Extra-Super Monkey: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*Extra-Super Monkey is a strong one-reload Monkey that is better than the [[Wizard Monkey (BCS)|Wizard Monkey]] in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons. | *Extra-Super Monkey is a strong one-reload Monkey that is better than the [[Wizard Monkey (BCS)|Wizard Monkey]] in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons. | ||
**With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as [[Super Monkey (BCS)|Super Monkey]]. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A [[Sun Temple (BCS)|Sun Temple]], [[The Big One (BCS)|The Big One]], and infinitely scaled [[Wizard Monkey (BCS)|Wizard Monkey]]s are the only 1 reload monkeys that deal more DPT, and [[Total Transformation Monkey|Total Transformation]] ties. | **With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as [[Super Monkey (BCS)|Super Monkey]]. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A [[Sun Temple (BCS)|Sun Temple]], [[The Big One (BCS)|The Big One]], and infinitely scaled [[Wizard Monkey (BCS)|Wizard Monkey]]s are the only 1 reload monkeys that deal more DPT, and [[Total Transformation Monkey|Total Transformation]] ties. | ||
**Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK. | **Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK. | ||
*Against [[Dreadbloon (BCS)|Dreadbloon]], its high attack when given enough investment can be a decent way to deal damage to the Boss, especially when given Temporary Ammo from cards such as [[Berserker Brew (BCS)|Berserker Brew]] or Striker Jones's Ammo Stores passive. | *Against [[Dreadbloon (BCS)|Dreadbloon]], its high attack when given enough investment can be a decent way to deal damage to the Boss, especially when given Temporary Ammo from cards such as [[Berserker Brew (BCS)|Berserker Brew]] or Striker Jones's Ammo Stores passive. Be wary of high cost Monkey removal however, as Extra Super Monkey counts as the Gold cost it was played at. | ||
*Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in [[Striker Jones (BCS)|Striker Jones]] decks to get use out of Ammo Stores, or using [[Try this!|Try This!]] In other decks. | *Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in [[Striker Jones (BCS)|Striker Jones]] decks to get use out of Ammo Stores, or using [[Try this!|Try This!]] In other decks. | ||
*Notably, despite not being a Military, this Monkey has great synergy with [[Striker Jones (BCS)|Striker Jones]] in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores. | *Notably, despite not being a Military, this Monkey has great synergy with [[Striker Jones (BCS)|Striker Jones]] in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores. | ||
* | *[[Favored Trade]] can be used on a 20 Gold Extra Super Monkey to gain the maximum possible payback of 10 Gold. This can be used in OTK decks to get the same amount of Gold as [[Quincy Action Figure]] without needing to spend Gold on placing and replacing it. | ||
==Update history== | ==Update history== | ||