Overload (BTD6): Difference between revisions

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'''Overload''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''. It is an instant ability that causes the spirit to create a large explosion that deals high damage to all types of visible Bloons. The spirit and almost all spells (except [[Nourishment]], [[Soul Barrier]], and [[Recovery]]) are disabled until after 10 seconds.
'''Overload''' is one of [[Corvus (BTD6)|Corvus]]'s Spellbook spells in ''[[Bloons TD 6]]''. It is an instant ability that causes the spirit to create a large explosion, which deals high damage to any visible non-Purple Bloons and soaks through [[MOAB-Class Bloon]] layers. The spirit and all spells except [[Nourishment]], [[Soul Barrier]], and [[Recovery]] are disabled for 10 seconds after use.


Overload deals 700 blimp-penetrating damage with 200 pierce, over a wide blast radius.<!--70?--> At level 20, Overload's damage increases to 1400 and pierce to 500.
Overload initially deals 700 damage with 200 pierce, over a 55-unit radius. At level 20, its damage increases to 1,400 and pierce increases to 500.


==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
Overload is capable of dealing a lot of damage, especially during late-game to destroy weakened groups of blimps immediately. Set it to focus about the middle of where the blast should be, which maximizes pierce. [[Echo]] + [[Overload]], by activating Echo followed by Mana generation, is a particularly effective use of the Overload spell. Avoid having active duration-based spells before Overload, though with Echo + [[Trample]] then the positions for the Overload explosions can be timed at favorable locations. The lost spirit shouldn't be too problematic if there's a lack of MOABs, DDTs, and Super Ceramics to outpace the spirit's re-appearance.
{{BTD6 last updated|51.2|section=y}}
Overload is capable of dealing a lot of damage, especially during late-game to destroy weakened groups of blimps immediately. Set it to focus about the middle of where the blast should be, which maximizes pierce. [[Echo]] + Overload, by activating Echo followed by Mana generation, is a particularly effective use of the Overload spell. Avoid having active duration-based spells before Overload, though with Echo + [[Trample]] then the positions for the Overload explosions can be timed at favorable locations. The lost spirit shouldn't be too problematic if there's a lack of MOABs, DDTs, and Super Ceramics to outpace the spirit's re-appearance. While it remains great for a burst of damage on demand, [[Ancestral Might]] remains the best BAD damage out of Corvus' spells, and Overload should only be used to pop the insides.<!--that BAD layerskipping thing with corv overload no more, but it did previously...-->


==Update history==
==Update history==
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==Navigation==
==Navigation==
{{BTD6 hero nav}}
{{corvus nav}}