Keep Rolling: Difference between revisions
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'''Keep Rolling''' is one of [[Juggernaut Max (BATTD)|Juggernaut Max]]'s [[upgrade]]s in ''[[Bloons Adventure Time TD]]''. It adds a second [[attack]] that fires a special juggernaut ball every 4.2 seconds. If it hits a Bloon, it does no [[damage]] but is replaced with a second [[projectile]] that spawns on the nearby Bloon path and travels on it in reverse, damaging Bloons it rolls over. The rolling juggernaut deals 10 [[Damage type|crushing-type]] [[damage]], +140 to [[MOAB-Class Bloon]]s, and can hit up to 100 Bloons. This attack is not | '''Keep Rolling''' is one of [[Juggernaut Max (BATTD)|Juggernaut Max]]'s [[upgrade]]s in ''[[Bloons Adventure Time TD]]''. It adds a second [[attack]] that fires a special juggernaut ball every 4.2 seconds (before [[attack speed]] buffs). If it hits a Bloon, it does no [[damage]] but is replaced with a second [[projectile]] that spawns on the nearby Bloon path and travels on it in reverse, damaging Bloons it rolls over. The rolling juggernaut deals 10 [[Damage type|crushing-type]] [[damage]], +140 to [[MOAB-Class Bloon]]s, and can hit up to 100 Bloons. This attack is not affected by any of Juggernaut Max's other upgrades. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BATTD cost list by upgrade|Keep Rolling}} | {{BATTD cost list by upgrade|Juggernaut Max|Keep Rolling}} | ||
==In other languages== | ==In other languages== | ||