Sanctuary: Difference between revisions
Pixelentropy (talk | contribs) i was debating whether this map deserves a video but its still an expert so whatever |
Pymonkibot (talk | contribs) m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version " |
||
| (6 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{BTD6 map info | {{About|the map in BTD6|the area in [[Frontier Legends]] inspired by this map|The Sanctuary}}{{BTD6 map info | ||
|id=Sanctuary | |id=Sanctuary | ||
| Line 22: | Line 22: | ||
|coop division=0 | |coop division=0 | ||
}} | }} | ||
'''Sanctuary''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Sanctuary''' is an [[Expert]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 26.0|version 26.0]]. It takes place above an open space with vines and several platforms. The platforms move and/or rotate at the start of each [[round]]. | ||
==Layout== | ==Layout== | ||
Sanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being [[Geared]]. There is a statue at the top resembling {{BTD6|Psi}}, the hero released alongside Sanctuary in [[Bloons TD 6 | Sanctuary has 2 entrances, which mostly merge together in the middle and split off into 4 exits. There are 6 moving platforms to place towers on, and the only other map to share this mechanic of having platforms that move towers being [[Geared]]. There is a statue at the top resembling {{BTD6|Psi}}, the hero released alongside Sanctuary in [[Update history:Bloons TD 6/Version 26.0|version 26.0]]. The platforms move in a cyclic pattern that places all of them in the same spots every 24 rounds. Unusually for an expert map, Sanctuary has no line-of-sight blockers, despite the Psi statue appearing to have a high elevation relative to the rest of the map. | ||
Due to a bug related to how the segmented paths are coded, birds from [[Beast Handler (BTD6)|Beast Handler]] may sometimes grab the Bloons forwards when playing on [[Reverse (BTD6)|Reverse]]. | |||
==Strategy== | ==Strategy== | ||
Sanctuary is | Sanctuary is fairly difficult during the early-game due to the moving platforms. The middle part of the track where the paths overlap, however, reduces this map's difficulty during the mid-game and late-game, allowing a variety of strategies to work. Sanctuary is considered to be much easier than the true experts, being around the same difficulty level of [[Workshop (BTD6)|Workshop]]. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
| Line 38: | Line 40: | ||
|[[Perma-Spike (BTD6)|Perma-Spike]] | |[[Perma-Spike (BTD6)|Perma-Spike]] | ||
|[[File:BTD6 005-SpikeFactory.png|x50px]] | |[[File:BTD6 005-SpikeFactory.png|x50px]] | ||
|There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a [[Stronger Stimulant (BTD6)|Stronger Stimulant]] | |There is a precise spot on the bottom-middle platform where Perma-Spike can be placed so that it shoots spikes toward a spot where it can tank all leaking Bloons when paired with a village and a [[Stronger Stimulant (BTD6)|Stronger Stimulant]]. Use ''Set Target'' and ensure it keeps targeting that location. That way, the late game is usually made trivial. | ||
|- | |- | ||
|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
| Line 46: | Line 48: | ||
|[[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] | |[[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] | ||
|[[File:BTD6 005-DartlingGunner.png|x50px]] | |[[File:BTD6 005-DartlingGunner.png|x50px]] | ||
|The layout of this map makes BEZ very potent and able to easily solo the entire late-game in CHIMPS with proper support, including Alchemist buffs, [[Relentless Glue (BTD6)|Relentless Glue]], [[Monkey Intelligence Bureau (BTD6)|MIB]]/[[Glue Storm (BTD6)|Glue Storm]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], and [[Overclock (BTD6)|Overclock]]. [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is a solid Tier 4 upgrade that can do most of the work in saving up for BEZ. | |The layout of this map makes BEZ very potent and able to easily solo the entire late-game in CHIMPS with proper support, including Alchemist buffs, [[Relentless Glue (BTD6)|Relentless Glue]], [[Monkey Intelligence Bureau (BTD6)|MIB]]/[[Glue Storm (BTD6)|Glue Storm]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], and [[Overclock (BTD6)|Overclock]]. [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] is a solid Tier 4 upgrade that can do most of the work in saving up for BEZ. Outside of Reverse, bottom platform is recommended, to shoot against the grain and avoids shots getting clogged. | ||
|} | |} | ||
===CHIMPS Starts=== | ===CHIMPS Starts=== | ||
{{#ev:youtube|xaKa-uwexN4|dimensions=320x240px}} | {{#ev:youtube|xaKa-uwexN4|dimensions=320x240px}} | ||
== Update history == | |||
{{BTD6 change list by name|Sanctuary}} | |||
==Gallery== | ==Gallery== | ||