DJ Benjammin' (Battles 2): Difference between revisions
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==Mechanics== | ==Mechanics== | ||
===Cash generation=== | ===Cash generation=== | ||
Benjamin generates [[cash]] at the end of each round, which increases for each [[tower]] placed within his [[range]] of | Benjamin generates [[cash]] at the end of each round, which increases for each [[tower]] placed within his [[range]] of 35 units, capped at 10 towers. This does not count [[sub-tower]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, or [[Tech Bot (Battles 2)|Tech Bot]]s. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Levels | !Levels | ||
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===Royalties=== | ===Royalties=== | ||
'''Royalties''' is unlocked at level 4. | '''Royalties''' is unlocked at level 4. He generates $1 for every naturally spawning [[Bloon]] (i.e. not from player sends) from the entrance. Starting at level 12, he generates $2 per Bloon instead of $1. | ||
===Side Hustle=== | ===Side Hustle=== | ||
[[file:BTDB2 buff icon djbenjammin.png|right|50px]] | [[file:BTDB2 buff icon djbenjammin.png|right|50px]] | ||
'''Side Hustle''' is unlocked at level 5. It applies a [[ | '''Side Hustle''' is unlocked at level 5. It applies a [[buff]] to all the player's towers that generate [[cash]], except [[Banana Farm (Battles 2)|Banana Farm]]s, [[Monkey Village (Battles 2)|Monkey Village]]s, [[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]s (despite [[Monkey Pirates (Battles 2)|Monkey Pirates]] and [[Pirate Lord (Battles 2)|Pirate Lord]] displaying the icon) or [[Alchemist (Battles 2)|Alchemist]]s that increases the amount of [[cash]] they generate by 6%. Starting at level 9, it increases cash generation by 9%. | ||
===Encore=== | ===Encore=== | ||
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===Earworm=== | ===Earworm=== | ||
'''Earworm''' is unlocked at level 7. {{#lst:Benjamin (Battles 2)|trojan}} | '''Earworm''' is unlocked at level 7. {{#lst:Benjamin (Battles 2)|trojan}} | ||
===Local tower buffs===<!--as in "he buffs them", not "they buff him"--> | |||
Starting from level 4, towers inside his range gain +1 pierce and +5 range. This increases to +2 pierce and +10 range starting from level 11. | |||
==Abilities== | ==Abilities== | ||
===Good Vibes=== | ===Good Vibes=== | ||
[[File:BTDB2 ben jammin goodvibes icon aa.png|50px|right]] | [[File:BTDB2 ben jammin goodvibes icon aa.png|50px|right]] | ||
'''Good Vibes''' is unlocked at level 3. For each [[tower]] within Benjamin's [[range]], it grants a [[ | '''Good Vibes''' is unlocked at level 3. For each [[tower]] within Benjamin's [[range]], it grants a [[buff]] to up to three towers of the same type as it, which increases their base [[damage]] by +2 for 6 seconds. When the buff expires, it applies a second effect to the affected towers that freezes their [[attack]] cooldowns and [[Activated Ability]] cooldowns, prevents their abilities from being activated, and stops [[Heli Pilot (Battles 2)|Heli Pilot]]s from moving for the next 2 seconds. It has a 45-second cooldown and an 11.25-second initial cooldown. | ||
This ability prioritizes the towers furthest in proximity from Benjamin that are of the same type as at least one tower within his range. For example, [[Dart Monkey (Battles 2)|Dart Monkey]]s can only be buffed if at least one Dart Monkey is within his range. This can select towers that are within Benjamin's range. It ignores all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s. | This ability prioritizes the towers furthest in proximity from Benjamin that are of the same type as at least one tower within his range. For example, [[Dart Monkey (Battles 2)|Dart Monkey]]s can only be buffed if at least one Dart Monkey is within his range. This can select towers that are within Benjamin's range. It ignores all [[Monkey Village (Battles 2)|Monkey Village]]s (including [[Primary Expertise (Battles 2)|Primary Expertise]]), [[Banana Farm (Battles 2)|Banana Farm]]s, [[Banana Farmer (Battles 2)|Banana Farmer]]s, [[Bloon Bot]]s, [[Tech Bot (Battles 2)|Tech Bot]]s, and [[sub-tower]]s. | ||
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==Levels== | ==Levels== | ||
{{BTDB2 last updated|4. | {{BTDB2 last updated|4.13|section=y}} | ||
{{BTDB2 hero levels | {{BTDB2 hero levels | ||
|level 1 =Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys. | |level 1 =Earns $50 every round, plus $10 for each monkey in range, up to 10 monkeys. | ||
|level 2 =Earns $75 every round, plus $15 for each monkey in range. | |level 2 =Earns $75 every round, plus $15 for each monkey in range. | ||
|level 3 =Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can | |level 3 =Good Vibes: For each different type of monkey in range, the 3 furthest away Monkeys of that type pop 2 extra layers per attack for 6 seconds. Affected Monkeys can't attack for 2 seconds after effect ends. | ||
|level 4 =Royalties - earns +$1 for every new natural bloon spawned. | |level 4 =Royalties - earns +$1 for every new natural bloon spawned. Nearby monkeys get increased range. | ||
|level 5 =Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by | |level 5 =Side Hustle - All cash generated by monkeys except for Banana Farm and Monkey Village is increased by 3%. DJ Ben earns $125 per round, plus $25 for each monkey in range. | ||
|level 6 =Encore - Other activated ability cooldowns are reduced by 5%. | |level 6 =Encore - Other activated ability cooldowns are reduced by 5%. | ||
|level 7 =Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed. | |level 7 =Earworm - Every few seconds sends a distracting catchy tune to random bloon. Affected bloon spawns no children when destroyed. | ||
|level 8 =Earns $200 every round, plus $40 for each monkey in range. | |level 8 =Earns $200 every round, plus $40 for each monkey in range. | ||
|level 9 =Side Hustle increased to | |level 9 =Side Hustle increased to 6% | ||
|level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs. | |level 10=Beatdown: Instantly downgrades the 12 strongest bloons on screen, including up to 4 BFBs. | ||
|level 11=Earns $400 every round, plus $80 for each monkey in range. | |level 11=Earns $400 every round, plus $80 for each monkey in range. Nearby monkeys get increased pierce and range. | ||
|level 12=Royalties increased to $2 per bloon. | |level 12=Royalties increased to $2 per bloon. | ||
|level 13=Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds. | |level 13=Monkeys affected by Good Vibes pop 3 extra layers for 8 seconds. | ||
|level 14=Encore reduces the activated ability cooldowns of other monkeys by | |level 14=Encore reduces the activated ability cooldowns of other monkeys by 10%. | ||
|level 15=Earns $1000 every round, plus $200 for each monkey in range. | |level 15=Earns $1000 every round, plus $200 for each monkey in range. | ||
|level 16=Earworm is sent more often. | |level 16=Earworm is sent more often. | ||
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTDB2 last updated|4. | {{outdated|Possibly not super strong since nerfs?}} | ||
{{BTDB2 last updated|4.11|section=y}} | |||
{{BTDB2 popular loadout list by hero|DJ Benjammin'}} | {{BTDB2 popular loadout list by hero|DJ Benjammin'}} | ||
DJ Benjammin is | DJ Benjammin is one of the best Heroes for both income and buffing towers with low damage and pierce but high attack speed, especially [[Dartling Gunner (Battles 2)|Dartling Gunner]]. His main appeal is his scaling cash gain for towers in his range, his passive pierce bonuses, and ridiculous early-game damage buffs with Good Vibes. His Beatdown is helpful to break apart BFB children from ZOMGs during the early 20's. | ||
Despite his lack of attacks and initially weaker cash generation than normal Benjamin, his maxed cash gain is better than him in early levels. His weak initial income means placement should be delayed to a slightly later round when defense is no longer a concern. DJ Ben is usually paired with the Dartling Gunner, {{BTDB2|Engineer Monkey}}, or {{BTDB2|Dart Monkey}} to carry the early game. {{BTDB2|Glue Gunner}} is the cheapest base tower, but it's still too expensive to be a serious income booster early on. | |||
His passive buffs to alt income, including directly increasing the cash generation and reducing ability cooldowns, can prove handy for more greedy eco strategies, with {{BTDB2|Sniper Monkey}}s as the best synergy for their small footprint to improve spammable use. DJ Ben also pairs well with the Engineer Monkey, providing more money from Bloon Trap income. Despite not affecting Farm or Village, having either<!--should only be mutually exclusive but... that's superfluous--> is vital with DJ Ben, improving survival in the mid-game and late-game. | |||
DJ Ben is | Unlike normal Benjamin, place DJ Ben in an open region where a lot of towers can be placed in range. This is important for his own bonus income, extending Good Vibes coverage per tower in range, and his level 4+ range buff and 11+ pierce buff. Note that Good Vibes targets the furthest towers of the same type, but this is usually not a problem. | ||
==Update history== | ==Update history== | ||
{{research|Find all description changes starting from version 4.6 (was last updated 4.5 before version 4.13 re-updated the section)}} | |||
{{BTDB2 change list by name|DJ Benjammin'}} | {{BTDB2 change list by name|DJ Benjammin'}} | ||
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{{main gallery|Benjamin|DJ Benjammin' images}} | {{main gallery|Benjamin|DJ Benjammin' images}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|Some more screenshots in PNG and GIF form: | ||
*Good Vibes active visuals, the debuff (with icons), the damage bonus shown with thing like Dartling against Black Bloons or similar to demo the layerskip. Also show comparison with no towers in his range. | |||
*How Do You Like Me as a GIF on BFBs with 10 active and have 10 MOABs too (try Round 27 with Tight BFBs and Tight MOABs) | |||
*Level 20 How Do You Like Me GIF on ZOMGs and DDTs (try Round 30 ZOMGs and DDTs) | |||
*Earworm triggered and the mutator}} | |||
<gallery> | <gallery> | ||
BTDB2 DJ Ben 6 Stacks Rally EoR Bonus.png|DJ Benjammin' with 6 Monkeys in range | BTDB2 DJ Ben 6 Stacks Rally EoR Bonus.png|DJ Benjammin' with 6 Monkeys in range, with his buff icon shown | ||
BTDB2 DJ Ben 10 Stacks.png|All 10 end-of-round stacks on DJ Benjammin' | |||
BTDB2 10 Benjammin Bonus Lvl1.png|Making $150 at Level 1 from 10 end-of-round stacks | |||
BTDB2 DJ Level 5 and Merchantman.png|Level 5 DJ Ben with Merchantman in range, buffing it and giving him a bonus end-of-round stack | |||
</gallery> | </gallery> | ||
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==Navigation== | ==Navigation== | ||
{{BTDB2 tower nav}} | {{BTDB2 tower nav}} | ||