Enchanted Glade: Difference between revisions

foreign names and gallery
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{{BTD6 map info
{{BTD6 map info
|id=EnchantedGlade
|name=Enchanted Glade
|name=Enchanted Glade
|image=BTD6 MapSelectEnchantedGladeMapButton.png
|image=BTD6 MapSelectEnchantedGladeMapButton.png
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|path lengths=14.2,16.8
|path lengths=14.2,16.8
|path labels =Left,Right
|path labels =Left,Right
|junctions=0
|water=Yes
|water=Yes
}}
}}
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==Strategy==
==Strategy==
Enchanted Glade has abundant line-of-sight blockers that limit space, but its long lanes and central chokehold make it one of the easier Advanced maps. Its alternating lanes amongst tight space may seem difficult, but the ample bends below the central tree have sufficient space below them for short-range towers (e.g. [[Sauda (BTD6)|Sauda]]). Thus, strategies that succeed on this map use either the bottom-center space to utilize the chokehold right below the center or global-range towers to ignore the line-of-sight blockers and take advantage of the alternating lanes.
Enchanted Glade has abundant line-of-sight blockers that limit space, but its long lanes and central chokehold make it one of the easier Advanced maps. Its alternating lanes amongst tight space may seem difficult, but the ample bends below the central tree have sufficient space below them for short-range towers (e.g. [[Sauda (BTD6)|Sauda]]). Strategies that succeed on this map use either the bottom-center space, the area right below the center, or global-range towers to ignore the line-of-sight blockers and take advantage of the alternating lanes.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[Flying Fortress (BTD6)|Flying Fortress]]
|[[Flying Fortress (BTD6)|Flying Fortress]]
|[[File:BTD6 005-MonkeyAce.png|x50px]]
|[[File:BTD6 005-MonkeyAce.png|x50px]]
|Despite its high cost, when used with {{B|Rosalia|BTD6}}, Flying Fortress is easily affordable, even in [[CHIMPS]]. Druid of the Jungle saves up well to {{B|Neva-Miss Targeting|BTD6}}, which saves up well to {{B|Spectre|BTD6}} when given {{B|Berserker Brew|BTD6}} and a 2-2-0 {{B|Monkey Village|BTD6}}. Spectre is sufficient for comfortably defeating all rounds up to the mid-80s (when occasional use of Rosalia's abilities is recommended), and Flying Fortress can be purchased on Round 87-88, trivializing the rest of the game. {{B|Lots More Darts|BTD6}} is the recommended crosspath for it and all of its stepping stones.
|Despite its high cost, when used with {{BTD6|Rosalia}}, Flying Fortress is easily affordable, even in [[CHIMPS]]. Druid of the Jungle saves up well to {{BTD6|Neva-Miss Targeting}}, which saves up well to {{BTD6|Spectre}} when given {{BTD6|Berserker Brew}} and a 2-2-0 {{BTD6|Monkey Village}}. Spectre is sufficient for comfortably defeating all rounds up to the mid-80s (when occasional use of Rosalia's abilities is recommended), and Flying Fortress can be purchased on Round 87-88, trivializing the rest of the game. {{BTD6|Lots More Darts}} is the recommended crosspath for it and all of its stepping stones.
|-
|-
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|The shared exit allows Perma-Spike to tank leaks on all rounds, making it an integral part of nearly all strategies. Place it at the very top-middle spot right below chokepoint, target it to [[Smart]], and give it {{B|Stronger Stimulant|BTD6}} and {{B|Jungle Drums|BTD6}} so that it throws directly up to the exit and its spikes are not consumed by {{B|BFB|BTD6}}s that have not yet taken the loop.
|The shared exit allows Perma-Spike to tank leaks on all rounds, making it an integral part of nearly all strategies. Place it at the very top-middle spot right below chokepoint, target it to [[Smart]], and give it {{BTD6|Stronger Stimulant}} and {{BTD6|Jungle Drums}} so that it throws directly up to the exit and its spikes are not consumed by {{BTD6|BFB}}s that have not yet taken the loop.
|-
|-
|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6 050-MortarMonkey.png|x50px]]
|[[File:BTD6 050-MortarMonkey.png|x50px]]
|The alternating lanes and compact chokepoint below the center make Pop and Awe excel. Its high cost is mitigated by the strength of its Tier 4, {{B|Artillery Battery|BTD6}}, and once obtained, it breezes through the late-game when paired with {{B|Striker Jones|BTD6}} and given stun bonuses with {{B|Relentless Glue|BTD6}}. It pairs well with towers that mitigate its weak single-target damage, such as {{B|MOAB Eliminator|BTD6}}, which also benefits from Striker Jones. Target it at the first bend of the active lane at the start of each round, and set it to the central chokepoint once Bloons reach there.
|The alternating lanes and compact chokepoint below the center make Pop and Awe excel. Its high cost is mitigated by the strength of its Tier 4, {{BTD6|Artillery Battery}}, and once obtained, it breezes through the late-game when paired with {{BTD6|Striker Jones}} and given stun bonuses with {{BTD6|Relentless Glue}}. It pairs well with towers that mitigate its weak single-target damage, such as {{BTD6|MOAB Eliminator}}, which also benefits from Striker Jones. Target it at the first bend of the active lane at the start of each round, and set it to the central chokepoint once Bloons reach there.
|-
|-
|[[The Biggest One (BTD6)|The Biggest One]]
|[[The Biggest One (BTD6)|The Biggest One]]
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==Gallery==
==Gallery==
<gallery>
<gallery>
BTD6 Enchanted Glade easter.png|Easter theme
File:BTD6 Enchanted Glade easter.png|Easter theme
BTD6 Enchanted Glade island statue.png|Island statue
File:BTD6 Enchanted Glade fireworks.png|Fireworks theme
File:BTD6 Enchanted Glade halloween.png|Halloween theme
File:BTD6 Enchanted Glade Holiday.png|Holiday theme
File:BTD6 Enchanted Glade island statue.png|Island statue
</gallery>
</gallery>