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'''Infernal''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Infernal''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 15.0|version 15.0]]. It takes place on cliffs and floating rocks suspended above a volcanic pit. | ||
==Layout== | ==Layout== | ||
Infernal has two lanes that alternate in where Bloons spawn. Odd rounds spawn on the top, while even rounds spawn on the bottom. Both lanes are longer than any lane in any other Expert map, with the exception of [[Workshop (BTD6)|Workshop]]'s Bloons only lane with both Track Extension and Reverse Motor active. There are few spaces to put towers, and [[Banana Farm (BTD6)|Banana Farms]] can only be placed on the left and right islands. There are also two islands for water towers. | |||
==Strategy== | ==Strategy== | ||
{{ | Infernal, despite having little space to place towers, is generally regarded as the easiest Expert map, especially on [[CHIMPS]]. It is the longest Expert Map (assuming Reverse Motor and Track Extension on [[Workshop (BTD6)|Workshop]] are not used simultaneously), and Bloons only come from one entrance each round, allowing many towers to function well on this map. Towers that perform well on alternating lanes (this map's layout), such as [[Heli Pilot (BTD6)|Heli Pilots]], [[Sniper Monkey (BTD6)|Sniper Monkeys]], and [[Dartling Gunner (BTD6)|Dartling Gunners]] are recommended. | ||
===Recommended towers and upgrades=== | |||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[Permanent Brew (BTD6)|Perma-Brewed]] [[Sniper Monkey (BTD6)|Sniper Monkey]] army | |||
|[[File:BTD6 500-Alchemist.png|x50px]] [[File:BTD6 000-SniperMonkey.png|x50px]] | |||
|The long length of this map means that just a 0-5-2 [[Elite Sniper (BTD6) | Elite Sniper]] and a 0-2-5 [[Elite Defender (BTD6) | Elite Defender]] with a [[Jungle Drums (BTD6)|Jungle Drums]] and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] on the right island can save up extremely easily to Perma-Brew. Once Perma-Brew is obtained, spam 0-2-4 Snipers on the right island and 0-3-2 Snipers on the left, and use [[Support Chinook (BTD6)|Support Chinook]] to move Perma-Brew around if needed. This setup coasts through the late-game with ease. All heroes can work, but [[Geraldo (BTD6)|Geraldo]] and [[Corvus (BTD6)|Corvus]] are especially strong since they make the saveup even easier and both assist greatly in late game with their inventories. | |||
|- | |||
|[[Comanche Commander (BTD6)|Comanche Commander]] | |||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |||
|The single-lane alternating round format of Infernal greatly helps Comanche Commander, along with [[Heli Pilot (BTD6)|Heli Pilots]] in general. To fit Commander+[[Monkey Village (BTD6)|Monkey Village]]+[[Berserker Brew (BTD6)|Alchemist]], place the Village on the top of the island, then place the Heli Pilot as far up as possible, and there will be just enough space left for the Alchemist. Commander's shove provides some support, and it does solid damage when paired [[Glue Storm (BTD6)|Glue Storm]] (which also de-leads DDTs for Commander) and [[Geraldo (BTD6)|Geraldo]]'s [[Sharpening Stone]]. Compared to its competitor, [[Apache Prime (BTD6)|Apache Prime]], Commander's superior DDT damage, shoving capabilities, and cheaper price more than makes up for its weaker performance on dense rounds. | |||
|- | |||
|[[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] | |||
|[[File:BTD6 005-DartlingGunner.png|50x50px]] | |||
|BEZ wipes out the entire late-game with ease when paired with [[Stronger Stimulant (BTD6)|Stronger Stimulant]], [[Overclock (BTD6)|Overclock]], and [[MIB (BTD6)|MIB]], including dense rounds, DDTs, and the BAD. Its high price may seem intimidating, but [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] performs well mid-game and can save up to BEZ with little help. [[Corvus (BTD6)|Corvus]] is recommended, as he further eases the save-up and still retains solid power late-game. | |||
|} | |||
== Update history == | |||
{{BTD6 change list by name|Infernal}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
BTD6 Infernal easter.png|Easter theme | |||
BTD6 Infernal fireworks.png|Fireworks theme | |||
BTD6 Infernal halloween.png|Halloween theme | |||
BTD6 Infernal holiday.png|Holiday theme | |||
BTD6 Infernal island statue.png|Island statue | |||
</gallery> | |||
==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|48.1|section=y}} | ||
|ar | {{langlist | ||
|da | |key=Infernal | ||
|de | |ar =الجهنمية | ||
|es | |da =Djævelsk | ||
|es-la | |de =Teuflisch | ||
|fi | |es =Infernal | ||
|fr | |es-la=Infernal | ||
|it | |fi =Infernaalinen | ||
|ja | |fr =Infernal | ||
|ko | |it =Infernale | ||
|nl | |ja =地獄的 | ||
|no | |ko =불지옥 | ||
|pl | |nl =Infernaal | ||
|pt-br | |no =Infernalsk | ||
|ru | |pl =Piekielne | ||
|sv | |pt-br=Infernal | ||
|th | |ru =Инфернальная | ||
|tr | |sv =Infernalisk | ||
|zh-cn | |th =นรก | ||
|zh-tw | |tr =Şeytani | ||
|zh-cn=炼狱 | |||
|zh-tw=無間地獄 | |||
}} | }} | ||