection, and also helps the main attack at the lower MOAB lane during ability cooldown.
|Arctic Knight takes advantage of the walls to keep rehitting Bloons in an enclosed region. Unlike [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]], Arctic Knight can specifically point its aim so it can cover each of the rooms, and multiple can be placed in the middle room. For the top MOAB lane, add [[Juggernaut (BTD6)|Juggernaut]] so that Zebras won't leak. Bottom crosspath is recommended, as the ability remains mostly unaffected by crosspaths except innate Camo detection, and this also helps the main attack hit the lower MOAB lane during the ability's cooldown.
|-
|-
|[[Juggernaut (BTD6)|Juggernaut]]
|[[Juggernaut (BTD6)|Juggernaut]]
|[[File:BTD6 400-Dartmonkey.png|x50px]]
|[[File:BTD6 400-Dartmonkey.png|x50px]]
|Juggernauts at the left and right rooms dealing great stalling and damage against the bloons, and particularly reducing issues against rounds 83 and 91 which contain Super Ceramics on the non-MOAB lanes. 4-0-2 is necessary for innate camo detection and extra range to keep targeting bloons along consistent angles.
|Juggernauts in the left and right rooms can provide great stalling and damage against non-MOAB-Class Bloons, particularly reducing issues against rounds 83 and 91 which contain Super Ceramics on the non-MOAB lanes. 4-0-2 is necessary for innate Camo detection and extra range to keep targeting bloons along consistent angles.
|}
|}



Latest revision as of 01:12, 10 September 2026

This article is about the map in BTD6. For the area in Frontier Legends inspired by this map, see Dark Dungeons (Frontier Legends). For the map in Bloons TD 5, see Dark Dungeon.
Dark Dungeons
Difficulty Expert
Music Tribes & Tribulations
Default Co-op division Free-for-all
Introduced Version 35.0
Entrances 4 Exits 4
Junctions 0 Water? Yes
Removables and gizmos
  • Activate Statue: $30000 (×1)
  • Upgrade Statue to level 2: $50000 (×1)
  • Upgrade Statue to level 3: $100000 (×1)
Path lengths (RBS)
PathEasyMediumHard
Right13.111.910.5
Left14.513.211.6
Middle12.511.410.0
Top17.015.513.6

Dark Dungeons is an Expert map in Bloons TD 6, introduced in version 35.0. It takes place inside a labyrinthine dungeon.

This map's concept was designed by /u/ Lars_Overwick, for the "200k Map Contest Competition" held on /r/btd6, and it was selected as a winner along with Covered Garden and Erosion.[1]

Layout

[edit | edit source]

Dark Dungeons is divided into 6 different rooms by walls that create significant line of sight blockage throughout the map. The bottom three sections are also at a lower height than the upper three, preventing most towers from seeing or shooting up the stairs on either side or up the central ledge. The map has 4 lanes: 2 for non-MOAB-Class Bloons, one for MOAB-Class Bloons, and one for both. Non-MOAB-Class Bloons enter from the bottom 3 entrances, and MOAB-Class Bloons enter from the middle-bottom and top-right entrances. The order is somewhat inconsistent, but non-MOAB-Class Bloons generally cycle through the lanes left to right, while MOAB-Classes start with the middle-bottom entrance before alternating with the top-right.

There are two interactable torches, one to the bottom left and one to the bottom right of the Dungeon Statue, that activate spike traps on their respective side of the track. The spikes deal 5 damage with +5 Ceramic damage to Bloons they contact, stunning targets for 1 second. The spikes stay active for 11 seconds and can damage all Bloon types, including Camo. Bloons that have already been hit, or children of bloons that were hit, cannot be hit again. The torches have cooldowns of 60 seconds each, and the Dungeon Statue is purchasable only when both spike traps are active and the statue is clicked.

Dungeon Statue

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Main article: Dungeon Statue

The statue costs $30,000 to initially activate. Upon activation, it summons a blue projectile with unlimited pierce and lifespan that chases Bloons all around the map. It deals 50 Fire damage. It can be upgraded to Level 2 by paying an additional $50,000, turning the projectile purple, and increasing the damage to 100. The player can further upgrade it to Level 3 by further paying another $100,000, turning the projectile pink and further increasing the damage to 150. It deals additional damage to MOAB-Class Bloons that also scales with the Statue's Level.

Once the statue is bought it prevents placement on the ledge below the statue. Towers that were placed on the ledge before the statue is activated will still remain as long as they are not sold, moved or sacrificed.

Strategy

[edit | edit source]

Dark Dungeons has a difficult early game, due to there being 3 separate paths with walls separating them that limit the sightlines of the Sniper Monkey. The mid-game is even more difficult, as the top MOAB path increases the number of paths that need defense to 4, with walls and the paths' large separations preventing towers from effectively covering all 4 at once. The late-game is somewhat easier, as almost all Bloons become blimps and only come from 2 lanes. However, the large distance between the two MOAB lanes still creates significant challenges for late game. Dark Dungeons is considered by some to be a True Expert map, being the 5th most difficult map in the game (after Bloody Puddles, Ravine, Quad, and #Ouch).

[edit | edit source]
Name Portrait Reasoning
Sauda Both the top and bottom MOAB-containing lanes have good bends for Sauda, making her able to mostly single-handedly deal with half of the map during late game with stuns such as Relentless Glue. The bottom MOAB-containing lane counts as 2 lanes due to both Bloons and MOABs spawning there, making her Sword Charge ability deal double damage on that lane. Sword Charge also dealing extra damage at the intersections between the left and right non-MOAB paths and the top MOAB path further improves her capabilities on this map.
Adora Adora's ability to shoot over walls and temporarily gain very long range allows her to deal solid damage during the early game. She can be made to reach level 20 from sacrifices during the late game, where her The Long Arm of Light and Ball of Light abilities, especially when used with a sacrifice, wipe out entire rounds with ease. However, the need to time her abilities correctly limits her power for Black Bordering this map, in addition to Ball of Light only being able to target one side at a time.
Geraldo Geraldo, being a versatile hero, retains his power on this map where most other heroes fall off, making him also a powerful option. His whole shop can come into play throughout the stages of the game. For instance, Shooty Turrets provide permanent popping for cheap, Stack of Old Nails prevents random leaks in all parts of the game (with vigilance), Pet Rabbit deals solid mid-game and late-game damage for its cost, Sharpening Stone and Jar of Pickles greatly aid strategies such as those involving Overdrives and/or Tack Zone, and Genie Bottle deals massive damage during the late-game.
Spiked Balls, Spiked Mines The path structure of Dark Dungeons makes random leaks easy to occur. Spiked Balls/Mines take care of them, and due to there only being 2 MOAB paths, only 2 Spiked Balls/Mines are needed for the late game.
Overdrive, The Tack Zone The MOAB paths have several curves that allow for a large portion of Overdrive and Tack Zone's tacks to damage Bloons and blimps at once. They are best placed either right below the 2nd turnaround on the middle MOAB lane or right above the 1st turnaround on the top MOAB lane. Embrittlement, which helps both greatly, can more reliably hit Bloons and blimps, as these bends also give enough time for it to attack them. Pair them with Berserker Brew and Primary Training to further maximize their damage.
Arctic Knight Arctic Knight takes advantage of the walls to keep rehitting Bloons in an enclosed region. Unlike Ultra-Juggernaut, Arctic Knight can specifically point its aim so it can cover each of the rooms, and multiple can be placed in the middle room. For the top MOAB lane, add Juggernaut so that Zebras won't leak. Bottom crosspath is recommended, as the ability remains mostly unaffected by crosspaths except innate Camo detection, and this also helps the main attack hit the lower MOAB lane during the ability's cooldown.
Juggernaut Juggernauts in the left and right rooms can provide great stalling and damage against non-MOAB-Class Bloons, particularly reducing issues against rounds 83 and 91 which contain Super Ceramics on the non-MOAB lanes. 4-0-2 is necessary for innate Camo detection and extra range to keep targeting bloons along consistent angles.

Update history

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  • Resolved a number of cases in which towers could target the Dark Dungeons statue for buffs even though they would not do anything. (bug fix)
  • Dark Dungeons statue can no longer be selected as a Door Gunner target as with the range it has this only served to destroy it (bug fix)
  • Buff Dungeon Statue ball v2 projectile speed ― 24 → 30
  • Buff Dungeon Statue ball v2 damage ― 50 → 100
  • Nerf Dungeon Statue ball v2 moab bonus ― 200 → 150
  • Buff Dungeon Statue ball v2 cost ― $150,000 → $100,000
  • Buff Dungeon Statue ball v3 projectile speed ― 24 → 36
  • Buff Dungeon Statue ball v2 damage ― 100 → 150
  • Nerf Dungeon Statue ball v3 moab bonus ― 400 → 350
  • Buff Dungeon Statue ball v3 cost ― $300,000 → $200,000
  • Nerf Spike Traps stun lifespan reduced ― 6s → 1s
  • Buff Level 1 Dungeon Statue: Price decreased ― $50,000 → $30,000
  • Buff Level 2 Dungeon Statue: Price decreased ― $100,000 → $50,000
  • Buff Level 3 Dungeon Statue: Price decreased ― $200,000 → $100,000
  • Resolved an issue with Bloons moving too fast on Dark Dungeons in Reverse mode (bug fix)
  • Buff Dungeon Statue: Should no longer block tower placement in the ledge next to it after activation (bug fix)
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In other languages

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This section was last updated for: version 48.1
Language Text Notes
Arabic زنزانات مظلمة —
Danish Dunkle fangekældre —
German Düstere Dungeons —
Spanish Calabozos oscuros —
Spanish (Latin America) Calabozos oscuros —
Finnish Synkät tyrmät —
French Sombres donjons —
Italian Dungeon bui —
Japanese 道の真ん中 —
Korean 어두운 지하감옥 —
Dutch Duistere kerkers —
Norwegian Mørke fangetårn —
Polish Ciemna więzienna —
Portuguese (Brazil) Masmorras Sombrias —
Russian Тёмные пещеры —
Swedish Mörka fängelsehålor —
Thai ดันเจี้ยนมืดมิด —
Turkish Karanlık Zindanlar —
Chinese (simplified) 黑暗地下城 —
Chinese (traditional) 黑暗地牢 —

References

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