Ocean Obyn (Battles 2): Difference between revisions
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{{for|Ocean Obyn in [[Bloons TD 6]]|Ocean Guardian (BTD6)|Ocean Obyn in general|Obyn Greenfoot#Ocean Obyn}} | {{for|Ocean Obyn in [[Bloons TD 6]]|Ocean Guardian (BTD6)|Ocean Obyn in general|Obyn Greenfoot#Ocean Obyn}} | ||
{{BTDB2 hero | {{BTDB2 hero info | ||
|id=OceanObyn | |id=OceanObyn | ||
|order=3 | |order=3 | ||
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'''Ocean Obyn''' is a [[Hero Alt]] of [[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Obyn Greenfoot|name=y}} to unlock. | '''Ocean Obyn''' is a [[Hero Alt]] of [[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]] in ''[[Bloons TD Battles 2]]''. He costs {{BTDB2 mm|2000|name=y}} and {{BTDB2 hp|40000|Obyn Greenfoot|name=y}} to unlock. | ||
Ocean Obyn [[attack]]s by summoning shark spirits that seek out Bloons and can pass through [[line of sight]] blockers. Each shark deals 2 [[damage]] and can hit up to 4 Bloons, but cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his shark spirits gain more [[pierce]], damage, and [[projectile speed]], and he gains access to [[tower buff]]s and objects he can place on the track to inhibit the Bloons. Unlike Obyn Greenfoot, he can be placed on both land and water, and all of his buffs affect | Ocean Obyn [[attack]]s by summoning shark spirits that seek out Bloons and can pass through [[line of sight]] blockers. Each shark deals 2 [[damage]] and can hit up to 4 Bloons, but cannot damage [[Purple Bloon (Battles 2)|Purple Bloon]]s and cannot detect [[Camo Bloon (Battles 2)|Camo Bloon]]s. As he levels up, his shark spirits gain more [[pierce]], damage, and [[projectile speed]], and he gains access to [[tower buff]]s and objects he can place on the track to inhibit the Bloons. Unlike Obyn Greenfoot, he can be placed on both land and water, and all of his buffs affect water-based monkeys (excluding towers on an [[Arctic Wind (Battles 2)|Arctic Wind]] platform), including [[Ice Monkey (Battles 2)|Ice Monkeys]] (even if they are placed on land). | ||
*Starting at level 2, Obyn buffs the pierce of all | *Starting at level 2, Obyn buffs the pierce of all water-based towers within his [[range]]. At later levels, he also increases their [[attack speed]] and [[discount]]s their tier 5 [[upgrade]]s. | ||
*Starting at level 4, Obyn places Ocean's Ward Totems on the track that occasionally knock back Bloons that enter their range. | *Starting at level 4, Obyn places Ocean's Ward Totems on the track that occasionally knock back Bloons that enter their range. At later levels, they occasionally stun MOAB-class Bloons. | ||
*His level 3 ability places coral on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage [[Lead Bloon (Battles 2)|Lead Bloon]]s until higher levels. They gain more pierce the longer they exist on the map. | *His level 3 ability places coral on the track that damages Bloons that touch it, including Camo Bloons, but cannot damage [[Lead Bloon (Battles 2)|Lead Bloon]]s until higher levels. They gain more pierce the longer they exist on the map. | ||
*His level 10 ability places two Krakens on the track that absorb all Bloons that touch them until they are full, then explode and drop bananas that can be collected to earn extra [[cash]]. | *His level 10 ability places two Krakens on the track that absorb all Bloons that touch them until they are full, then explode and drop bananas that can be collected to earn extra [[cash]]. | ||
==Differences from Obyn Greenfoot== | ==Differences from Obyn Greenfoot== | ||
{|class="wikitable" | |||
!Levels | |||
!Changes | |||
|- | |||
!1+ | |||
| | |||
*{{buff|Ocean Obyn can be placed on water}} | *{{buff|Ocean Obyn can be placed on water}} | ||
*{{buff| | |- | ||
*{{nerf| | !2+ | ||
*{{buff| | | | ||
*{{neutral| | *{{buff|Buff: applies to all [[Magic]] towers instead of just [[Druid (Battles 2)|Druid]]s}} | ||
*{{buff| | |- | ||
*{{nerf| | !3–6 | ||
*{{buff| | | | ||
*{{neutral| | *{{nerf|First ability: has less initial pierce|40|20}} | ||
*{{neutral| | *{{buff|First ability: gains more pierce over time}} | ||
*{{buff| | |- | ||
*{{buff| | !4+ | ||
*{{buff| | | | ||
*{{nerf| | *{{neutral|Totem: knocks Bloons back occasionally instead of slowing all Bloons within range}} | ||
*{{neutral| | |- | ||
*{{buff| | !4–14 | ||
*{{nerf| | | | ||
*{{buff| | *{{buff|Totem: has more range|28 units|32 units}} | ||
*{{neutral| | |- | ||
*{{buff| | !7–15 | ||
*{{neutral| | | | ||
*{{nerf|First ability: has less initial pierce|80|40}} | |||
*{{buff|First ability: gains more pierce over time and has a higher pierce limit}} | |||
|- | |||
!8–14 | |||
| | |||
*{{neutral|Totem: has increased knockback frequency instead of increased slowdown}} | |||
|- | |||
!10–19 | |||
| | |||
*{{neutral|Second ability: places two Krakens that each can hold up to 1,200 RBE, instead of one wall of trees that can hold up to 2,000 RBE}} | |||
|- | |||
!11+ | |||
| | |||
*{{buff|Buff: applies to all Magic towers instead of just Druids}} | |||
|- | |||
!13+ | |||
| | |||
*{{buff|Discount: applies to all Magic towers instead of just Druids}} | |||
|- | |||
!14–18 | |||
| | |||
*{{buff|Main attack: damage increased|7|9}} | |||
|- | |||
!15+ | |||
| | |||
*{{nerf|Totem: does not gain increased range}} | |||
*{{neutral|Totem: gets increased knockback frequency instead of increased slowdown}} | |||
*{{buff|Totem: also periodically stuns [[MOAB-Class Bloon]]s}} | |||
|- | |||
!16+ | |||
| | |||
*{{nerf|First ability: has less initial pierce|500|200}} | |||
*{{buff|First ability: gains more pierce over time and a higher pierce limit}} | |||
|- | |||
!18+ | |||
| | |||
*{{neutral|Buff: increases the [[attack speed]] of Magic towers instead of buffing [[Druid of Wrath (Battles 2)|Druids of Wrath]]}} | |||
|- | |||
!19+ | |||
| | |||
*{{buff|Main attack: damage increased|10|14}} | |||
|- | |||
!20 | |||
| | |||
*{{neutral|Second ability: places two Krakens that each can hold 4,000 RBE, instead of one wall of trees that can hold up to 8,000 RBE}} | |||
|} | |||
==Mechanics== | ==Mechanics== | ||
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===Buffs=== | ===Buffs=== | ||
Ocean Obyn provides buffs to [[ | Ocean Obyn provides buffs to all water-based [[tower]]s (excluding towers placed on [[Arctic Wind (Battles 2)|Arctic Wind]] platforms) within his [[range]]. Each buff is unlocked at a different level. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Icon | !Icon | ||
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===Living Coral=== | ===Living Coral=== | ||
[[File:BTDB2 ocean obyn living coral aa.png|50px|right]] | [[File:BTDB2 ocean obyn living coral aa.png|50px|right]] | ||
'''Living Coral''' is unlocked at level 3. It places coral at a selected point on the track within Ocean Obyn's range (defaulting to the point closest to him) that damages Bloons that touch it. It deals 1 [[Damage type|sharp-type]] damage per hit and starts with | '''Living Coral''' is unlocked at level 3. It places coral at a selected point on the track within Ocean Obyn's range (defaulting to the point closest to him) that damages Bloons that touch it. It deals 1 [[Damage type|sharp-type]] damage per hit and starts with 30 [[pierce]]. It gains 15 more pierce every 10 seconds, capped at 150, and lasts for 95 seconds. It has a 35-second cooldown and a 10-second initial cooldown. It gains the following benefits as Ocean Obyn levels up: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Level | !Level | ||
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|- | |- | ||
!7 | !7 | ||
|Base pierce increases to | |Base pierce increases to 60, growth rate increases to 30 per 10 seconds, and max pierce increases to 300. | ||
|- | |- | ||
!16 | !16 | ||
|Base pierce increases to | |Base pierce increases to 300, growth rate increases to 150 per 10 seconds, and max pierce increases to 1,200. Can now pop all Bloon types. | ||
|} | |} | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTDB2 last updated|4.9|section=y}} | |||
{{BTDB2 popular loadout list by hero|Ocean Obyn}} | {{BTDB2 popular loadout list by hero|Ocean Obyn}} | ||
Ocean Obyn | Ocean Obyn has great synergies with Magic Monkeys, particularly [[Ninja Monkey (Battles 2)|Ninjas]] and [[Super Monkey (Battles 2)|Supers]], when they're placed in range of him. His discounts at level 13+ assist late-game defense in normal gameplay by allowing Tier 5's to be afforded sooner. Provided Bloons don't regularly touch them, place Living Corals whenever available (unless it'll upgrade soon), near the end of the player's track wherever it survives longest until about round 13, when placing it away from Bloons saves its pierce for MOABs. Similarly, use Unleash the Krakens when at hand. Target him on Strong for layer skipping or First for stragglers. He is harder to use on maps where natural and sent Bloons move opposite to each other, such as [[Castle Ruins]], which limit his early-game defense, working better on maps lack it such as [[Star]]. Likewise, his Krakens are completely random, which prevent him being reliable sources of income or backline defense. | ||
==Update history== | ==Update history== | ||
{{BTDB2 change list by | {{BTDB2 change list by name|Ocean Obyn}} | ||
==Cosmetic items== | ==Cosmetic items== | ||