Sandbox (BTD6): Difference between revisions
m →Test Bloon: Grammar fixes |
end of round effects now happen in sandbox |
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* Players may manually set the amount of [[cash]] and [[lives]] they have at any time, anywhere between 0-9,999,999 of each. Players begin with $9,999,999 ($10,000,199 with {{BTD6 mk|More Cash}}) and 999,999 lives. | * Players may manually set the amount of [[cash]] and [[lives]] they have at any time, anywhere between 0-9,999,999 of each. Players begin with $9,999,999 ($10,000,199 with {{BTD6 mk|More Cash}}) and 999,999 lives. | ||
* Players may manually send out specific types of [[Bloon|Bloons]] or specific [[List of rounds in BTD6|rounds]]; rounds do not progress as normal. | * Players may manually send out specific types of [[Bloon|Bloons]] or specific [[List of rounds in BTD6|rounds]]; rounds do not progress as normal. | ||
** End-of-round effects such as [[Merchantman (BTD6)|Merchantmen]]'s cash generation | ** End-of-round effects such as [[Merchantman (BTD6)|Merchantmen]]'s cash generation happen upon popping all Bloons of the round or clearing them by pressing the button on the Send Bloons menu. | ||
* There are no victory or defeat screens. If the number of lives reaches 0, towers stop attacking but the game otherwise proceeds as normal. | * There are no victory or defeat screens. If the number of lives reaches 0, towers stop attacking but the game otherwise proceeds as normal. | ||
** There is no Sandbox medal. | ** There is no Sandbox medal. | ||