Captain Churchill (Battles 2): Difference between revisions
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===Armor Piercing Shells=== | ===Armor Piercing Shells=== | ||
[[File:BTDB2 captain churchill armor piercing shells aa.png|50px|right]] | [[File:BTDB2 captain churchill armor piercing shells aa.png|50px|right]] | ||
'''Armor Piercing Shells''' | '''Armor Piercing Shells''' unlocks at level 3. It temporarily increases the pierce of Churchill's shells by 4 (allowing them to create up to 4 more explosions), increases the damage the explosions deal to [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]s and [[MOAB-Class Bloon]]s by 3, and changes the explosion's damage type to unstoppable (allowing them to pop any Bloon type). It lasts for 9 seconds at level 3 and increases by 0.5 seconds each time Churchill levels up after unlocking it (up to 15.5 seconds at level 20). It has a 35-second cooldown and no initial cooldown. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |+Levels | ||
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!Effect | !Effect | ||
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! | !13 | ||
|Now buffs base damage by 1 and damage to Ceramic Bloons and MOAB-Class Bloons by 7. | |Now buffs base damage by 1 and damage to Ceramic Bloons and MOAB-Class Bloons by 7. | ||
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===MOAB Barrage=== | ===MOAB Barrage=== | ||
[[File:BTDB2 captain churchill moab barrage aa.png|MOAB Barrage icon|50px|right]] | [[File:BTDB2 captain churchill moab barrage aa.png|MOAB Barrage icon|50px|right]] | ||
'''MOAB Barrage''' | '''MOAB Barrage''' unlocks at level 10. It targets up to 10 of the strongest [[MOAB-Class Bloon]]s on the map from anywhere and rapidly drops shells onto each target over a short time. Despite its appearance, the ability actually inflicts a [[damage over time]] effect on each target that deals 250 [[damage type|unstoppable-type]] damage every 0.5 seconds for 8 seconds or until the target's outer layer is popped. Each "tick" of damage displays a shell falling onto the target, which is purely visual. It has a 60-second cooldown and no initial cooldown. | ||
At level 20, its damage per hit increases to 800, its cooldown reduces to 30 seconds, and it gains a new property where it increases the base damage of the main gun's explosions by 3 for 8 seconds. | At level 20, its damage per hit increases to 800, its cooldown reduces to 30 seconds, and it gains a new property where it increases the base damage of the main gun's explosions by 3 for 8 seconds. | ||