Enchanted Glade: Difference between revisions
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Qwertyxp2000 (talk | contribs) Unescaped's guide on Enchanted Glade, not sure about Sauda + Superglue but that looks promising of a strategy, I just think bottom T3+ Ace is the "best choice" for being the most undisadvantaged. Also contemplating Flagship. Need more |
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==Strategy== | |||
Enchanted Glade is relatively long but has quite a large amount of obstacles that block central space and limit space for large-footprint towers. Its alternating lanes amongst tight space may seem difficult, but there's ample bends below the central tree that remain suitable for short-ranged attacks (e.g. [[Sauda (BTD6)|Sauda]]). | |||
===Recommended towers and upgrades=== | |||
{|class="wikitable center-col-1 center-col-2" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]], [[Spectre (BTD6)|Spectre]] | |||
|[[File:BTD6 003-MonkeyAce.png|x50px]][[File:BTD6 004-MonkeyAce.png|x50px]] | |||
|Due to the alternating lanes of this map and being able to fly above the obstacles, T3+ bottom Aces are the simplest yet one of the least disadvantaged. With Alch-buff, Neva-Miss is a hassle-free saveup for the mid-game, allowing investment into more effective T5's later on. Spectre's mid-game carry is also simple, complementing another T5 with cleanup for the late-game as well. | |||
|} | |||
==Navigation== | ==Navigation== | ||
{{BTD6 map nav}} | {{BTD6 map nav}} | ||
Revision as of 11:34, 5 February 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Enchanted Glade
| Difficulty | Advanced | ||
|---|---|---|---|
| Music | Winter Nights Chilled | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 47.0 | ||
| Entrances | — | Exits | — |
| Junctions | — | Water? | Yes |
Enchanted Glade is an Advanced map in Bloons TD 6, introduced in version 47.0.
Layout
| This section is empty. You can help out by adding to it. |
Strategy
Enchanted Glade is relatively long but has quite a large amount of obstacles that block central space and limit space for large-footprint towers. Its alternating lanes amongst tight space may seem difficult, but there's ample bends below the central tree that remain suitable for short-ranged attacks (e.g. Sauda).
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| Neva-Miss Targeting, Spectre | Due to the alternating lanes of this map and being able to fly above the obstacles, T3+ bottom Aces are the simplest yet one of the least disadvantaged. With Alch-buff, Neva-Miss is a hassle-free saveup for the mid-game, allowing investment into more effective T5's later on. Spectre's mid-game carry is also simple, complementing another T5 with cleanup for the late-game as well. |