Sanctuary: Difference between revisions

i was debating whether this map deserves a video but its still an expert so whatever
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{{BTD6 map info
{{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|The Sanctuary}}{{BTD6 map info
|id=Sanctuary
|id=Sanctuary


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|coop division=0
|coop division=0
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'''Sanctuary''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v26.0|version 26.0]]. It takes place above an open space with vines and several platforms. The platforms move and/or rotate at the end of each [[round]].
'''Sanctuary''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 26.0|version 26.0]]. It takes place above an open space with vines and several platforms. The platforms move and/or rotate at the start of each [[round]].


==Layout==
==Layout==
Sanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being [[Geared]]. There is a statue at the top resembling {{BTD6|Psi}}, the hero released alongside Sanctuary in [[Bloons TD 6 v26.0|version 26.0]]. The platforms move in a cyclic pattern that places all of them in the same spots every 24 rounds. Unusually for an expert map, Sanctuary has no line-of-sight blockers, despite the Psi statue appearing to have a high elevation relative to the rest of the map.  
Sanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being [[Geared]]. There is a statue at the top resembling {{BTD6|Psi}}, the hero released alongside Sanctuary in [[Update history:Bloons TD 6/Version 26.0|version 26.0]]. The platforms move in a cyclic pattern that places all of them in the same spots every 24 rounds. Unusually for an expert map, Sanctuary has no line-of-sight blockers, despite the Psi statue appearing to have a high elevation relative to the rest of the map.
 
Due to a bug related to how the segmented paths are coded, birds from [[Beast Handler (BTD6)|Beast Handler]] may sometimes grab the Bloons forwards when playing on [[Reverse (BTD6)|Reverse]].


==Strategy==
==Strategy==
Sanctuary is exceedingly difficult during the early-game due to the moving platforms, requiring the precise placement of 3 [[Dart Monkey (BTD6)|Dart Monkey]]s or [[Quincy (BTD6)|Quincy]] to defeat the first few rounds in CHIMPS. The middle part of the track where the paths overlap, however, somewhat reduces this map's difficulty during the mid-game and late-game, with a variety of strategies being possible to defeat these parts.  
Sanctuary is fairly difficult during the early-game due to the moving platforms. The middle part of the track where the paths overlap, however, reduces this map's difficulty during the mid-game and late-game, allowing a variety of strategies to work. Sanctuary is considered to be much easier than the true experts, being around the same difficulty level of [[Workshop (BTD6)|Workshop]].


===Recommended towers and upgrades===
===Recommended towers and upgrades===
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|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[Perma-Spike (BTD6)|Perma-Spike]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|[[File:BTD6 005-SpikeFactory.png|x50px]]
|There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a [[Stronger Stimulant (BTD6)|Stronger Stimulant]] on far targeting. That way, the late game is usually made trivial.
|There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. Use ''Set Target'' and ensure it keeps targeting that location. That way, the late game is usually made trivial.
|-
|-
|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
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|[[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]]
|[[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]]
|[[File:BTD6 005-DartlingGunner.png|x50px]]
|[[File:BTD6 005-DartlingGunner.png|x50px]]
|The layout of this map makes BEZ very potent and able to easily solo the entire late-game in CHIMPS with proper support, including Alchemist buffs, [[Relentless Glue (BTD6)|Relentless Glue]], [[Monkey Intelligence Bureau (BTD6)|MIB]]/[[Glue Storm (BTD6)|Glue Storm]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], and [[Overclock (BTD6)|Overclock]]. [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is a solid Tier 4 upgrade that can do most of the work in saving up for BEZ.
|The layout of this map makes BEZ very potent and able to easily solo the entire late-game in CHIMPS with proper support, including Alchemist buffs, [[Relentless Glue (BTD6)|Relentless Glue]], [[Monkey Intelligence Bureau (BTD6)|MIB]]/[[Glue Storm (BTD6)|Glue Storm]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], and [[Overclock (BTD6)|Overclock]]. [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is a solid Tier 4 upgrade that can do most of the work in saving up for BEZ. Outside of Reverse, bottom platform is recommended, to shoot against the grain and avoids shots getting clogged.
|}
|}
===CHIMPS Starts===
===CHIMPS Starts===
{{#ev:youtube|xaKa-uwexN4|dimensions=320x240px}}
{{#ev:youtube|xaKa-uwexN4|dimensions=320x240px}}
== Update history ==
{{BTD6 change list by name|Sanctuary}}


==Gallery==
==Gallery==