Bloons Blitz: Difference between revisions

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|developer=[[Ninja Kiwi Europe]]<ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1tk2la0/whats_up_at_ninja_kiwi_22_may_2026/|title=What's Up At Ninja Kiwi - 22 May 2026|publisher=Reddit|retrieved=22 may 2026}}</ref>
|developer=[[Ninja Kiwi Europe]]<ref>{{cite|url=https://www.reddit.com/r/NinjaKiwiOfficial/comments/1tk2la0/whats_up_at_ninja_kiwi_22_may_2026/|title=What's Up At Ninja Kiwi - 22 May 2026|publisher=Reddit|retrieved=22 may 2026}}</ref>
|publisher=[[Ninja Kiwi]]
|publisher=[[Ninja Kiwi]]
|platform =iOS, Android (at launch)<br>PC (post-launch)<ref>{{cite|url=https://www.reddit.com/r/bloonsblitz/comments/1tgmy0p/bloons_blitz_faq/|title=Bloons Blitz FAQ!|publisher=Reddit|retrieved=18 may 2026}}</ref>
|platform =iOS, Android (at launch)<br>PC (post-launch)<ref name="faq">{{cite|url=https://www.reddit.com/r/bloonsblitz/comments/1tgmy0p/bloons_blitz_faq/|title=Bloons Blitz FAQ!|publisher=Reddit|retrieved=18 may 2026}}</ref>
|latest update=Version 0.7 (build 1685)
|latest update=Version 0.7.1 (build 1716)


|acb rating=G
|acb rating=G
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|usk rating=0
|usk rating=0


|release date=19 May 2026 (soft-launch)<br>14 July 2026 (expected launch)<ref name="app store">[https://apps.apple.com/ph/app/bloons-blitz/id6741921686 App Store page]</ref>
|release date=19 May 2026 (soft-launch)<br>Late Q3 or early Q4 (expected launch)<ref name="faq"/>{{fn|The App Store page formerly listed 14 July 2026 as its expected release date.}}
}}
}}
'''''Bloons Blitz''''' is an upcoming [[wp:Vampire Survivors–like|bullet heaven]] game in the [[Bloons (franchise)|''Bloons'' franchise]] developed by [[Ninja Kiwi Europe]]. It is the third roguelike experience in the franchise, following the ''[[Rogue Legends]]'' DLC in ''[[Bloons TD 6]]'' and the [[Striker's Adventure]] campaign in ''[[Bloons Card Storm]]''. In this game, the player takes control of a [[Hero (Bloons Blitz)|Hero]] fighting against waves of [[Bloon]]s that are constantly approaching from every direction.<ref name="teaser">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m5yo23fed22e|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The player can collect [[experience]] to increase the Hero's [[level]] and unlock [[upgrade (Bloons Blitz)|upgrade]]s and [[Monkey (Bloons Blitz)|Monkey]]s to add to their team. It is free to play, with in-app purchases and advertisements.<ref name="app store"/>
'''''Bloons Blitz''''' is an upcoming [[wp:Vampire Survivors–like|bullet heaven]] game in the [[Bloons (franchise)|''Bloons'' franchise]] developed by [[Ninja Kiwi Europe]]. It is the third roguelike experience in the franchise, following the ''[[Rogue Legends]]'' DLC in ''[[Bloons TD 6]]'' and the [[Striker's Adventure]] campaign in ''[[Bloons Card Storm]]''. In this game, the player takes control of a [[Hero (Bloons Blitz)|Hero]] fighting against waves of [[Bloon]]s that are constantly approaching from every direction.<ref name="teaser">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m5yo23fed22e|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The player can collect [[experience]] to increase the Hero's [[level]] and unlock [[upgrade (Bloons Blitz)|upgrade]]s and [[Monkey (Bloons Blitz)|Monkey]]s to add to their team. It is free to play, with in-app purchases and advertisements.


In the game's plot, Quincy receives a [[wp:campervan|campervan]] from [[Quincy Senior]] for his birthday, which he uses to travel the world.<ref name="road trip">{{cite|url=https://www.youtube.com/watch?v=rla8vBB2HV8|title=It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons|publisher=YouTube|date=17 apr 2026}}</ref> The player uses this campervan to travel between levels and to their campsite.<ref>{{cite|url=https://www.youtube.com/watch?v=NDU11zZFOWE|title=When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈|publisher=YouTube|retrieved=1 jan 2026}}</ref> While Quincy is the first Hero the player unlocks, they can play as other Heroes.
In the game's plot, Quincy receives a [[wp:campervan|campervan]] from [[Quincy Senior]] for his birthday, which he uses to travel the world.<ref name="road trip">{{cite|url=https://www.youtube.com/watch?v=rla8vBB2HV8|title=It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons|publisher=YouTube|date=17 apr 2026}}</ref> The player uses this campervan to travel between levels and to their campsite.<ref>{{cite|url=https://www.youtube.com/watch?v=NDU11zZFOWE|title=When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈|publisher=YouTube|retrieved=1 jan 2026}}</ref> While Quincy is the first Hero the player unlocks, they can play as other Heroes.
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==Gameplay==
==Gameplay==
[[File:BB app store screenshot 2.png|thumb|200px]]
[[File:BB app store screenshot 2.png|thumb|200px]]
''Bloons Blitz'' is played in [[wp:Page orientation|portrait orientation]]. During a run, the player controls a [[Hero (Bloons Blitz)|Hero]] by moving them around the map with a virtual control stick. The Hero automatically [[attack]]s nearby enemy [[Bloon]]s, damaging them and pushing them back. The player can also find [[Encounter]]s on the map, which they can activate with their Hero to gain temporary power-ups. The Bloons constantly swarm the Hero from all directions and damage them on contact.
''Bloons Blitz'' is played in [[wp:Page orientation|portrait orientation]]. During a run, the player controls a [[Hero (Bloons Blitz)|Hero]] by moving them around the map with a virtual control stick. The Hero automatically [[attack]]s nearby enemy [[Bloon]]s, damaging them and pushing them back. The player can also find [[Encounter]]s on the map, which they can activate with their Hero to gain temporary power-ups. Popping Bloons and finding Encounters spawns [[experience]] collectibles, which the Hero can pick up to increase the player's [[level]] in the run. Each time the player levels up, they can choose an [[upgrade (Bloons Blitz)|upgrade]], which can be a buff to their Hero, a new [[Monkey (Bloons Blitz)|Monkey]] for their team, or a buff for an existing Monkey. The additional Monkeys also attack Bloons and follow the Hero automatically.


Popping Bloons and finding Encounters causes [[experience]] to drop, which the Hero can pick up to increase their [[level]]. Each time the Hero levels up, the player can choose an [[upgrade (Bloons Blitz)|upgrade]], which can be a buff to their Hero, a new [[Monkey (Bloons Blitz)|Monkey]] for their team, or a buff for an existing Monkey. The additional Monkeys also attack Bloons and follow the Hero automatically.
During a run, the enemy Bloons randomly spawn around the Hero and constantly swarm them from all directions. The Hero loses one health and briefly gains invincibility when a Bloon touches them. The number and strength of Bloons increases over the duration of the run. There are also formations of Bloons in various shapes and sizes that have unique movement patterns, some of which chase the Hero, while others travel in a straight line and try to intercept them (telegraphed by red arrows on the ground). Periodically, a horde of Bloons with increased health appears from one direction, signaled by a warning message. Bloons can have [[Bloon Mod]]s that grant them additional properties. Additionally, most levels have two [[Boss Bloon]] fights, with the second boss having more health and stronger Bloon spawns. During a boss fight, the boss traps the player in a small arena and the player must destroy the boss to progress. Bosses have multiple health bars (represented by the number of skulls) and attack patterns that involve summoning Bloons. Regular Bloons stop spawning during boss fights (excluding Bloons spawned by the boss), and all existing regular Bloons disappear when the boss spawns in.


Each run takes place on an infinitely large map populated with randomly-spawning Bloons and Encounters. Starting a run costs 5 [[Energy (Bloons Blitz)|Energy]]. The player progresses by popping Bloons, and certain events occur at specific time intervals (such as checkpoints and [[Boss Bloon]] fights). The player wins the run if they defeat the last boss of the level, or loses if their Hero runs out of health. Each map has multiple levels, which have different Bloon patterns and weather conditions. Later levels take longer, spawn more Bloons, and introduce more Bloon types and Encounters. Completing a level unlocks the next level and/or harder versions of the level.
Starting a run costs 5 [[Energy (Bloons Blitz)|Energy]]. Each run takes place on an infinitely large and procedurally-generated map, with the Hero starting in an open area with a few Bloons and XP drops nearby. An event timer triggers checkpoints and Hordes at specific intervals during a run. The event timer pauses during boss fights, but the overall run time does not. The player wins the run if they defeat the last boss of the level, or loses if their Hero runs out of health. The game records the player's best time in each level.


Between runs, the player can use Gold, [[toy]]s, and [[sticker]]s to unlock meta-progression. The player can use toys to permanently upgrade Heroes, Gold to permanently upgrade non-Hero Monkeys, and stickers to customize stats. The player primarily earns these resources by completing levels or purchasing them from the store.
There are a total of 50 levels in the game, distributed across eight areas and three level themes (grasslands, desert, and snow). The level theme determines the odds of different Encounters and the formations the Bloons can appear in. Levels also have different times of day and weather conditions, which are purely aesthetic. Completing the normal version of a level unlocks the next one in sequence (except on the last level). Each level has five versions: the normal version, two challenge versions that increase the difficulty, and two mutator versions that change the game rules. The Hard Challenge and first mutator unlock by completing the normal version, the Very Hard Challenge unlocks by completing the Hard Challenge, and the second mutator unlocks by completing the first mutator.
 
Playing a run earns [[Gold (Bloons Blitz)|Gold]] and Monkey XP, and additional rewards for completing checkpoints for the first time. Between runs, the player can use Gold, [[toy]]s, [[sticker]]s, and [[Bloonstone (Bloons Blitz)|Bloonstone]]s to unlock meta-progression. The player can use toys to permanently upgrade Heroes, Gold to permanently upgrade non-Hero Monkeys, stickers to customize stats, and Bloonstones to purchase various items. The player primarily earns these by completing levels or purchasing them from the shop.


===Heroes and Monkeys===
===Heroes and Monkeys===
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Monkeys are the game's playable characters. The player controls the Hero directly, while the non-Hero Monkeys follow them around automatically. Non-Hero Monkeys do not have health and Bloons cannot hit them. Each Monkey has a unique method of attacking and unique upgrades. The player can add Monkeys to their team during a run by choosing them as upgrades; once added to the team, their upgrades start appearing whenever the player levels up. Non-Hero Monkeys come in three categories: [[Primary]], [[Military]], and [[Magic]].
Monkeys are the game's playable characters. The player controls the Hero directly, while the non-Hero Monkeys follow them around automatically. Non-Hero Monkeys do not have health and Bloons cannot hit them. Each Monkey has a unique method of attacking and unique upgrades. The player can add Monkeys to their team during a run by choosing them as upgrades; once added to the team, their upgrades start appearing whenever the player levels up. Non-Hero Monkeys come in three categories: [[Primary]], [[Military]], and [[Magic]].


The player can unlock new Monkeys and level them up outside of a run. Unlike the in-run levels that unlock upgrades, these level-ups persist across the entire game. Leveling Monkeys up unlocks higher-tier upgrades, permanent stat buffs, stronger versions of their upgrades, and, for Heroes only, more [[sticker]] spaces. To level Heroes up, the player needs to collect certain [[toy]]s from [[Blitz Box]]es. To level other Monkeys up, the player has to use them in runs to earn Monkey XP for them, then they can spend [[Gold (Bloons Blitz)|Gold]] to unlock their next level once they have enough.
The player can unlock new Monkeys and level them up outside of a run. Unlike the in-run levels that unlock upgrades, these level-ups persist across the entire game. Leveling Monkeys up unlocks higher-tier upgrades, permanent stat buffs, stronger versions of their upgrades, and, for Heroes only, more [[sticker]] spaces. To level Heroes up, the player needs to collect certain [[toy]]s from [[Blitz Box]]es. To level regular Monkeys up, the player has to use them in runs to earn Monkey XP for them, then they can spend [[Gold (Bloons Blitz)|Gold]] to unlock their next level once they have enough.
 
When the player levels up, the game draws three random upgrades or Monkeys of the ones available at that moment, but the player can only choose one per level. The player can also spend [[Bloonstone (Bloons Blitz)|Bloonstone]]s or [[Token (Bloons Blitz)|Token]]s to banish an upgrade, reroll their current upgrades, or pin an upgrade so it is guaranteed to appear again on the next level. Selecting an upgrade also pushes Bloons away from the Hero in a large radius. The player can only choose up to ten upgrades for a Hero per run. The player can add up to three other Monkeys to their team per run, and each of those Monkeys can only have up to five upgrades per run.
 
Every Monkey has 19 upgrades in total. The 18 regular upgrades are split into three upgrade paths and four upgrade tiers; each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. Additionally, every Hero has a secret upgrade (indicated by a star-shaped frame behind the icon) that may appear after choosing two specific prerequisite upgrades for the Hero during a run, and regular Monkeys each have an upgrade that grants them 30 extra Monkey XP, which only appears in situations where there are no other upgrades the game can draw instead (such as when all the Monkeys' upgrade slots are full).
 
===Stickers===
{{main|Sticker}}
Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects.
 
===Checkpoints===
Each run is divided into four checkpoints (two on level 1 of Monkey Meadow). The second and fourth checkpoints are boss fights (indicated by a skull on the run progress bar), which do not count as cleared until after the player defeats the boss. Clearing checkpoints grants the player rewards, including [[Bloonstone (Bloons Blitz)|Bloonstone]]s, [[Sticker Pack]]s, [[Blitz Box]]es, and additional Gold (even if they lose the run afterwards). Replaying a level does not earn rewards from checkpoints the player previously completed. Levels 1, 2, and 3 of Monkey Meadow have slightly different rewards: Level 1 gives the player a Blitz Box for the second checkpoint instead of a Sticker Pack, and levels 2 and 3 do not reward a Sticker Pack for the second checkpoint.
 
Some challenge versions of levels swap the second and third checkpoints. Due to a bug stemming from the third checkpoint being assigned a later time interval than checkpoint 2, the game does not properly reward the player for completing these levels.
{|class="wikitable"
!Checkpoint
!Time (seconds)
!Rewards
|-
!1
|90
|15 Gold
|-
!2
|150
|25 Gold, Sticker Pack ×1
|-
!3
|270
|35 Gold
|-
!4
|360
|75 Gold, 5 Bloonstones, 5 Energy, Blitz Box ×1
|}
 
===Encounters===
{{main|Encounter}}
Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue flames periodically appears and guides the player to its location. The player activates an Encounter by standing near it to fill a gauge for a short time, and can only activate it once. Each Encounter has a different effect.
 
===Currencies and resources===
*[[Energy (Bloons Blitz)|Energy]]: Stamina that limits how many times the player can start a run before their energy needs to recharge.
*[[Gold (Bloons Blitz)|Gold]]: Spent to upgrade non-Hero Monkeys and purchase Sticker Packs.
*[[Bloonstone (Bloons Blitz)|Bloonstone]]s: Spent to banish, reroll, or pin upgrades; respec level-ups; revive after losing a run; double XP earned after winning a run; and purchase Blitz Boxes, Coins, and Energy.
*[[Blitz Box]]es: [[wp:Loot box|Loot box]]es that contain random consumable items and toys.
*[[Sticker Pack]]s: Loot boxes that contain random stickers.
*[[Token (Bloons Blitz)|Token]]s: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives.
*[[Toy]]s: Collectible figures of Heroes that the player is required to collect to level them up.


Every Monkey has 18 upgrades, split into three upgrade paths and four upgrade tiers. Each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. When the Hero levels up, the game draws three random upgrades or Monkeys of the ones available at that moment, but the player can only choose one. The player can also spend [[Bloonstone (Bloons Blitz)|Bloonstone]]s or [[Token (Bloons Blitz)|Token]]s to banish an upgrade, reroll their current upgrades, or pin an upgrade so it is guaranteed to appear again on the next level-up. Selecting an upgrade also pushes Bloons away from the Hero in a large radius. The player can only choose up to ten upgrades for a Hero per run. The player can add up to three other Monkeys to their team per run, and each non-Hero Monkey can only have up to five upgrades per run. Since the player cannot choose any more upgrades starting at level 30, leveling up allows the player to earn extra Monkey XP for one of their current Monkeys instead.
==Monkeys==
<gallery>
<gallery>
BB ui avatar quincy.png|link=Quincy (Bloons Blitz)|[[Quincy (Bloons Blitz)|Quincy]] (Hero)
BB ui avatar quincy.png|link=Quincy (Bloons Blitz)|[[Quincy (Bloons Blitz)|Quincy]] (Hero)
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Although the player can unlock toys for [[Obyn Greenfoot]], he is currently unobtainable.
Although the player can unlock toys for [[Obyn Greenfoot]], he is currently unobtainable.


===Stickers===
==Bloons==
{{main|Sticker}}
Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects.
 
===Bloons===
During a run, the enemy Bloons randomly spawn around the Hero and constantly move towards them. The number and strength of Bloons increases over time. There are also formations of Bloons that have unique movement patterns, some of which chase the Hero, while others move in lines to try to intercept them (telegraphed by red arrows on the ground). When a Bloon layer runs out of health, it gets knocked back and spawns its children. The health, movement speed, weight (knockback resistance), and number of layers depends on the type of Bloon.
{{generic cargo compact list|table=bb_bloons
{{generic cargo compact list|table=bb_bloons
|col 1 name=Bloon type
|col 1 name=Bloon type
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|extra col 6=COALESCE(parent_of, "—")=Children
|extra col 6=COALESCE(parent_of, "—")=Children
|order by=layers
|order by=layers
|where=NOT boss
}}
}}


====Bloon Mods====
===Bloon Mods===
Non-boss Bloons can have [[Bloon Mod]]s that grant them additional properties.
{|class="wikitable"
{|class="wikitable"
!Bloon Mod
!Bloon Mod
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|-
|-
|[[File:BB T Bloon Red Regrow.png|30px|link=Regrow Bloon (Bloons Blitz)]] [[Regrow Bloon (Bloons Blitz)|Regrow Bloon]]
|[[File:BB T Bloon Red Regrow.png|30px|link=Regrow Bloon (Bloons Blitz)]] [[Regrow Bloon (Bloons Blitz)|Regrow Bloon]]
|Recovers lost health over time after going 2 seconds without taking damage.
|Starts regenerating lost health if it goes 2 seconds without taking damage.
|}
|}


====Boss Bloons====
===Boss Bloons===
Each level has two Boss Bloon fights (except the first level, which only has one). The boss traps the player in a small arena and the player must destroy it to progress. Bosses have multiple health bars (represented by the number of skulls) and attack patterns that involve summoning Bloons. The second boss of a level is always different from the first, and is a harder version with more health bars and stronger Bloon spawns.
{{generic cargo compact list|table=bb_bloons
<gallery>
|col 1 name=Bloon type
BB bloon intro icon moar.png|link=MOAR|[[MOAR]]
|extra col 1=health=Health
BB bloon intro icon ctrl.png|link=CTRL|[[CTRL]]
|extra col 2=speed=Speed
BB bloon intro icon zebra.png|link=Wild Zebra|[[Wild Zebra]]
|extra col 3=cost=Budget cost to spawn
BB bloon intro icon ceramic.png|link=Super Ceramic (Bloons Blitz)|[[Super Ceramic (Bloons Blitz)|Super Ceramic]]
|order by=name
BB bloon intro icon moab.png|link=Mini MOAB (Bloons Blitz)|[[Mini MOAB (Bloons Blitz)|Mini MOAB]]
|where=boss
missing image.png|link=BFB (Bloons Blitz)|[[BFB (Bloons Blitz)|BFB]]
}}
</gallery>


===Maps and levels===
==Levels==
Each map is infinitely large and procedurally generated with Encounters and obstacles that block the Hero's movement. There are three biome types: Monkey Meadow, Dusty Desert, and White Wasteland, each with multiple variants. The Hero starts in the middle of the map with a few Bloons and XP drops already spawned in, but as the run progresses, the number and strength of Bloons increases. There are events that occur at specific time intervals: checkpoints, allowing the player to continue from a saved game; bosss fights, which clear all currently spawned Bloons and force the player to fight a Boss Bloon; and Hordes, which spawn a large wave of Bloons with increased health and movement speed. The event timer pauses during boss fights, but the run timer does not. The run ends when the player completes the last boss fight.
{|class="wikitable sortable"
!Area
!Theme
!№ of levels
|-
![[Monkey Meadow (Bloons Blitz)|Monkey Meadow]]
|Grasslands
|5
|-
![[Dusty Desert]]
|Desert
|6
|-
![[Green Grasslands]]
|Grasslands
|7
|-
![[White Wasteland (Bloons Blitz)|White Wasteland]]
|Snow
|8
|-
![[Scorching Sands]]
|Desert
|7
|-
![[Snowy Plains]]
|Snow
|6
|-
![[Verdant Fields]]
|Grasslands
|6
|-
![[Bloon Dunes (Bloons Blitz)|Bloon Dunes]]
|Desert
|5
|}


Each map has five to eight levels. The level determines the length of the run, the time intervals when events occur, the types of Encounters that spawn, and the types of Bloons that spawn and the formations they can appear in. Levels also have different times of day and weather conditions, which is purely aesthetic. Except for the first level, every level has two checkpoints and two boss fights. Each level has five different versions: the normal version, two challenge versions that increase the difficulty, and two mutator versions that change the game rules. The Hard Challenge and first mutator unlock by completing the normal version, the Very Hard Challenge unlocks by completing the Hard Challenge, and the second mutator unlocks by completing the first mutator.
===Mutators===
{|class="wikitable center-col-1"
!Mutator
!Effect
|-
|[[File:BB mode icon monkeyteams.png|30px]]<br>'''Monkey Teams'''
|Prevents the game from drawing certain Monkeys when leveling up.
|-
|[[File:BB mode icon bodyguards.png|30px]]<br>'''Bodyguards'''
|The hero only has one health and cannot gain bonus health, but taking damage causes the Hero to lose a Monkey instead of health. If the player has no Monkeys, taking damage causes a game over. Encounters that heal the player or grant invincibility do not appear.
|-
|[[File:BB mode icon ironmonkey.png|30px]]<br>'''Iron Monkey'''
|The Hero only has one health and cannot gain bonus health. Encounters that heal the player or grant invincibility do not appear.
|-
|[[File:BB mode icon noxp.png|30px]]<br>'''No XP'''
|Only Encounters and Boss Bloons drop XP, and there is no free XP at the spawn area. Instant Level Up Encounters are more common and can appear outside of snow levels, while most Encounters that buff the player do not appear.
|-
|[[File:BB mode icon ghostbloons.png|30px]]<br>'''Ghost Bloons'''
|[[Ghost Bloon (Bloons Blitz)|Ghost Bloon]]s start spawning during the first boss fight and pursue the player. They are invincible, only being destroyed by bosses spawning in, and projectiles travel straight through them. They cause an instant game over if they touch the Hero.
|-
|[[File:BB mode icon nightrun.png|30px]]<br>'''Night Run'''
|Prevents the player from seeing anything on the map outside of a small area around their Hero.
|}


Playing a run earns [[Gold (Bloons Blitz)|Gold]] and Monkey XP, and the player can earn [[Bloonstone (Bloons Blitz)|Bloonstone]]s, [[Sticker Pack]]s, [[Blitz Box]]es, and additional Gold for each checkpoint and boss fight cleared in the level. Replaying a level does not earn rewards from checkpoints and boss fights the player previously completed. Completing the normal version of a level unlocks the next one in sequence (except on the last level).
==Relation to other games==
===Game references===
*Some of the map names reference previous games:
**[[Monkey Meadow (Bloons Blitz)|Monkey Meadow]] shares its name with a map from ''[[Bloons TD 6]]'' and ''[[Bloons Card Storm]]''.
**[[White Wasteland (Bloons Blitz)|White Wasteland]] shares its name with an Arena from the {{multiplat version of|Bloons TD Battles}} and ''[[Bloons TD Battles 2]]''.
**[[Bloon Dunes (Bloons Blitz)|Bloon Dunes]] shares its name with a location from ''[[Bloons 2]]'', the {{flash version of|Bloons Super Monkey 2}}, and the {{flash version of|Bloons Monkey City}}.
*Some of the background music tracks are arrangements of music from previous games:
**"Street Party" from ''BMC''
**"Clásico" from ''BCS''
*One of the obstacles that can appear on Monkey Meadow is a recreation of [[Hedge]] from ''BTD6''.
*Many of the [[Encounter]]s are references:
**[[Bloonsday Device (BCS)|Bloonsday Device]] has a similar function to its card in ''BCS''.
**The dilapidated [[Bloonchipper]] seems to be a reference to its cameos in ''BTD6''.
**Bloon Harvester resembles a Bloonchipper with Super Wide Funnel.
**Bloon Blowback resembles [[DJ Benjammin']]s boombox.
**Time Stop returns from ''BTD6''.
**Attack Boost is an [[Alchemist]]'s Berserker Brew, and Auto Crits is a [[Sharpening Stone]].


*[[Monkey Meadow (Bloons Blitz)|Monkey Meadow]]
===Reused assets===
*[[Dusty Desert]]
*This game's main font is "[[List of fonts#Bloons TD|Bloons TD]]", which first appeared in "[[The Story of Monkeys vs Bloons]]" and also appeared in ''Bloons Card Storm''.
*[[Green Grasslands]]
*Most of the Monkey portraits are from ''Bloons TD 6''. The [[Wizard Monkey (Bloons Blitz)|Wizard Monkey]]'s portrait has glasses edited on, and the [[Mortar Monkey (Bloons Blitz)|Mortar Monkey]]'s portrait is entirely new.
*[[White Wasteland (Bloons Blitz)|White Wasteland]]
*The Monkey models and the [[Mini MOAB (Bloons Blitz)|Mini MOAB]]'s and [[BFB (Bloons Blitz)|BFB]]'s models come from ''BCS''.
*[[Scorching Sands]]
*The Bloon sprites come from ''[[Bloons Pop!]]''
*[[Snowy Plains]]
*The level icons on the Monkeys and Heroes menus come from ''BTD6'', including some icons that went unused in that game.
*[[Verdant Fields]]
*This game reuses many sound effects:
*[[Bloon Dunes (Bloons Blitz)|Bloon Dunes]]
**The sounds of collecting XP is the same as the sounds of collecting [[Blop (BSM2)|Blop]]s from the {{mobile version of|Bloons Supermonkey 2}}.
 
**The sound that plays when leveling up is the same as the sound of revealing a [[wish orb]] in ''[[Bloons Adventure Time TD]]''.
====Mutators====
**Hero voice lines come from ''BTD6'' and ''BCS''.
*Monkey Teams: Prevents the game from drawing certain Monkeys when leveling up.
*Background props from maps in ''[[Bloons TD Battles 2]]'' appear in the Monkey Meadow map theme.
*Bodyguards: The hero only has one health, but taking damage causes the Hero to lose Monkeys before they lose health.
*Iron Monkey: The Hero only has one health.
*No XP: Only Encounters and Boss Bloons drop XP, and there is no free XP at the spawn area. Instant Level Up Encounters are more common.
*Ghost Bloons: Ghost Bloons periodically spawn starting at the second checkpoint (even during boss fights) and pursue the player. They are invincible and cause an instant game over if they touch the Hero.
*Night Run: Restricts the player's vision to a small area around their Hero.
 
===Encounters===
{{main|Encounter}}
Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue sparks starts appearing and guides the player to its location. The player activates an Encounter by standing near it to fill a gauge for a short time, and can only activate it once. Each Encounter has a different effect.
*1 Health: A banana that restores one unit of health. If already at full health, it grants a shield that can absorb one extra hit instead.
*5 Gold: A big coin that spawns 5 coins.
*20 Gold: A moneybag that spawns 20 coins.
*50 Gold: A treasure chest that spawns 50 coins.
*Attack Boost: A potion that increases the team's attack speed for a short time.
*Auto Crits: A [[Sharpening Stone]] that makes all attacks crit for a short time.
*Bloon Chipper: Sucks in and destroys all nearby Bloons.
*Bloon Blowback: A boombox that causes the Hero to push nearby Bloons away with sound waves for a short time.
*Bloon Harvester: A Bloonchipper-like vehicle that the player can drive around to suck in Bloons and XP, and destroy obstacles, for a short time.
*Bloonsday Device: Destroys all Bloons on-screen.
*Double XP: A potion that doubles XP drops from Bloons for a short time.
*Full Heal: A campsite that restores the Hero's health. If already at full health, it grants a shield that can absorb one extra hit instead.
*Instant Level Up: Increases the player's level by one, carrying over any leftover XP.
*Invincibility: Makes the Hero immune to damage for a short time.
*Magnet: Draws in all uncollected XP over a large area.
*Speed Boost: Increases the team's movement speed for a short time.
*Super Magnet: Draws in all uncollected XP on the entire map.
*Time Stop: Slows Bloons and player attacks down for a short time.
 
===Currencies and resources===
*[[Energy (Bloons Blitz)|Energy]]: Stamina that limits how many times the player can start a run before their energy needs to recharge.
*[[Gold (Bloons Blitz)|Gold]]: Spent to upgrade non-Hero Monkeys and purchase Sticker Packs.
*[[Bloonstone (Bloons Blitz)|Bloonstone]]s: Spent to banish, reroll, or pin upgrades; respec level-ups; revive after losing a run; double XP earned after winning a run; and purchase Blitz Boxes, Coins, and Energy.
*[[Blitz Box]]es: [[wp:Loot box|Loot box]]es that each contain an amount of one currency and five random toys.
*[[Sticker Pack]]s: Loot boxes that each contain three random stickers.
*[[Token (Bloons Blitz)|Token]]s: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives.
*[[Toy]]s: Collectible figures of Heroes that the player is required to collect to level them up.


==Pre-release==
==Pre-release==
[[File:BB teaser screenshot.jpg|thumb|200px|A screenshot of the teaser video]]
[[File:BB teaser screenshot.jpg|thumb|200px|A screenshot of the teaser video]]
On {{date|7 sept 2025}}, Tim Haywood, the composer of music for most ''Bloons'' games, stated that he was going to release a new soundtrack for an unannounced ''Bloons'' game in 2025.<ref>{{cite|url=https://timhaywood.bandcamp.com/community|title=Tim Haywood's Community {{!}} Tim Haywood|quote=GAME SOUNDTRACKS Coming in 2025!<br><br>Fightland Official Soundtrack (Album)<br><br>Bloons TD6 : Frontier Legends (Single)<br><br>and...a secret BLOONS game soundtrack! (TBC)<br><br>and in 2026!<br><br>Zombie Assault : Resurgence (Album)<br><br>An epic Soundtrack, of all the music from the game, AND special edition bonus tracks including unused material, and additional mixes.|author=Tim Haywood|publisher=Bandcamp|date=7 sept 2025|retrieved=22 nov 2025}}</ref> On 13 November 2025, Modern Times Group released a financial report that confirmed that [[Ninja Kiwi]] would release new games in Q1 and Q2 2026.<ref name="financial report">{{cite|url=https://www.marketscreener.com/news/modern-times-mtg-financial-report-3781148-ce7d5fdcd980f121|title=Modern Times MTG : Financial Report (3781148)|publisher=MarketScreener|retrieved=21 nov 2025}}</ref> Since Ninja Kiwi is planning to release ''[[sasw:Zombie Assault: Resurgence|Zombie Assault: Resurgence]]'' in Q2 2026, it implied that the game was planned for Q1 2026 originally.
On {{date|7 sept 2025}}, Tim Haywood, the composer of music for most ''Bloons'' games, stated that he was going to release a new soundtrack for an unannounced ''Bloons'' game in 2025.<ref>{{cite|url=https://timhaywood.bandcamp.com/community|title=Tim Haywood's Community {{!}} Tim Haywood|quote=GAME SOUNDTRACKS Coming in 2025!<br><br>Fightland Official Soundtrack (Album)<br><br>Bloons TD6 : Frontier Legends (Single)<br><br>and...a secret BLOONS game soundtrack! (TBC)<br><br>and in 2026!<br><br>Zombie Assault : Resurgence (Album)<br><br>An epic Soundtrack, of all the music from the game, AND special edition bonus tracks including unused material, and additional mixes.|author=Tim Haywood|publisher=Bandcamp|date=7 sept 2025|retrieved=22 nov 2025}}</ref> On 13 November 2025, Modern Times Group released a financial report that confirmed that [[Ninja Kiwi]] would release new games in Q1 and Q2 2026.<ref name="financial report">{{cite|url=https://www.marketscreener.com/news/modern-times-mtg-financial-report-3781148-ce7d5fdcd980f121|title=Modern Times MTG : Financial Report (3781148)|publisher=MarketScreener|retrieved=21 nov 2025}}</ref> Since Ninja Kiwi was planning to release ''[[sasw:Zombie Assault: Resurgence|Zombie Assault: Resurgence]]'' in Q2 2026, it implied that the game was planned for Q1 2026 originally.


Ninja Kiwi themselves revealed ''Bloons Blitz'' on 19 November 2025, with a short teaser video showing gameplay of a [[Tack Shooter]] walking and fighting several [[Red Bloon]]s and [[Blue Bloon]]s, describing it as a "new way to pop Bloons".<ref name="teaser"/> They later revealed the game's name, logo, and premise on 21 November 2025 with a short video of the game's key art and a clip of one of the game's music tracks, a cover of "[[List of music in BMC#Street Party|Street Party]]".<ref name="announcement">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m65kb3ltrk22|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The date the official website launched is unknown, though the domain was registered on 11 November 2025.<ref>[https://lookup.icann.org/en/lookup ICANN lookup]</ref> Ninja Kiwi is releasing a series of [[wp:YouTube Shorts|YouTube Shorts]] teasers leading up to the game's release, demonstrating features like the controls, teams, and upgrades.
Ninja Kiwi themselves revealed ''Bloons Blitz'' on 19 November 2025, with a short teaser video showing gameplay of a [[Tack Shooter]] walking and fighting several [[Red Bloon]]s and [[Blue Bloon]]s, describing it as a "new way to pop Bloons".<ref name="teaser"/> They later revealed the game's name, logo, and premise on 21 November 2025 with a short video of the game's key art and a clip of one of the game's music tracks, a cover of "[[List of music in BMC#Street Party|Street Party]]".<ref name="announcement">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m65kb3ltrk22|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The date the official website launched is unknown, though the domain was registered on 11 November 2025.<ref>[https://lookup.icann.org/en/lookup ICANN lookup]</ref> Ninja Kiwi is releasing a series of [[wp:YouTube Shorts|YouTube Shorts]] teasers leading up to the game's release, demonstrating features like the controls, teams, and upgrades.
On 19 May 2026, Ninja Kiwi announced on their Discord server about the opening of r/bloonsblitz, the official subreddit for ''Bloons Blitz''.


===Teaser videos===
===Teaser videos===
Line 169: Line 252:


==Gallery==
==Gallery==
===Screenshots===
{{main gallery}}
<gallery>
BB app store screenshot 1.png
BB app store screenshot 2.png
BB app store screenshot 3.png
BB app store screenshot 4.png
</gallery>
 
===Assets===
<gallery>
<gallery>
BB app icon.png|App icon
BB app icon.png|App icon
BB prerelease app icon.png|Pre-release app icon
BB logo.webp|Logo
BB quincy art.webp|Quincy artwork
BB quincy art.webp|Quincy artwork
BB boomerang monkey art.webp|Boomerang Monkey artwork
BB boomerang monkey art.webp|Boomerang Monkey artwork
BB tack shooter art.webp|Tack Shooter artwork
BB tack shooter art.webp|Tack Shooter artwork
BB bloons artwork.webp|Bloons artwork
BB background.webp|Background artwork
BB announcement.jpg|Announcement image
BB favicon.png|Website [[wp:favicon|favicon]]
</gallery>
</gallery>


Line 202: Line 271:
-->• Endless Replayability: Take on exciting, roguelike levels across an infinite map. Discover unique encounters, awesome power-ups, and epic boss fights. Replay levels with special rules and challenges for a new Bloon-popping experience every time.<br><!--
-->• Endless Replayability: Take on exciting, roguelike levels across an infinite map. Discover unique encounters, awesome power-ups, and epic boss fights. Replay levels with special rules and challenges for a new Bloon-popping experience every time.<br><!--
-->• Collect and Upgrade: Find rare collectible toys to level up your Heroes and unlock game-changing new upgrades. Collect gorgeous stickers to empower your team with special boosts.}}
-->• Collect and Upgrade: Find rare collectible toys to level up your Heroes and unlock game-changing new upgrades. Collect gorgeous stickers to empower your team with special boosts.}}
==Footnotes==
{{footnotes}}


==References==
==References==

Latest revision as of 01:42, 10 June 2026

"BB" redirects here. For the Artifact in Rogue Legends, see BB Gatling Gun. For the defunct Flash game, see Bloons Blast.
The subject of this article is in development or has yet to release and may change dramatically over time.
This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date.
Image of Bloons Blitz
Developer(s) Ninja Kiwi Europe[1]
Publisher(s) Ninja Kiwi
Platform(s) iOS, Android (at launch)
PC (post-launch)[2]
Release date 19 May 2026 (soft-launch)
Late Q3 or early Q4 (expected launch)[2][fn 1]
Latest update Version 0.7.1 (build 1716)
Ratings
App Store — 9+
E ESRB — E
3+ IARC — 3+
3 PEGI — 3
Language(s) supported
English

Bloons Blitz is an upcoming bullet heaven game in the Bloons franchise developed by Ninja Kiwi Europe. It is the third roguelike experience in the franchise, following the Rogue Legends DLC in Bloons TD 6 and the Striker's Adventure campaign in Bloons Card Storm. In this game, the player takes control of a Hero fighting against waves of Bloons that are constantly approaching from every direction.[3] The player can collect experience to increase the Hero's level and unlock upgrades and Monkeys to add to their team. It is free to play, with in-app purchases and advertisements.

In the game's plot, Quincy receives a campervan from Quincy Senior for his birthday, which he uses to travel the world.[4] The player uses this campervan to travel between levels and to their campsite.[5] While Quincy is the first Hero the player unlocks, they can play as other Heroes.

On 19 May 2026, the game soft-launched in early access exclusively in the Philippines. This build is considered version 0.7 and is missing several features that will be in the finished game. The game will become available in more regions over time.[6]

Gameplay

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Bloons Blitz is played in portrait orientation. During a run, the player controls a Hero by moving them around the map with a virtual control stick. The Hero automatically attacks nearby enemy Bloons, damaging them and pushing them back. The player can also find Encounters on the map, which they can activate with their Hero to gain temporary power-ups. Popping Bloons and finding Encounters spawns experience collectibles, which the Hero can pick up to increase the player's level in the run. Each time the player levels up, they can choose an upgrade, which can be a buff to their Hero, a new Monkey for their team, or a buff for an existing Monkey. The additional Monkeys also attack Bloons and follow the Hero automatically.

During a run, the enemy Bloons randomly spawn around the Hero and constantly swarm them from all directions. The Hero loses one health and briefly gains invincibility when a Bloon touches them. The number and strength of Bloons increases over the duration of the run. There are also formations of Bloons in various shapes and sizes that have unique movement patterns, some of which chase the Hero, while others travel in a straight line and try to intercept them (telegraphed by red arrows on the ground). Periodically, a horde of Bloons with increased health appears from one direction, signaled by a warning message. Bloons can have Bloon Mods that grant them additional properties. Additionally, most levels have two Boss Bloon fights, with the second boss having more health and stronger Bloon spawns. During a boss fight, the boss traps the player in a small arena and the player must destroy the boss to progress. Bosses have multiple health bars (represented by the number of skulls) and attack patterns that involve summoning Bloons. Regular Bloons stop spawning during boss fights (excluding Bloons spawned by the boss), and all existing regular Bloons disappear when the boss spawns in.

Starting a run costs 5 Energy. Each run takes place on an infinitely large and procedurally-generated map, with the Hero starting in an open area with a few Bloons and XP drops nearby. An event timer triggers checkpoints and Hordes at specific intervals during a run. The event timer pauses during boss fights, but the overall run time does not. The player wins the run if they defeat the last boss of the level, or loses if their Hero runs out of health. The game records the player's best time in each level.

There are a total of 50 levels in the game, distributed across eight areas and three level themes (grasslands, desert, and snow). The level theme determines the odds of different Encounters and the formations the Bloons can appear in. Levels also have different times of day and weather conditions, which are purely aesthetic. Completing the normal version of a level unlocks the next one in sequence (except on the last level). Each level has five versions: the normal version, two challenge versions that increase the difficulty, and two mutator versions that change the game rules. The Hard Challenge and first mutator unlock by completing the normal version, the Very Hard Challenge unlocks by completing the Hard Challenge, and the second mutator unlocks by completing the first mutator.

Playing a run earns Gold and Monkey XP, and additional rewards for completing checkpoints for the first time. Between runs, the player can use Gold, toys, stickers, and Bloonstones to unlock meta-progression. The player can use toys to permanently upgrade Heroes, Gold to permanently upgrade non-Hero Monkeys, stickers to customize stats, and Bloonstones to purchase various items. The player primarily earns these by completing levels or purchasing them from the shop.

Heroes and Monkeys

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Monkeys are the game's playable characters. The player controls the Hero directly, while the non-Hero Monkeys follow them around automatically. Non-Hero Monkeys do not have health and Bloons cannot hit them. Each Monkey has a unique method of attacking and unique upgrades. The player can add Monkeys to their team during a run by choosing them as upgrades; once added to the team, their upgrades start appearing whenever the player levels up. Non-Hero Monkeys come in three categories: Primary, Military, and Magic.

The player can unlock new Monkeys and level them up outside of a run. Unlike the in-run levels that unlock upgrades, these level-ups persist across the entire game. Leveling Monkeys up unlocks higher-tier upgrades, permanent stat buffs, stronger versions of their upgrades, and, for Heroes only, more sticker spaces. To level Heroes up, the player needs to collect certain toys from Blitz Boxes. To level regular Monkeys up, the player has to use them in runs to earn Monkey XP for them, then they can spend Gold to unlock their next level once they have enough.

When the player levels up, the game draws three random upgrades or Monkeys of the ones available at that moment, but the player can only choose one per level. The player can also spend Bloonstones or Tokens to banish an upgrade, reroll their current upgrades, or pin an upgrade so it is guaranteed to appear again on the next level. Selecting an upgrade also pushes Bloons away from the Hero in a large radius. The player can only choose up to ten upgrades for a Hero per run. The player can add up to three other Monkeys to their team per run, and each of those Monkeys can only have up to five upgrades per run.

Every Monkey has 19 upgrades in total. The 18 regular upgrades are split into three upgrade paths and four upgrade tiers; each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. Additionally, every Hero has a secret upgrade (indicated by a star-shaped frame behind the icon) that may appear after choosing two specific prerequisite upgrades for the Hero during a run, and regular Monkeys each have an upgrade that grants them 30 extra Monkey XP, which only appears in situations where there are no other upgrades the game can draw instead (such as when all the Monkeys' upgrade slots are full).

Stickers

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Main article: Sticker

Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects.

Checkpoints

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Each run is divided into four checkpoints (two on level 1 of Monkey Meadow). The second and fourth checkpoints are boss fights (indicated by a skull on the run progress bar), which do not count as cleared until after the player defeats the boss. Clearing checkpoints grants the player rewards, including Bloonstones, Sticker Packs, Blitz Boxes, and additional Gold (even if they lose the run afterwards). Replaying a level does not earn rewards from checkpoints the player previously completed. Levels 1, 2, and 3 of Monkey Meadow have slightly different rewards: Level 1 gives the player a Blitz Box for the second checkpoint instead of a Sticker Pack, and levels 2 and 3 do not reward a Sticker Pack for the second checkpoint.

Some challenge versions of levels swap the second and third checkpoints. Due to a bug stemming from the third checkpoint being assigned a later time interval than checkpoint 2, the game does not properly reward the player for completing these levels.

Checkpoint Time (seconds) Rewards
1 90 15 Gold
2 150 25 Gold, Sticker Pack ×1
3 270 35 Gold
4 360 75 Gold, 5 Bloonstones, 5 Energy, Blitz Box ×1

Encounters

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Main article: Encounter

Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue flames periodically appears and guides the player to its location. The player activates an Encounter by standing near it to fill a gauge for a short time, and can only activate it once. Each Encounter has a different effect.

Currencies and resources

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  • Energy: Stamina that limits how many times the player can start a run before their energy needs to recharge.
  • Gold: Spent to upgrade non-Hero Monkeys and purchase Sticker Packs.
  • Bloonstones: Spent to banish, reroll, or pin upgrades; respec level-ups; revive after losing a run; double XP earned after winning a run; and purchase Blitz Boxes, Coins, and Energy.
  • Blitz Boxes: Loot boxes that contain random consumable items and toys.
  • Sticker Packs: Loot boxes that contain random stickers.
  • Tokens: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives.
  • Toys: Collectible figures of Heroes that the player is required to collect to level them up.

Monkeys

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Although the player can unlock toys for Obyn Greenfoot, he is currently unobtainable.

Bloons

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Bloon type Health RBE Layers Speed Weight Children
1 1 1 0.8 0
10 11 2 0.896 0.2 Red Bloon ×1
11 22 3 1.152 0.2 Blue Bloon ×1
12 34 4 1.6 0.4 Green Bloon ×1
12 46 5 2.048 0.5 Yellow Bloon ×1
15 107 6 1.152 0.3 Pink Bloon ×2
15 107 6 1.28 0.4 Pink Bloon ×2
20 234 7 1.92 0.5 Black Bloon ×1
White Bloon ×1
20 488 8 1.76 0.5 Zebra Bloon ×2

Bloon Mods

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Bloon Mod Effect
Shielded Bloon Has extra health.
Regrow Bloon Starts regenerating lost health if it goes 2 seconds without taking damage.

Boss Bloons

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Bloon type Health Speed Budget cost to spawn
2,500 (checkpoint 2)
5,000 (checkpoint 4)
1.5 1680 (checkpoint 2)
1850 (checkpoint 4)
1,500 (checkpoint 2)
3,000 (checkpoint 4)
0 220 (checkpoint 2)
300 (checkpoint 4)
1,750 (checkpoint 2)
2,750 (checkpoint 4)
2 1300 (checkpoint 2)
1350 (checkpoint 4)
700 (tutorial)
750 (checkpoint 2)
1,000 (checkpoint 4)
2.75 (tutorial)
3.25 (normal)
150 (checkpoint 2)
200 (checkpoint 4)
2,000 (checkpoint 2)
2,500 (checkpoint 4)
0.75 800 (checkpoint 2)
900 (checkpoint 4)
1,100 (checkpoint 2)
1,600 (checkpoint 4)
1.75 300 (checkpoint 2)
450 (checkpoint 4)

Levels

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Area Theme № of levels
Monkey Meadow Grasslands 5
Dusty Desert Desert 6
Green Grasslands Grasslands 7
White Wasteland Snow 8
Scorching Sands Desert 7
Snowy Plains Snow 6
Verdant Fields Grasslands 6
Bloon Dunes Desert 5

Mutators

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Mutator Effect

Monkey Teams
Prevents the game from drawing certain Monkeys when leveling up.

Bodyguards
The hero only has one health and cannot gain bonus health, but taking damage causes the Hero to lose a Monkey instead of health. If the player has no Monkeys, taking damage causes a game over. Encounters that heal the player or grant invincibility do not appear.

Iron Monkey
The Hero only has one health and cannot gain bonus health. Encounters that heal the player or grant invincibility do not appear.

No XP
Only Encounters and Boss Bloons drop XP, and there is no free XP at the spawn area. Instant Level Up Encounters are more common and can appear outside of snow levels, while most Encounters that buff the player do not appear.

Ghost Bloons
Ghost Bloons start spawning during the first boss fight and pursue the player. They are invincible, only being destroyed by bosses spawning in, and projectiles travel straight through them. They cause an instant game over if they touch the Hero.

Night Run
Prevents the player from seeing anything on the map outside of a small area around their Hero.

Relation to other games

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Game references

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Reused assets

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  • This game's main font is "Bloons TD", which first appeared in "The Story of Monkeys vs Bloons" and also appeared in Bloons Card Storm.
  • Most of the Monkey portraits are from Bloons TD 6. The Wizard Monkey's portrait has glasses edited on, and the Mortar Monkey's portrait is entirely new.
  • The Monkey models and the Mini MOAB's and BFB's models come from BCS.
  • The Bloon sprites come from Bloons Pop!
  • The level icons on the Monkeys and Heroes menus come from BTD6, including some icons that went unused in that game.
  • This game reuses many sound effects:
  • Background props from maps in Bloons TD Battles 2 appear in the Monkey Meadow map theme.

Pre-release

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A screenshot of the teaser video

On 7 September 2025, Tim Haywood, the composer of music for most Bloons games, stated that he was going to release a new soundtrack for an unannounced Bloons game in 2025.[7] On 13 November 2025, Modern Times Group released a financial report that confirmed that Ninja Kiwi would release new games in Q1 and Q2 2026.[8] Since Ninja Kiwi was planning to release Zombie Assault: Resurgence in Q2 2026, it implied that the game was planned for Q1 2026 originally.

Ninja Kiwi themselves revealed Bloons Blitz on 19 November 2025, with a short teaser video showing gameplay of a Tack Shooter walking and fighting several Red Bloons and Blue Bloons, describing it as a "new way to pop Bloons".[3] They later revealed the game's name, logo, and premise on 21 November 2025 with a short video of the game's key art and a clip of one of the game's music tracks, a cover of "Street Party".[9] The date the official website launched is unknown, though the domain was registered on 11 November 2025.[10] Ninja Kiwi is releasing a series of YouTube Shorts teasers leading up to the game's release, demonstrating features like the controls, teams, and upgrades.

On 19 May 2026, Ninja Kiwi announced on their Discord server about the opening of r/bloonsblitz, the official subreddit for Bloons Blitz.

Teaser videos

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For more Bloons Blitz images, see Gallery:Bloons Blitz.

Store description

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Can Your Monkey Team Survive Against the Bloons?

Embark on the ultimate road trip adventure across the Bloons universe! Get ready to dive into exciting battles against hundreds of menacing Bloons and unleash your arsenal of attacks in action-packed, roguelike gameplay.

Key Features:
• Non-Stop Action: Engage in fast-paced, survivor-style gameplay against relentless waves of Bloons using intuitive, one-handed controls.
• Iconic Bloons Characters: Play as powerful Heroes each with their own signature weapon and gameplay style. Recruit your favorite Monkeys to join your team and unlock their unique weapons and upgrades.
• Strategic, Decision-Based Gameplay: Carefully select your upgrades each run and unlock different powers based on your choices. Make your Monkeys versatile generalists or dive deep into a single path to find powerful epic weapons.
• Endless Replayability: Take on exciting, roguelike levels across an infinite map. Discover unique encounters, awesome power-ups, and epic boss fights. Replay levels with special rules and challenges for a new Bloon-popping experience every time.
• Collect and Upgrade: Find rare collectible toys to level up your Heroes and unlock game-changing new upgrades. Collect gorgeous stickers to empower your team with special boosts.

Footnotes

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  1. The App Store page formerly listed 14 July 2026 as its expected release date.

References

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  1. "What's Up At Ninja Kiwi - 22 May 2026". Reddit. Retrieved Fri, 22 May 2026.
  2. 2.0 2.1 "Bloons Blitz FAQ!". Reddit. Retrieved Mon, 18 May 2026.
  3. 3.0 3.1 "Post by @ninjakiwigames.bsky.social — Bluesky". Bluesky. Retrieved Fri, 21 Nov 2025.
  4.  (Fri, 17 Apr 2026) "It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons". YouTube.
  5. "When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈". YouTube. Retrieved Thu, 1 Jan 2026.
  6. "Well spotted! Blitz is currently in "early access". This involves releasing an early version of the game in some regions so we can gather feedback to ensure the game is fun and functional for everyone. The version currently available in those regions has the core gameplay, but some features that are not quite ready are unavailable. We will continually update this version to address player feedback, add features, and fix issues. Over time, we will add more regions too (currently in the Philippines only)!

    Join r/bloonsblitz to chat about it! :)" – "Comment from u/samninjakiwi".
  7. "GAME SOUNDTRACKS Coming in 2025!

    Fightland Official Soundtrack (Album)

    Bloons TD6 : Frontier Legends (Single)

    and...a secret BLOONS game soundtrack! (TBC)

    and in 2026!

    Zombie Assault : Resurgence (Album)

    An epic Soundtrack, of all the music from the game, AND special edition bonus tracks including unused material, and additional mixes." – Tim Haywood (Sun, 7 Sep 2025). "Tim Haywood's Community | Tim Haywood". Bandcamp. Retrieved Sat, 22 Nov 2025.
  8. "Modern Times MTG : Financial Report (3781148)". MarketScreener. Retrieved Fri, 21 Nov 2025.
  9. "Post by @ninjakiwigames.bsky.social — Bluesky". Bluesky. Retrieved Fri, 21 Nov 2025.
  10. ICANN lookup
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