Arcane Master: Difference between revisions
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{{research|Can the Arcane Master's secondary attacks damage Dreadbloon?}} | {{research|Can the Arcane Master's secondary attacks damage Dreadbloon?}} | ||
'''Arcane Master''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]''. When it attacks, it fires two additional projectiles at up to two random [[Bloon (BCS)|Bloon]]s on the opponent's side. Additionally, when this Monkey reloads and if the player's hand is not full, it creates a [[Yellow Bloon (BCS)|Yellow Bloon]] card with only one charge in the player's hand. The created Bloon is added before the start of turn card draw. | |||
The secondary projectiles are considered "attacks" and thus can have their Attack Power be modified by effects like [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up or [[Weakening Gas Bloon]]s, though if given Armor Piercing by an [[Acidic Mix Alchemist]], only the main projectile can remove Armor. Multiple projectiles cannot target the same Bloon, and if there are | The secondary projectiles are considered "attacks" and thus can have their Attack Power be modified by effects like [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up or [[Weakening Gas Bloon]]s, though if given Armor Piercing by an [[Acidic Mix Alchemist]], only the main projectile can remove Armor. Multiple projectiles cannot target the same Bloon, and if there are fewer than three Bloons on the opponent's side, it will only fire as many projectiles as there are Bloons it can target. While the main attack can target [[Boss Bloon]]s as normal, the additional projectiles cannot. | ||
The card artwork depicts the Arcane Master standing in a dark cavern cobbled with purple-blue hexagonal tiles. The staff's orb illuminates the vicinity as the Arcane Master begins to cast a spell. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.0|section=y}} | ||
*Like [[Triple Shot (BCS)|Triple Shot]], Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer | *Like [[Triple Shot (BCS)|Triple Shot]] and [[Frag Bomb Shooter]], Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer Bloons on the opponent's side, you must account for randomness. Target the Bloon that you want to guarantee gets hit. | ||
**If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon | **If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon coming soon. | ||
*Because all its projectiles benefit from | *Because all its projectiles benefit from ATK buffs, it synergizes well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up, Zee Jay’s [[Zee Jay (BCS)|Rad Enhancements]], [[Stylish Finish]], and other damage buffers. | ||
*The extra [[Yellow Bloon (BCS)|Yellow Bloon]] upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero. | |||
*The extra Yellow Bloon upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero. | |||
**Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow. | **Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow. | ||
**The Yellow can be used to clog your hand to prevent decking out. | |||
**The Yellow can be used by [[Zee Jay (BCS)|Zee Jay]] to generate a Rad Token without using up a deckslot for it. | |||
**Avoid bringing this card with [[The Eternal]], as The Eternal can provide an alternative, much stronger infinite Bloon supply to keep pressure up. | **Avoid bringing this card with [[The Eternal]], as The Eternal can provide an alternative, much stronger infinite Bloon supply to keep pressure up. | ||