Map: Difference between revisions
Added paths section to maps |
Planterror (talk | contribs) Undo revision 130223 by ~2026-116 (talk) We have that page already, Map Editor. This is a general page for ALL Bloons TD games, most of them do not have a map editor. Tag: Undo |
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'''Maps''' (also called '''tracks''') are a core game mechanic in the {{series|Bloons TD}} and | {{For|the feature in [[Bloons Card Storm]]|Map (BCS)}}{{stub|lede is too short}}{{Cleanup|This could use some better sections. Stuffing everything into the overview makes it tedious to read.}} | ||
'''Maps''' (also called '''tracks''') are a core game mechanic in the {{series|Bloons TD}}. Maps are in-game locations where the majority of gameplay takes place. They determine possible placement locations for [[Tower|towers]] and direct the path(s) of [[Bloon|Bloons]]. Maps are typically visually distinct from one another. | |||
== | ==Overview== | ||
Maps in the {{series|Bloons TD}} come in different themes and layouts. The shape of the map can significantly affect which strategies are the most effective. | Maps in the {{series|Bloons TD}} come in different themes and layouts. The shape of the map can significantly affect which strategies are the most effective. There are numerous features maps which may have to impact gameplay. | ||
===Paths=== | ===Paths, entrances, and exits=== | ||
{{main|Path}}All maps have | {{main|Path}} | ||
All maps have one or more '''entrances''' where Bloons enter the map, and one or more '''exits''' where Bloons exit. Typically, the player loses [[Life|lives]] when Bloons reach an exit. Entrances and exits are connected by '''paths''' which determine how Bloons move between them. | |||
Maps with multiple entrances may have more than one entrance active at a time; in this case, Bloons alternately enter from each active entrance. On some maps, different entrances are active depending on the round. | |||
Paths may contain '''junctions''', which are points at which a single path splits into multiple or multiple paths join into one. Bloons entering a splitting junction typically alternate between the different paths from the junction. | |||
===Terrain=== | ===Terrain=== | ||
{{main|Terrain (map mechanic)}} | {{main|Terrain (map mechanic)}} | ||
Terrain determines where towers are allowed to be placed. Some towers can be placed on multiple types of | Terrain determines where towers are allowed to be placed. Some towers can be placed on multiple types of terrain. The most common types of terrain are: | ||
*Land — allows terrestrial towers | *Land — allows terrestrial towers | ||
*Track — the area under the path that only allows certain towers and placeable items | *Track — the area under the path that only allows certain towers and placeable items | ||
*Water — allows aquatic towers | *Water — allows aquatic towers | ||
*Lava | *Lava{{g|BATTD}} — Allows lavawalking towers and characters with lava placement trinkets. | ||
*Unplaceable — does not allow placement of any towers or items | |||
===Difficulty=== | ===Difficulty=== | ||
{{main|Map difficulty}} | {{main|Map difficulty}} | ||
Starting in [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']], maps are divided into different categories based on their difficulty according to the developers. Generally, harder maps have multiple paths, shorter paths, limited space for towers, obstacles, etc. Harder maps often give better rewards than easier ones. In ''BTD6'', harder maps also give more XP for [[level|player levels]], [[tower XP|towers]], and [[Hero]]es. | |||
===Line of sight=== | ===Line of sight=== | ||
{{main|Line of sight}} | {{main|Line of sight}} | ||
In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps | [[file:BTD6 Sniper LoS.png|thumb|Sniper Monkey's vision blocked by line of sight blockers in ''Bloons TD 6'']] | ||
In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps contain objects that obstruct towers' vision, such as walls and trees, preventing them from targeting Bloons behind them. These are often called '''obstacles''', '''walls''', or '''line of sight blockers'''. Certain global range towers such as the [[Sniper Monkey (BTD6)|Sniper Monkey]] and [[Advanced Intel (BTD6)|Advanced Intel]] may have their vision blocked. Some towers, however, are not affected by obstacles, such as the [[Alchemist (BTD6)|Alchemist]] and [[Monkey Ace (BTD6)|Monkey Ace]]. | |||
Each obstacle on a map, as well as all terrain, has a certain '''elevation''' or '''height'''. Towers affected by obstacles can only see past objects or terrain which have a lower elevation than itself. A tower's elevation depends on the elevation of the terrain it is placed on, and its own height. Therefore, in some cases the same object may block some towers' vision but not others. | |||
===Removables and gizmos=== | |||
{{main|Removable|Gizmo}} | |||
In ''BTD6'', ''BATTD'', and ''Battles 2'', some maps have objects called '''removables''' that allow the player to permanently alter a map's terrain by spending [[cash]]. Most removables open more placeable terrain and/or remove line of sight blockers, but some have other functions such as replacing water with land or land with water. | |||
Some maps have objects called '''gizmos''' which grant the player an option to alter gameplay in other ways than permanently changing terrain. These include summoning a spirit on [[Dark Dungeons]] and forcing Bloons to a longer path on [[Workshop (BTD6)|Workshop]]. | |||
=== | === Interactables === | ||
In ''BTD6'', ''Bloons Adventure Time TD'' and ''Bloons TD Battles 2'', some maps contain objects which can trigger events when interacted with. Most of these are purely visual, such as pigeons flying away on [[Another Brick]], the statue rotating on [[Hedge]] and the Monkeys that appear on [[Up On The Roof]]. Some interactables impact gameplay, such as the crusher on [[Scrapyard]] or the fountain on [[Candy Kingdom Streets]]. | |||
In ''BTD6'', '' | |||
== | === Borders === | ||
[[ | [[file:BTD6 Borders.png|thumb|Several maps with bronze, silver, gold, and black borders]] | ||
In ''[[Bloons TD 6]]'', achieving all medals up to a specific difficulty rewards the player with a cosmetic border around the map. | |||
*Bronze, for beating [[Easy]], [[Primary Only]], and [[Deflation (BTD6)|Deflation]] | |||
*Silver, for earning a Bronze border and beating [[Medium]], [[Military Only]], [[Reverse (BTD6)|Reverse]] and [[Apopalypse (BTD6)|Apopalypse]] | |||
*Gold, for earning a Silver border and beating [[Hard]], [[Magic Monkeys Only]], [[Double HP MOABs]], [[Half Cash]], [[Alternate Bloons Rounds]], [[Impoppable (BTD6)|Impoppable]], and [[CHIMPS]] | |||
*Black, for earning a Gold border and beating [[CHIMPS]] without exiting or using any Retry Last Rounds. | |||
== Update history (BTD6) == | |||
{{BTD6 change list by name|Map}} | |||
==Lists of maps== | ==Lists of maps== | ||
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*[[List of maps in BTD3|Maps in ''Bloons Tower Defense 3'']] | *[[List of maps in BTD3|Maps in ''Bloons Tower Defense 3'']] | ||
*[[List of maps in BTD4|Maps in ''Bloons TD 4'']] | *[[List of maps in BTD4|Maps in ''Bloons TD 4'']] | ||
*[[List of | *[[List of tracks in BTD5|Tracks in ''Bloons TD 5'']] | ||
*[[List of maps in Battles|Maps in ''Bloons TD Battles'']] | *[[List of maps in Battles|Maps in ''Bloons TD Battles'']] | ||
*[[List of | *[[List of tracks in BMC|Tracks in ''Bloons Monkey City'']] | ||
*[[List of maps in BTD6|Maps in ''Bloons TD 6'']] | *[[List of maps in BTD6|Maps in ''Bloons TD 6'']] | ||
*[[List of maps in BATTD|Maps in ''Bloons Adventure Time TD'']] | *[[List of maps in BATTD|Maps in ''Bloons Adventure Time TD'']] | ||
*[[Bloons TD Battles 2#Maps|Maps in ''Bloons TD Battles 2'']] | *[[Bloons TD Battles 2#Maps|Maps in ''Bloons TD Battles 2'']] | ||
[[Category:Maps|*]] | ==Navigation== | ||
{{BTD4iOS track nav}} | |||
{{BTD4A track nav}} | |||
{{BTD4C track nav}} | |||
{{BTD4F track nav}} | |||
{{BTD5M track nav}} | |||
{{BTD5C track nav}} | |||
{{BTD5F track nav}} | |||
{{BTD5D track nav}} | |||
{{BTD6 map nav}} | |||
{{BTDBF map nav}} | |||
{{BTDBM map nav}} | |||
{{BTDB2 map nav}} | |||
{{BATTD adventure nav}} | |||
[[Category:Maps|*]][[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]] | |||