Bloons Blitz: Difference between revisions
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|release date=19 May 2026 (soft-launch)<br>Late Q3 or early Q4 (expected launch)<ref name="faq"/>{{fn|The App Store page formerly listed 14 July 2026 as its expected release date.}} | |release date=19 May 2026 (soft-launch)<br>Late Q3 or early Q4 (expected launch)<ref name="faq"/>{{fn|The App Store page formerly listed 14 July 2026 as its expected release date.}} | ||
}} | }} | ||
'''''Bloons Blitz''''' is an upcoming [[wp:Vampire Survivors–like|bullet heaven]] game in the [[Bloons (franchise)|''Bloons'' franchise]] developed by [[Ninja Kiwi Europe]]. It is the third roguelike experience in the franchise, following the ''[[Rogue Legends]]'' DLC in ''[[Bloons TD 6]]'' and the [[Striker's Adventure]] campaign in ''[[Bloons Card Storm]]''. In this game, the player takes control of a [[Hero (Bloons Blitz)|Hero]] fighting against waves of [[Bloon]]s that are constantly approaching from every direction.<ref name="teaser">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m5yo23fed22e|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The player can collect [[experience]] to increase the Hero's [[level]] and unlock [[upgrade (Bloons Blitz)|upgrade]]s and [[Monkey (Bloons Blitz)|Monkey]]s to add to their team. It is free to play, with in-app purchases and advertisements. | '''''Bloons Blitz''''' is an upcoming [[wp:Vampire Survivors–like|bullet heaven]] game in the [[Bloons (franchise)|''Bloons'' franchise]] developed by [[Ninja Kiwi Europe]]. It is the third roguelike experience in the franchise, following the ''[[Rogue Legends]]'' DLC in ''[[Bloons TD 6]]'' and the [[Striker's Adventure]] campaign in ''[[Bloons Card Storm]]''. In this game, the player takes control of a [[Hero (Bloons Blitz)|Hero]] fighting against waves of [[Bloon]]s that are constantly approaching from every direction.<ref name="teaser">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m5yo23fed22e|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The player can collect [[experience]] to increase the Hero's [[level]] and unlock [[upgrade (Bloons Blitz)|upgrade]]s and [[Monkey (Bloons Blitz)|Monkey]]s to add to their team. It is free to play, with in-app purchases and advertisements. | ||
In the game's plot, Quincy receives a [[wp:campervan|campervan]] from [[Quincy Senior]] for his birthday, which he uses to travel the world.<ref name="road trip">{{cite|url=https://www.youtube.com/watch?v=rla8vBB2HV8|title=It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons|publisher=YouTube|date=17 apr 2026}}</ref> The player uses this campervan to travel between levels and to their campsite.<ref>{{cite|url=https://www.youtube.com/watch?v=NDU11zZFOWE|title=When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈|publisher=YouTube|retrieved=1 jan 2026}}</ref> While Quincy is the first Hero the player unlocks, they can play as other Heroes. | In the game's plot, Quincy receives a [[wp:campervan|campervan]] from [[Quincy Senior]] for his birthday, which he uses to travel the world.<ref name="road trip">{{cite|url=https://www.youtube.com/watch?v=rla8vBB2HV8|title=It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons|publisher=YouTube|date=17 apr 2026}}</ref> The player uses this campervan to travel between levels and to their campsite.<ref>{{cite|url=https://www.youtube.com/watch?v=NDU11zZFOWE|title=When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈|publisher=YouTube|retrieved=1 jan 2026}}</ref> While Quincy is the first Hero the player unlocks, they can play as other Heroes. | ||
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==Gameplay== | ==Gameplay== | ||
[[File:BB app store screenshot 2.png|thumb|200px]] | [[File:BB app store screenshot 2.png|thumb|200px]] | ||
''Bloons Blitz'' is played in [[wp:Page orientation|portrait orientation]]. During a run, the player controls a [[Hero (Bloons Blitz)|Hero]] by moving them around the map with a virtual control stick. The Hero automatically [[attack]]s nearby enemy [[Bloon]]s, damaging them and pushing them back. The player can also find [[Encounter]]s on the map, which they can activate with their Hero to gain temporary power-ups. The Bloons | ''Bloons Blitz'' is played in [[wp:Page orientation|portrait orientation]]. During a run, the player controls a [[Hero (Bloons Blitz)|Hero]] by moving them around the map with a virtual control stick. The Hero automatically [[attack]]s nearby enemy [[Bloon]]s, damaging them and pushing them back. The player can also find [[Encounter]]s on the map, which they can activate with their Hero to gain temporary power-ups. Popping Bloons and finding Encounters spawns [[experience]] collectibles, which the Hero can pick up to increase the player's [[level]] in the run. Each time the player levels up, they can choose an [[upgrade (Bloons Blitz)|upgrade]], which can be a buff to their Hero, a new [[Monkey (Bloons Blitz)|Monkey]] for their team, or a buff for an existing Monkey. The additional Monkeys also attack Bloons and follow the Hero automatically. | ||
During a run, the enemy Bloons randomly spawn around the Hero and constantly swarm them from all directions. The Hero loses one health and briefly gains invincibility when a Bloon touches them. The number and strength of Bloons increases over the duration of the run. There are also formations of Bloons in various shapes and sizes that have unique movement patterns, some of which chase the Hero, while others travel in a straight line and try to intercept them (telegraphed by red arrows on the ground). Periodically, a horde of Bloons with increased health appears from one direction, signaled by a warning message. Bloons can have [[Bloon Mod]]s that grant them additional properties. Additionally, most levels have two [[Boss Bloon]] fights, with the second boss having more health and stronger Bloon spawns. During a boss fight, the boss traps the player in a small arena and the player must destroy the boss to progress. Bosses have multiple health bars (represented by the number of skulls) and attack patterns that involve summoning Bloons. Regular Bloons stop spawning during boss fights (excluding Bloons spawned by the boss), and all existing regular Bloons disappear when the boss spawns in. | |||
Starting a run costs 5 [[Energy (Bloons Blitz)|Energy]]. Each run takes place on an infinitely large and procedurally-generated map, with the Hero starting in an open area with a few Bloons and XP drops nearby. An event timer triggers checkpoints and Hordes at specific intervals during a run. The event timer pauses during boss fights, but the overall run time does not. The player wins the run if they defeat the last boss of the level, or loses if their Hero runs out of health. The game records the player's best time in each level. | |||
Between runs, the player can use Gold, [[toy]]s, and [[ | There are a total of 50 levels in the game, distributed across eight areas and three level themes (grasslands, desert, and snow). The level theme determines the odds of different Encounters and the formations the Bloons can appear in. Levels also have different times of day and weather conditions, which are purely aesthetic. Completing the normal version of a level unlocks the next one in sequence (except on the last level). Each level has five versions: the normal version, two challenge versions that increase the difficulty, and two mutator versions that change the game rules. The Hard Challenge and first mutator unlock by completing the normal version, the Very Hard Challenge unlocks by completing the Hard Challenge, and the second mutator unlocks by completing the first mutator. | ||
Playing a run earns [[Gold (Bloons Blitz)|Gold]] and Monkey XP, and additional rewards for completing checkpoints for the first time. Between runs, the player can use Gold, [[toy]]s, [[sticker]]s, and [[Bloonstone (Bloons Blitz)|Bloonstone]]s to unlock meta-progression. The player can use toys to permanently upgrade Heroes, Gold to permanently upgrade non-Hero Monkeys, stickers to customize stats, and Bloonstones to purchase various items. The player primarily earns these by completing levels or purchasing them from the shop. | |||
===Heroes and Monkeys=== | ===Heroes and Monkeys=== | ||
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Every Monkey has 19 upgrades in total. The 18 regular upgrades are split into three upgrade paths and four upgrade tiers; each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. Additionally, every Hero has a secret upgrade (indicated by a star-shaped frame behind the icon) that may appear after choosing two specific prerequisite upgrades for the Hero during a run, and regular Monkeys each have an upgrade that grants them 30 extra Monkey XP, which only appears in situations where there are no other upgrades the game can draw instead (such as when all the Monkeys' upgrade slots are full). | Every Monkey has 19 upgrades in total. The 18 regular upgrades are split into three upgrade paths and four upgrade tiers; each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. Additionally, every Hero has a secret upgrade (indicated by a star-shaped frame behind the icon) that may appear after choosing two specific prerequisite upgrades for the Hero during a run, and regular Monkeys each have an upgrade that grants them 30 extra Monkey XP, which only appears in situations where there are no other upgrades the game can draw instead (such as when all the Monkeys' upgrade slots are full). | ||
===Stickers=== | ===Stickers=== | ||
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Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects. | Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects. | ||
===Checkpoints=== | |||
Each run is divided into four checkpoints (two on level 1 of Monkey Meadow). The second and fourth checkpoints are boss fights (indicated by a skull on the run progress bar), which do not count as cleared until after the player defeats the boss. Clearing checkpoints grants the player rewards, including [[Bloonstone (Bloons Blitz)|Bloonstone]]s, [[Sticker Pack]]s, [[Blitz Box]]es, and additional Gold (even if they lose the run afterwards). Replaying a level does not earn rewards from checkpoints the player previously completed. Levels 1, 2, and 3 of Monkey Meadow have slightly different rewards: Level 1 gives the player a Blitz Box for the second checkpoint instead of a Sticker Pack, and levels 2 and 3 do not reward a Sticker Pack for the second checkpoint. | |||
Each run is divided into four checkpoints (two on level 1 of Monkey Meadow). The second and fourth checkpoints are boss fights (indicated by a skull on the run progress bar), which do not as cleared until after the player defeats the boss. Clearing checkpoints grants the player rewards, including [[Bloonstone (Bloons Blitz)|Bloonstone]]s, [[Sticker Pack]]s, [[Blitz Box]]es, and additional Gold (even if they lose the run afterwards). Replaying a level does not earn rewards from checkpoints the player previously completed. Levels 1, 2, and 3 of Monkey Meadow have slightly different rewards: Level 1 gives the player a Blitz Box for the second checkpoint instead of a Sticker Pack, and levels 2 and 3 do not reward a Sticker Pack for the second checkpoint. | |||
Some challenge versions of levels swap the second and third checkpoints. Due to a bug stemming from the third checkpoint being assigned a later time interval than checkpoint 2, the game does not properly reward the player for completing these levels. | Some challenge versions of levels swap the second and third checkpoints. Due to a bug stemming from the third checkpoint being assigned a later time interval than checkpoint 2, the game does not properly reward the player for completing these levels. | ||
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|75 Gold, 5 Bloonstones, 5 Energy, Blitz Box ×1 | |75 Gold, 5 Bloonstones, 5 Energy, Blitz Box ×1 | ||
|} | |} | ||
===Encounters=== | ===Encounters=== | ||
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*[[Token (Bloons Blitz)|Token]]s: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives. | *[[Token (Bloons Blitz)|Token]]s: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives. | ||
*[[Toy]]s: Collectible figures of Heroes that the player is required to collect to level them up. | *[[Toy]]s: Collectible figures of Heroes that the player is required to collect to level them up. | ||
==Monkeys== | |||
<gallery> | |||
BB ui avatar quincy.png|link=Quincy (Bloons Blitz)|[[Quincy (Bloons Blitz)|Quincy]] (Hero) | |||
BB ui avatar gwendolin.png|link=Gwen (Bloons Blitz)|[[Gwen (Bloons Blitz)|Gwen]] (Hero) | |||
BB ui avatar boomerang.png|link=Boomerang Monkey (Bloons Blitz)|[[Boomerang Monkey (Bloons Blitz)|Boomerang Monkey]] (Primary) | |||
BB ui avatar tack shooter.png|link=Tack Shooter Monkey (Bloons Blitz)|[[Tack Shooter Monkey (Bloons Blitz)|Tack Shooter Monkey]] (Primary) | |||
BB ui avatar sniper monkey.png|link=Sniper Monkey (Bloons Blitz)|[[Sniper Monkey (Bloons Blitz)|Sniper Monkey]] (Military) | |||
BB ui avatar wizard.png|link=Wizard Monkey (Bloons Blitz)|[[Wizard Monkey (Bloons Blitz)|Wizard Monkey]] (Magic) | |||
BB ui avatar mortar.png|link=Mortar Monkey (Bloons Blitz)|[[Mortar Monkey (Bloons Blitz)|Mortar Monkey]] (Military) | |||
</gallery> | |||
Although the player can unlock toys for [[Obyn Greenfoot]], he is currently unobtainable. | |||
==Bloons== | |||
{{generic cargo compact list|table=bb_bloons | |||
|col 1 name=Bloon type | |||
|extra col 1=health=Health | |||
|extra col 2=rbe=RBE | |||
|extra col 3=layers=Layers | |||
|extra col 4=speed=Speed | |||
|extra col 5=weight=Weight | |||
|extra col 6=COALESCE(parent_of, "—")=Children | |||
|order by=layers | |||
|where=NOT boss | |||
}} | |||
===Bloon Mods=== | |||
{|class="wikitable" | |||
!Bloon Mod | |||
!Effect | |||
|- | |||
|[[File:BB T Bloon Shield.png|30px|link=Shielded Bloon (Bloons Blitz)]] [[Shielded Bloon (Bloons Blitz)|Shielded Bloon]] | |||
|Has extra health. | |||
|- | |||
|[[File:BB T Bloon Red Regrow.png|30px|link=Regrow Bloon (Bloons Blitz)]] [[Regrow Bloon (Bloons Blitz)|Regrow Bloon]] | |||
|Starts regenerating lost health if it goes 2 seconds without taking damage. | |||
|} | |||
===Boss Bloons=== | |||
{{generic cargo compact list|table=bb_bloons | |||
|col 1 name=Bloon type | |||
|extra col 1=health=Health | |||
|extra col 2=speed=Speed | |||
|extra col 3=cost=Budget cost to spawn | |||
|order by=name | |||
|where=boss | |||
}} | |||
==Levels== | |||
{|class="wikitable sortable" | |||
!Area | |||
!Theme | |||
!№ of levels | |||
|- | |||
![[Monkey Meadow (Bloons Blitz)|Monkey Meadow]] | |||
|Grasslands | |||
|5 | |||
|- | |||
![[Dusty Desert]] | |||
|Desert | |||
|6 | |||
|- | |||
![[Green Grasslands]] | |||
|Grasslands | |||
|7 | |||
|- | |||
![[White Wasteland (Bloons Blitz)|White Wasteland]] | |||
|Snow | |||
|8 | |||
|- | |||
![[Scorching Sands]] | |||
|Desert | |||
|7 | |||
|- | |||
![[Snowy Plains]] | |||
|Snow | |||
|6 | |||
|- | |||
![[Verdant Fields]] | |||
|Grasslands | |||
|6 | |||
|- | |||
![[Bloon Dunes (Bloons Blitz)|Bloon Dunes]] | |||
|Desert | |||
|5 | |||
|} | |||
===Mutators=== | |||
{|class="wikitable center-col-1" | |||
!Mutator | |||
!Effect | |||
|- | |||
|[[File:BB mode icon monkeyteams.png|30px]]<br>'''Monkey Teams''' | |||
|Prevents the game from drawing certain Monkeys when leveling up. | |||
|- | |||
|[[File:BB mode icon bodyguards.png|30px]]<br>'''Bodyguards''' | |||
|The hero only has one health and cannot gain bonus health, but taking damage causes the Hero to lose a Monkey instead of health. If the player has no Monkeys, taking damage causes a game over. Encounters that heal the player or grant invincibility do not appear. | |||
|- | |||
|[[File:BB mode icon ironmonkey.png|30px]]<br>'''Iron Monkey''' | |||
|The Hero only has one health and cannot gain bonus health. Encounters that heal the player or grant invincibility do not appear. | |||
|- | |||
|[[File:BB mode icon noxp.png|30px]]<br>'''No XP''' | |||
|Only Encounters and Boss Bloons drop XP, and there is no free XP at the spawn area. Instant Level Up Encounters are more common and can appear outside of snow levels, while most Encounters that buff the player do not appear. | |||
|- | |||
|[[File:BB mode icon ghostbloons.png|30px]]<br>'''Ghost Bloons''' | |||
|[[Ghost Bloon (Bloons Blitz)|Ghost Bloon]]s start spawning during the first boss fight and pursue the player. They are invincible, only being destroyed by bosses spawning in, and projectiles travel straight through them. They cause an instant game over if they touch the Hero. | |||
|- | |||
|[[File:BB mode icon nightrun.png|30px]]<br>'''Night Run''' | |||
|Prevents the player from seeing anything on the map outside of a small area around their Hero. | |||
|} | |||
==Relation to other games== | ==Relation to other games== | ||
| Line 166: | Line 209: | ||
*Some of the map names reference previous games: | *Some of the map names reference previous games: | ||
**[[Monkey Meadow (Bloons Blitz)|Monkey Meadow]] shares its name with a map from ''[[Bloons TD 6]]'' and ''[[Bloons Card Storm]]''. | **[[Monkey Meadow (Bloons Blitz)|Monkey Meadow]] shares its name with a map from ''[[Bloons TD 6]]'' and ''[[Bloons Card Storm]]''. | ||
**[[White Wasteland (Bloons Blitz)|White Wasteland]] shares its name with an Arena from the {{ | **[[White Wasteland (Bloons Blitz)|White Wasteland]] shares its name with an Arena from the {{multiplat version of|Bloons TD Battles}} and ''[[Bloons TD Battles 2]]''. | ||
**[[Bloon Dunes (Bloons Blitz)|Bloon Dunes]] shares its name with a location from ''[[Bloons 2]]'', the {{flash version of|Bloons Super Monkey 2}}, and the {{flash version of|Bloons Monkey City}}. | **[[Bloon Dunes (Bloons Blitz)|Bloon Dunes]] shares its name with a location from ''[[Bloons 2]]'', the {{flash version of|Bloons Super Monkey 2}}, and the {{flash version of|Bloons Monkey City}}. | ||
*Some of the background music tracks are arrangements of music from previous games: | *Some of the background music tracks are arrangements of music from previous games: | ||
| Line 194: | Line 237: | ||
==Pre-release== | ==Pre-release== | ||
[[File:BB teaser screenshot.jpg|thumb|200px|A screenshot of the teaser video]] | [[File:BB teaser screenshot.jpg|thumb|200px|A screenshot of the teaser video]] | ||
On {{date|7 sept 2025}}, Tim Haywood, the composer of music for most ''Bloons'' games, stated that he was going to release a new soundtrack for an unannounced ''Bloons'' game in 2025.<ref>{{cite|url=https://timhaywood.bandcamp.com/community|title=Tim Haywood's Community {{!}} Tim Haywood|quote=GAME SOUNDTRACKS Coming in 2025!<br><br>Fightland Official Soundtrack (Album)<br><br>Bloons TD6 : Frontier Legends (Single)<br><br>and...a secret BLOONS game soundtrack! (TBC)<br><br>and in 2026!<br><br>Zombie Assault : Resurgence (Album)<br><br>An epic Soundtrack, of all the music from the game, AND special edition bonus tracks including unused material, and additional mixes.|author=Tim Haywood|publisher=Bandcamp|date=7 sept 2025|retrieved=22 nov 2025}}</ref> On 13 November 2025, Modern Times Group released a financial report that confirmed that [[Ninja Kiwi]] would release new games in Q1 and Q2 2026.<ref name="financial report">{{cite|url=https://www.marketscreener.com/news/modern-times-mtg-financial-report-3781148-ce7d5fdcd980f121|title=Modern Times MTG : Financial Report (3781148)|publisher=MarketScreener|retrieved=21 nov 2025}}</ref> Since Ninja Kiwi | On {{date|7 sept 2025}}, Tim Haywood, the composer of music for most ''Bloons'' games, stated that he was going to release a new soundtrack for an unannounced ''Bloons'' game in 2025.<ref>{{cite|url=https://timhaywood.bandcamp.com/community|title=Tim Haywood's Community {{!}} Tim Haywood|quote=GAME SOUNDTRACKS Coming in 2025!<br><br>Fightland Official Soundtrack (Album)<br><br>Bloons TD6 : Frontier Legends (Single)<br><br>and...a secret BLOONS game soundtrack! (TBC)<br><br>and in 2026!<br><br>Zombie Assault : Resurgence (Album)<br><br>An epic Soundtrack, of all the music from the game, AND special edition bonus tracks including unused material, and additional mixes.|author=Tim Haywood|publisher=Bandcamp|date=7 sept 2025|retrieved=22 nov 2025}}</ref> On 13 November 2025, Modern Times Group released a financial report that confirmed that [[Ninja Kiwi]] would release new games in Q1 and Q2 2026.<ref name="financial report">{{cite|url=https://www.marketscreener.com/news/modern-times-mtg-financial-report-3781148-ce7d5fdcd980f121|title=Modern Times MTG : Financial Report (3781148)|publisher=MarketScreener|retrieved=21 nov 2025}}</ref> Since Ninja Kiwi was planning to release ''[[sasw:Zombie Assault: Resurgence|Zombie Assault: Resurgence]]'' in Q2 2026, it implied that the game was planned for Q1 2026 originally. | ||
Ninja Kiwi themselves revealed ''Bloons Blitz'' on 19 November 2025, with a short teaser video showing gameplay of a [[Tack Shooter]] walking and fighting several [[Red Bloon]]s and [[Blue Bloon]]s, describing it as a "new way to pop Bloons".<ref name="teaser"/> They later revealed the game's name, logo, and premise on 21 November 2025 with a short video of the game's key art and a clip of one of the game's music tracks, a cover of "[[List of music in BMC#Street Party|Street Party]]".<ref name="announcement">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m65kb3ltrk22|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The date the official website launched is unknown, though the domain was registered on 11 November 2025.<ref>[https://lookup.icann.org/en/lookup ICANN lookup]</ref> Ninja Kiwi is releasing a series of [[wp:YouTube Shorts|YouTube Shorts]] teasers leading up to the game's release, demonstrating features like the controls, teams, and upgrades. | Ninja Kiwi themselves revealed ''Bloons Blitz'' on 19 November 2025, with a short teaser video showing gameplay of a [[Tack Shooter]] walking and fighting several [[Red Bloon]]s and [[Blue Bloon]]s, describing it as a "new way to pop Bloons".<ref name="teaser"/> They later revealed the game's name, logo, and premise on 21 November 2025 with a short video of the game's key art and a clip of one of the game's music tracks, a cover of "[[List of music in BMC#Street Party|Street Party]]".<ref name="announcement">{{cite|url=https://bsky.app/profile/ninjakiwigames.bsky.social/post/3m65kb3ltrk22|retrieved=21 nov 2025|title=Post by @ninjakiwigames.bsky.social — Bluesky|publisher=Bluesky}}</ref> The date the official website launched is unknown, though the domain was registered on 11 November 2025.<ref>[https://lookup.icann.org/en/lookup ICANN lookup]</ref> Ninja Kiwi is releasing a series of [[wp:YouTube Shorts|YouTube Shorts]] teasers leading up to the game's release, demonstrating features like the controls, teams, and upgrades. | ||
On | On 19 May 2026, Ninja Kiwi announced on their Discord server about the opening of r/bloonsblitz, the official subreddit for ''Bloons Blitz''. | ||
===Teaser videos=== | ===Teaser videos=== | ||
| Line 209: | Line 252: | ||
==Gallery== | ==Gallery== | ||
{{main gallery}} | |||
<gallery> | <gallery> | ||
BB app icon.png|App icon | BB app icon.png|App icon | ||
BB quincy art.webp|Quincy artwork | BB quincy art.webp|Quincy artwork | ||
BB boomerang monkey art.webp|Boomerang Monkey artwork | BB boomerang monkey art.webp|Boomerang Monkey artwork | ||
BB tack shooter art.webp|Tack Shooter artwork | BB tack shooter art.webp|Tack Shooter artwork | ||
</gallery> | </gallery> | ||
Latest revision as of 01:42, 10 June 2026
| The subject of this article is in development or has yet to release and may change dramatically over time. This article will likely become outdated as more information is released. You can help Blooncyclopedia out by keeping it up-to-date. |
| Developer(s) | Ninja Kiwi Europe[1] | |||
|---|---|---|---|---|
| Publisher(s) | Ninja Kiwi | |||
| Platform(s) | iOS, Android (at launch) PC (post-launch)[2] | |||
| Release date | 19 May 2026 (soft-launch) Late Q3 or early Q4 (expected launch)[2][fn 1] | |||
| Latest update | Version 0.7.1 (build 1716) | |||
| Ratings |
|---|
App Store — 9+
|
| Language(s) supported |
|---|
English
|
Bloons Blitz is an upcoming bullet heaven game in the Bloons franchise developed by Ninja Kiwi Europe. It is the third roguelike experience in the franchise, following the Rogue Legends DLC in Bloons TD 6 and the Striker's Adventure campaign in Bloons Card Storm. In this game, the player takes control of a Hero fighting against waves of Bloons that are constantly approaching from every direction.[3] The player can collect experience to increase the Hero's level and unlock upgrades and Monkeys to add to their team. It is free to play, with in-app purchases and advertisements.
In the game's plot, Quincy receives a campervan from Quincy Senior for his birthday, which he uses to travel the world.[4] The player uses this campervan to travel between levels and to their campsite.[5] While Quincy is the first Hero the player unlocks, they can play as other Heroes.
On 19 May 2026, the game soft-launched in early access exclusively in the Philippines. This build is considered version 0.7 and is missing several features that will be in the finished game. The game will become available in more regions over time.[6]
Gameplay
[edit | edit source]
Bloons Blitz is played in portrait orientation. During a run, the player controls a Hero by moving them around the map with a virtual control stick. The Hero automatically attacks nearby enemy Bloons, damaging them and pushing them back. The player can also find Encounters on the map, which they can activate with their Hero to gain temporary power-ups. Popping Bloons and finding Encounters spawns experience collectibles, which the Hero can pick up to increase the player's level in the run. Each time the player levels up, they can choose an upgrade, which can be a buff to their Hero, a new Monkey for their team, or a buff for an existing Monkey. The additional Monkeys also attack Bloons and follow the Hero automatically.
During a run, the enemy Bloons randomly spawn around the Hero and constantly swarm them from all directions. The Hero loses one health and briefly gains invincibility when a Bloon touches them. The number and strength of Bloons increases over the duration of the run. There are also formations of Bloons in various shapes and sizes that have unique movement patterns, some of which chase the Hero, while others travel in a straight line and try to intercept them (telegraphed by red arrows on the ground). Periodically, a horde of Bloons with increased health appears from one direction, signaled by a warning message. Bloons can have Bloon Mods that grant them additional properties. Additionally, most levels have two Boss Bloon fights, with the second boss having more health and stronger Bloon spawns. During a boss fight, the boss traps the player in a small arena and the player must destroy the boss to progress. Bosses have multiple health bars (represented by the number of skulls) and attack patterns that involve summoning Bloons. Regular Bloons stop spawning during boss fights (excluding Bloons spawned by the boss), and all existing regular Bloons disappear when the boss spawns in.
Starting a run costs 5 Energy. Each run takes place on an infinitely large and procedurally-generated map, with the Hero starting in an open area with a few Bloons and XP drops nearby. An event timer triggers checkpoints and Hordes at specific intervals during a run. The event timer pauses during boss fights, but the overall run time does not. The player wins the run if they defeat the last boss of the level, or loses if their Hero runs out of health. The game records the player's best time in each level.
There are a total of 50 levels in the game, distributed across eight areas and three level themes (grasslands, desert, and snow). The level theme determines the odds of different Encounters and the formations the Bloons can appear in. Levels also have different times of day and weather conditions, which are purely aesthetic. Completing the normal version of a level unlocks the next one in sequence (except on the last level). Each level has five versions: the normal version, two challenge versions that increase the difficulty, and two mutator versions that change the game rules. The Hard Challenge and first mutator unlock by completing the normal version, the Very Hard Challenge unlocks by completing the Hard Challenge, and the second mutator unlocks by completing the first mutator.
Playing a run earns Gold and Monkey XP, and additional rewards for completing checkpoints for the first time. Between runs, the player can use Gold, toys, stickers, and Bloonstones to unlock meta-progression. The player can use toys to permanently upgrade Heroes, Gold to permanently upgrade non-Hero Monkeys, stickers to customize stats, and Bloonstones to purchase various items. The player primarily earns these by completing levels or purchasing them from the shop.
Heroes and Monkeys
[edit | edit source]Monkeys are the game's playable characters. The player controls the Hero directly, while the non-Hero Monkeys follow them around automatically. Non-Hero Monkeys do not have health and Bloons cannot hit them. Each Monkey has a unique method of attacking and unique upgrades. The player can add Monkeys to their team during a run by choosing them as upgrades; once added to the team, their upgrades start appearing whenever the player levels up. Non-Hero Monkeys come in three categories: Primary, Military, and Magic.
The player can unlock new Monkeys and level them up outside of a run. Unlike the in-run levels that unlock upgrades, these level-ups persist across the entire game. Leveling Monkeys up unlocks higher-tier upgrades, permanent stat buffs, stronger versions of their upgrades, and, for Heroes only, more sticker spaces. To level Heroes up, the player needs to collect certain toys from Blitz Boxes. To level regular Monkeys up, the player has to use them in runs to earn Monkey XP for them, then they can spend Gold to unlock their next level once they have enough.
When the player levels up, the game draws three random upgrades or Monkeys of the ones available at that moment, but the player can only choose one per level. The player can also spend Bloonstones or Tokens to banish an upgrade, reroll their current upgrades, or pin an upgrade so it is guaranteed to appear again on the next level. Selecting an upgrade also pushes Bloons away from the Hero in a large radius. The player can only choose up to ten upgrades for a Hero per run. The player can add up to three other Monkeys to their team per run, and each of those Monkeys can only have up to five upgrades per run.
Every Monkey has 19 upgrades in total. The 18 regular upgrades are split into three upgrade paths and four upgrade tiers; each path has one tier 1 and tier 3 upgrade and two tier 2 and tier 4 upgrades. Additionally, every Hero has a secret upgrade (indicated by a star-shaped frame behind the icon) that may appear after choosing two specific prerequisite upgrades for the Hero during a run, and regular Monkeys each have an upgrade that grants them 30 extra Monkey XP, which only appears in situations where there are no other upgrades the game can draw instead (such as when all the Monkeys' upgrade slots are full).
Stickers
[edit | edit source]Stickers are items the player can equip outside of a run to apply passive buffs during a run, such as increasing the Hero's attack speed or experience earned when a Military Monkey is on the team. The player equips stickers by placing them on a grid, and they come in different shapes and sizes. The player can merge duplicate stickers to increase their effects, and they have higher-rarity variants that come with additional effects.
Checkpoints
[edit | edit source]Each run is divided into four checkpoints (two on level 1 of Monkey Meadow). The second and fourth checkpoints are boss fights (indicated by a skull on the run progress bar), which do not count as cleared until after the player defeats the boss. Clearing checkpoints grants the player rewards, including Bloonstones, Sticker Packs, Blitz Boxes, and additional Gold (even if they lose the run afterwards). Replaying a level does not earn rewards from checkpoints the player previously completed. Levels 1, 2, and 3 of Monkey Meadow have slightly different rewards: Level 1 gives the player a Blitz Box for the second checkpoint instead of a Sticker Pack, and levels 2 and 3 do not reward a Sticker Pack for the second checkpoint.
Some challenge versions of levels swap the second and third checkpoints. Due to a bug stemming from the third checkpoint being assigned a later time interval than checkpoint 2, the game does not properly reward the player for completing these levels.
| Checkpoint | Time (seconds) | Rewards |
|---|---|---|
| 1 | 90 | 15 Gold |
| 2 | 150 | 25 Gold, Sticker Pack ×1 |
| 3 | 270 | 35 Gold |
| 4 | 360 | 75 Gold, 5 Bloonstones, 5 Energy, Blitz Box ×1 |
Encounters
[edit | edit source]Encounters are objects that appear on the map at random locations during a run, which the player can use to activate temporary power-ups. If the Hero is near an Encounter, a trail of blue flames periodically appears and guides the player to its location. The player activates an Encounter by standing near it to fill a gauge for a short time, and can only activate it once. Each Encounter has a different effect.
Currencies and resources
[edit | edit source]- Energy: Stamina that limits how many times the player can start a run before their energy needs to recharge.
- Gold: Spent to upgrade non-Hero Monkeys and purchase Sticker Packs.
- Bloonstones: Spent to banish, reroll, or pin upgrades; respec level-ups; revive after losing a run; double XP earned after winning a run; and purchase Blitz Boxes, Coins, and Energy.
- Blitz Boxes: Loot boxes that contain random consumable items and toys.
- Sticker Packs: Loot boxes that contain random stickers.
- Tokens: Consumable items the player can use in place of any action that costs Bloonstones, such as upgrade rerolls, level respecs, and revives.
- Toys: Collectible figures of Heroes that the player is required to collect to level them up.
Monkeys
[edit | edit source]-
Quincy (Hero)
-
Gwen (Hero)
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Boomerang Monkey (Primary)
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Tack Shooter Monkey (Primary)
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Sniper Monkey (Military)
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Wizard Monkey (Magic)
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Mortar Monkey (Military)
Although the player can unlock toys for Obyn Greenfoot, he is currently unobtainable.
Bloons
[edit | edit source]| Bloon type | Health | RBE | Layers | Speed | Weight | Children |
|---|---|---|---|---|---|---|
| 1 | 1 | 1 | 0.8 | 0 | — | |
| 10 | 11 | 2 | 0.896 | 0.2 | Red Bloon ×1 | |
| 11 | 22 | 3 | 1.152 | 0.2 | Blue Bloon ×1 | |
| 12 | 34 | 4 | 1.6 | 0.4 | Green Bloon ×1 | |
| 12 | 46 | 5 | 2.048 | 0.5 | Yellow Bloon ×1 | |
| 15 | 107 | 6 | 1.152 | 0.3 | Pink Bloon ×2 | |
| 15 | 107 | 6 | 1.28 | 0.4 | Pink Bloon ×2 | |
| 20 | 234 | 7 | 1.92 | 0.5 | Black Bloon ×1 White Bloon ×1 |
|
| 20 | 488 | 8 | 1.76 | 0.5 | Zebra Bloon ×2 |
Bloon Mods
[edit | edit source]| Bloon Mod | Effect |
|---|---|
| Has extra health. | |
| Starts regenerating lost health if it goes 2 seconds without taking damage. |
Boss Bloons
[edit | edit source]| Bloon type | Health | Speed | Budget cost to spawn |
|---|---|---|---|
| 2,500 (checkpoint 2) 5,000 (checkpoint 4) |
1.5 | 1680 (checkpoint 2) 1850 (checkpoint 4) |
|
| 1,500 (checkpoint 2) 3,000 (checkpoint 4) |
0 | 220 (checkpoint 2) 300 (checkpoint 4) |
|
| 1,750 (checkpoint 2) 2,750 (checkpoint 4) |
2 | 1300 (checkpoint 2) 1350 (checkpoint 4) |
|
| 700 (tutorial) 750 (checkpoint 2) 1,000 (checkpoint 4) |
2.75 (tutorial) 3.25 (normal) |
150 (checkpoint 2) 200 (checkpoint 4) |
|
| 2,000 (checkpoint 2) 2,500 (checkpoint 4) |
0.75 | 800 (checkpoint 2) 900 (checkpoint 4) |
|
| 1,100 (checkpoint 2) 1,600 (checkpoint 4) |
1.75 | 300 (checkpoint 2) 450 (checkpoint 4) |
Levels
[edit | edit source]| Area | Theme | № of levels |
|---|---|---|
| Monkey Meadow | Grasslands | 5 |
| Dusty Desert | Desert | 6 |
| Green Grasslands | Grasslands | 7 |
| White Wasteland | Snow | 8 |
| Scorching Sands | Desert | 7 |
| Snowy Plains | Snow | 6 |
| Verdant Fields | Grasslands | 6 |
| Bloon Dunes | Desert | 5 |
Mutators
[edit | edit source]| Mutator | Effect |
|---|---|
Monkey Teams |
Prevents the game from drawing certain Monkeys when leveling up. |
Bodyguards |
The hero only has one health and cannot gain bonus health, but taking damage causes the Hero to lose a Monkey instead of health. If the player has no Monkeys, taking damage causes a game over. Encounters that heal the player or grant invincibility do not appear. |
Iron Monkey |
The Hero only has one health and cannot gain bonus health. Encounters that heal the player or grant invincibility do not appear. |
No XP |
Only Encounters and Boss Bloons drop XP, and there is no free XP at the spawn area. Instant Level Up Encounters are more common and can appear outside of snow levels, while most Encounters that buff the player do not appear. |
Ghost Bloons |
Ghost Bloons start spawning during the first boss fight and pursue the player. They are invincible, only being destroyed by bosses spawning in, and projectiles travel straight through them. They cause an instant game over if they touch the Hero. |
Night Run |
Prevents the player from seeing anything on the map outside of a small area around their Hero. |
Relation to other games
[edit | edit source]Game references
[edit | edit source]- Some of the map names reference previous games:
- Monkey Meadow shares its name with a map from Bloons TD 6 and Bloons Card Storm.
- White Wasteland shares its name with an Arena from the multiplatform version of Bloons TD Battles and Bloons TD Battles 2.
- Bloon Dunes shares its name with a location from Bloons 2, the Flash version of Bloons Super Monkey 2, and the Flash version of Bloons Monkey City.
- Some of the background music tracks are arrangements of music from previous games:
- "Street Party" from BMC
- "Clásico" from BCS
- One of the obstacles that can appear on Monkey Meadow is a recreation of Hedge from BTD6.
- Many of the Encounters are references:
- Bloonsday Device has a similar function to its card in BCS.
- The dilapidated Bloonchipper seems to be a reference to its cameos in BTD6.
- Bloon Harvester resembles a Bloonchipper with Super Wide Funnel.
- Bloon Blowback resembles DJ Benjammin's boombox.
- Time Stop returns from BTD6.
- Attack Boost is an Alchemist's Berserker Brew, and Auto Crits is a Sharpening Stone.
Reused assets
[edit | edit source]- This game's main font is "Bloons TD", which first appeared in "The Story of Monkeys vs Bloons" and also appeared in Bloons Card Storm.
- Most of the Monkey portraits are from Bloons TD 6. The Wizard Monkey's portrait has glasses edited on, and the Mortar Monkey's portrait is entirely new.
- The Monkey models and the Mini MOAB's and BFB's models come from BCS.
- The Bloon sprites come from Bloons Pop!
- The level icons on the Monkeys and Heroes menus come from BTD6, including some icons that went unused in that game.
- This game reuses many sound effects:
- The sounds of collecting XP is the same as the sounds of collecting Blops from the mobile version of Bloons Supermonkey 2.
- The sound that plays when leveling up is the same as the sound of revealing a wish orb in Bloons Adventure Time TD.
- Hero voice lines come from BTD6 and BCS.
- Background props from maps in Bloons TD Battles 2 appear in the Monkey Meadow map theme.
Pre-release
[edit | edit source]
On 7 September 2025, Tim Haywood, the composer of music for most Bloons games, stated that he was going to release a new soundtrack for an unannounced Bloons game in 2025.[7] On 13 November 2025, Modern Times Group released a financial report that confirmed that Ninja Kiwi would release new games in Q1 and Q2 2026.[8] Since Ninja Kiwi was planning to release Zombie Assault: Resurgence in Q2 2026, it implied that the game was planned for Q1 2026 originally.
Ninja Kiwi themselves revealed Bloons Blitz on 19 November 2025, with a short teaser video showing gameplay of a Tack Shooter walking and fighting several Red Bloons and Blue Bloons, describing it as a "new way to pop Bloons".[3] They later revealed the game's name, logo, and premise on 21 November 2025 with a short video of the game's key art and a clip of one of the game's music tracks, a cover of "Street Party".[9] The date the official website launched is unknown, though the domain was registered on 11 November 2025.[10] Ninja Kiwi is releasing a series of YouTube Shorts teasers leading up to the game's release, demonstrating features like the controls, teams, and upgrades.
On 19 May 2026, Ninja Kiwi announced on their Discord server about the opening of r/bloonsblitz, the official subreddit for Bloons Blitz.
Teaser videos
[edit | edit source]Gallery
[edit | edit source]-
App icon
-
Quincy artwork
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Boomerang Monkey artwork
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Tack Shooter artwork
Store description
[edit | edit source]Footnotes
[edit | edit source]- ↑ The App Store page formerly listed 14 July 2026 as its expected release date.
References
[edit | edit source]- ↑ "What's Up At Ninja Kiwi - 22 May 2026". Reddit. Retrieved Fri, 22 May 2026.
- ↑ 2.0 2.1 "Bloons Blitz FAQ!". Reddit. Retrieved Mon, 18 May 2026.
- ↑ (Fri, 17 Apr 2026) "It was the road trip of a lifetime for Quincy, but how did it all begin!? 🚐🗺️ #bloonsblitz #bloons". YouTube.
- ↑ "When it's two days before Christmas, but there are still presents to buy and Bloons to pop... 🎯🎈". YouTube. Retrieved Thu, 1 Jan 2026.
- ↑ "Well spotted! Blitz is currently in "early access". This involves releasing an early version of the game in some regions so we can gather feedback to ensure the game is fun and functional for everyone. The version currently available in those regions has the core gameplay, but some features that are not quite ready are unavailable. We will continually update this version to address player feedback, add features, and fix issues. Over time, we will add more regions too (currently in the Philippines only)!
Join r/bloonsblitz to chat about it! :)" – "Comment from u/samninjakiwi". - ↑ "GAME SOUNDTRACKS Coming in 2025!
Fightland Official Soundtrack (Album)
Bloons TD6 : Frontier Legends (Single)
and...a secret BLOONS game soundtrack! (TBC)
and in 2026!
Zombie Assault : Resurgence (Album)
An epic Soundtrack, of all the music from the game, AND special edition bonus tracks including unused material, and additional mixes." – Tim Haywood (Sun, 7 Sep 2025). "Tim Haywood's Community | Tim Haywood". Bandcamp. Retrieved Sat, 22 Nov 2025. - ↑ "Modern Times MTG : Financial Report (3781148)". MarketScreener. Retrieved Fri, 21 Nov 2025.
- ↑ "Post by @ninjakiwigames.bsky.social — Bluesky". Bluesky. Retrieved Fri, 21 Nov 2025.
- ↑ ICANN lookup
External links
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