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{{Lede image|BTD6 MapDiffUnlockIcon.png}}
{{For|the feature in [[Bloons Card Storm]]|Map (BCS)}}{{stub|lede is too short}}{{Cleanup|This could use some better sections. Stuffing everything into the overview makes it tedious to read.}}
{{For|the feature in [[Bloons Card Storm]]|Map (BCS)}}{{stub|lede is too short}}{{Cleanup|This could use some better sections. Stuffing everything into the overview makes it tedious to read.}}
'''Maps''' (also called '''tracks''') are a core game mechanic in the {{series|Bloons TD}}. Maps are in-game locations where the majority of gameplay takes place. They determine possible placement locations for [[Tower|towers]] and direct the path(s) of [[Bloon|Bloons]]. Maps are typically visually distinct from one another.  
'''Maps''' (also called '''tracks''') are a core game mechanic in the {{series|Bloons TD}}. Maps are in-game locations where the majority of gameplay takes place. They determine possible placement locations for [[Tower|towers]] and direct the path(s) of [[Bloon|Bloons]]. Maps are typically visually distinct from one another.  
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===Paths, entrances, and exits===
===Paths, entrances, and exits===
{{main|Path}}All maps have one or more '''entrances''' where Bloons enter the map, and one or more '''exits''' where Bloons exit. Typically, the player loses [[Life|lives]] when Bloons reach an exit. Entrances and exits are connected by '''paths''' which determine how Bloons move between them.
{{main|Path}}
All maps have one or more '''entrances''' where Bloons enter the map, and one or more '''exits''' where Bloons exit. Typically, the player loses [[Life|lives]] when Bloons reach an exit. Entrances and exits are connected by '''paths''' which determine how Bloons move between them.


Maps with multiple entrances may have more than one entrance active at a time; in this case, Bloons alternately enter from each active entrance.  On some maps, different entrances are active depending on the round.
Maps with multiple entrances may have more than one entrance active at a time; in this case, Bloons alternately enter from each active entrance.  On some maps, different entrances are active depending on the round.
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*Track — the area under the path that only allows certain towers and placeable items
*Track — the area under the path that only allows certain towers and placeable items
*Water — allows aquatic towers
*Water — allows aquatic towers
*Lava ([[Bloons Adventure Time TD|''Bloons Adventure Time TD'']]) — Allows lavawalking towers and characters with lava placement trinkets.
*Lava{{g|BATTD}} — Allows lavawalking towers and characters with lava placement trinkets.
*Unplaceable — does not allow placement of any towers or items
*Unplaceable — does not allow placement of any towers or items


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===Line of sight===
===Line of sight===
{{main|Line of sight}}
{{main|Line of sight}}
[[file:BTD6 Sniper LoS.png|thumb|Sniper Monkey's vision blocked by line of sight blockers in ''Bloons TD 6'']]
In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps contain objects that obstruct towers' vision, such as walls and trees, preventing them from targeting Bloons behind them. These are often called '''obstacles''', '''walls''', or '''line of sight blockers'''. Certain global range towers such as the [[Sniper Monkey (BTD6)|Sniper Monkey]] and [[Advanced Intel (BTD6)|Advanced Intel]] may have their vision blocked. Some towers, however, are not affected by obstacles, such as the [[Alchemist (BTD6)|Alchemist]] and [[Monkey Ace (BTD6)|Monkey Ace]].  
In ''BTD6'', ''BATTD'', and ''Battles 2'', many maps contain objects that obstruct towers' vision, such as walls and trees, preventing them from targeting Bloons behind them. These are often called '''obstacles''', '''walls''', or '''line of sight blockers'''. Certain global range towers such as the [[Sniper Monkey (BTD6)|Sniper Monkey]] and [[Advanced Intel (BTD6)|Advanced Intel]] may have their vision blocked. Some towers, however, are not affected by obstacles, such as the [[Alchemist (BTD6)|Alchemist]] and [[Monkey Ace (BTD6)|Monkey Ace]].  


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=== Interactables ===
=== Interactables ===
{{Incomplete|Do other games have these?}}
In ''BTD6'', ''Bloons Adventure Time TD'' and ''Bloons TD Battles 2'', some maps contain objects which can trigger events when interacted with. Most of these are purely visual, such as pigeons flying away on [[Another Brick]], the statue rotating on [[Hedge]] and the Monkeys that appear on [[Up On The Roof]]. Some interactables impact gameplay, such as the crusher on [[Scrapyard]] or the fountain on [[Candy Kingdom Streets]].
In ''BTD6'' and ''Battles 2'', some maps contain objects which can trigger events when interacted with. Most of these are purely visual, such as pigeons flying away on [[Another Brick]], the statue rotating on [[Hedge]] and the Monkeys that appear on [[Up On The Roof]]. Some interactables impact gameplay, such as the crusher on [[Scrapyard]] and the sword on [[Ravine]].
 
''Bloons Adventure Time TD'' also includes interactables, just like ''BTD6'', but less common across all their maps.


=== Borders ===
=== Borders ===
In [[Bloons TD 6]], achieving all medals up to a specific difficulty rewards the player with a cosmetic border around the map.  
[[file:BTD6 Borders.png|thumb|Several maps with bronze, silver, gold, and black borders]]
In ''[[Bloons TD 6]]'', achieving all medals up to a specific difficulty rewards the player with a cosmetic border around the map.  
*Bronze, for beating [[Easy]], [[Primary Only]], and [[Deflation (BTD6)|Deflation]]
*Bronze, for beating [[Easy]], [[Primary Only]], and [[Deflation (BTD6)|Deflation]]
*Silver, for earning a Bronze border and beating [[Medium]], [[Military Only]], [[Reverse (BTD6)|Reverse]] and [[Apopalypse (BTD6)|Apopalypse]]
*Silver, for earning a Bronze border and beating [[Medium]], [[Military Only]], [[Reverse (BTD6)|Reverse]] and [[Apopalypse (BTD6)|Apopalypse]]
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*[[List of maps in BTD3|Maps in ''Bloons Tower Defense 3'']]
*[[List of maps in BTD3|Maps in ''Bloons Tower Defense 3'']]
*[[List of maps in BTD4|Maps in ''Bloons TD 4'']]
*[[List of maps in BTD4|Maps in ''Bloons TD 4'']]
*[[List of maps in BTD5|Maps in ''Bloons TD 5'']]
*[[List of tracks in BTD5|Tracks in ''Bloons TD 5'']]
*[[List of maps in Battles|Maps in ''Bloons TD Battles'']]
*[[List of maps in Battles|Maps in ''Bloons TD Battles'']]
*[[List of maps in BMC|Maps in ''Bloons Monkey City'']]
*[[List of tracks in BMC|Tracks in ''Bloons Monkey City'']]
*[[List of maps in BTD6|Maps in ''Bloons TD 6'']]
*[[List of maps in BTD6|Maps in ''Bloons TD 6'']]
*[[List of maps in BATTD|Maps in ''Bloons Adventure Time TD'']]
*[[List of maps in BATTD|Maps in ''Bloons Adventure Time TD'']]
*[[Bloons TD Battles 2#Maps|Maps in ''Bloons TD Battles 2'']]
*[[Bloons TD Battles 2#Maps|Maps in ''Bloons TD Battles 2'']]


[[Category:Maps|*]]
==Navigation==
{{BTD4iOS track nav}}
{{BTD4A track nav}}
{{BTD4C track nav}}
{{BTD4F track nav}}
{{BTD5M track nav}}
{{BTD5C track nav}}
{{BTD5F track nav}}
{{BTD5D track nav}}
{{BTD6 map nav}}
{{BTDBF map nav}}
{{BTDBM map nav}}
{{BTDB2 map nav}}
{{BATTD adventure nav}}
[[Category:Maps|*]][[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]]