Highwayman Jericho (Battles 2): Difference between revisions

m Stand and Deliver: as it turns out I don't know what the tiebreaker actually is
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==Abilities==
==Abilities==
===Stand and Deliver===
===Stand and Deliver===
{{research|How much money does Jericho steal if he cannot sell a tower to make the difference? What is the tiebreaker when multiple towers of the same cost can be sold?}}
{{research|How much money does Jericho steal if he cannot sell a tower to make the difference? Is the tiebreaker system actually random?}}
[[File:BTDB2 highwayman jericho stand and deliver.png|50px|right]]
[[File:BTDB2 highwayman jericho stand and deliver.png|50px|right]]
'''Stand and Deliver''' is unlocked at level 3. It steals $200 from the opponent and gives it to the player. If the opponent has less than the required amount when the ability is activated, it attempts to forcibly [[sell]] one non-[[Hero]] tower on the opponent's side, returning 100% of its cash value to the opponent instead of the usual 70%, before stealing their [[cash]]. Priority for tower sells are as follows:
'''Stand and Deliver''' is unlocked at level 3. It steals $200 from the opponent and gives it to the player. If the opponent has less than the required amount when the ability is activated, it attempts to forcibly [[sell]] one non-[[Hero]] tower on the opponent's side, returning 100% of its cash value to the opponent instead of the usual 70%, before stealing their [[cash]]. It normally picks the lowest cost tower that makes up the difference, but if there are no towers that make up the difference, the highest cost tower is chosen instead. If multiple towers have the same cost, the game seemingly picks one target at random. If no eligible towers are on-screen, no tower is sold.
#The lowest cost tower that makes up the difference is sold.
#If there are no towers that make up the difference, the highest cost tower among them is sold.
#If there are more than one targets with identical costs, the game picks one target.
#If no eligible towers are on screen, no force sell occurs.


It has a 100-second cooldown and a 35-second initial cooldown. Jericho stops using his pistol attack for 0.8 seconds after activating the ability.
It has a 100-second cooldown and a 35-second initial cooldown. Jericho stops using his pistol attack for 0.8 seconds after activating the ability.


Towers sacrificed by [[Adora (Battles 2)|Adora]] can still be force-sold, causing the sacrifice to get interrupted.
Towers being sacrificed by [[Adora (Battles 2)|Adora]] can still be force-sold, causing the sacrifice to get interrupted.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels