User:Drgoku282/Legends: Difference between revisions
saving progress |
Qwertyxp2000 (talk | contribs) →Bloons TD 6: rudimentary but yknow i wanna mention more |
||
| Line 243: | Line 243: | ||
The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. The phoenix from [[Magus Perfectus]] always targets ''First''. | The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. The phoenix from [[Magus Perfectus]] always targets ''First''. | ||
The spawn point of Zombie Bloons from [[Necromancer: Unpopped Army|Necromancer]] or [[Prince of Darkness (BTD6)|Prince of Darkness]] can be set to a specific point of the track selected by the player, if not set, it defaults to roughly | The spawn point of Zombie Bloons from [[Necromancer: Unpopped Army|Necromancer]] or [[Prince of Darkness (BTD6)|Prince of Darkness]] can be set to a specific point of the track selected by the player, if not set, it defaults to roughly the point of the track in range closest to the exit. | ||
|- | |- | ||
|[[Super Monkey (BTD6)|Super Monkey]] | |[[Super Monkey (BTD6)|Super Monkey]] | ||
| Line 250: | Line 250: | ||
[[Robo Monkey (BTD6)|Robo Monkey]], [[Tech Terror (BTD6)|Tech Terror]] and [[The Anti-Bloon (BTD6)|The Anti-Bloon]] gain an independent targeting option for the second gun, but they cannot be both set to the same option at the same time. | [[Robo Monkey (BTD6)|Robo Monkey]], [[Tech Terror (BTD6)|Tech Terror]] and [[The Anti-Bloon (BTD6)|The Anti-Bloon]] gain an independent targeting option for the second gun, but they cannot be both set to the same option at the same time. | ||
For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned. | For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower, and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned. | ||
|- | |- | ||
|[[Ninja Monkey (BTD6)|Ninja Monkey]] | |[[Ninja Monkey (BTD6)|Ninja Monkey]] | ||
|Standard targeting options. It can target Camo Bloons and have Camo prioritzation by default. | |Standard targeting options. It can target Camo Bloons and have Camo prioritzation by default. | ||
The bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the later two. | The sticky bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the later two. | ||
|- | |- | ||
|[[Alchemist (BTD6)|Alchemist]] | |[[Alchemist (BTD6)|Alchemist]] | ||
|Standard targeting options, ignores line-of-sight blockers. | |Standard targeting options, ignores line-of-sight blockers. | ||
[[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime). | [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime). | ||
[[Total Transformation (BTD6)|Total Transformation]] affects the closets | [[Total Transformation (BTD6)|Total Transformation]] affects the closets eligible monkeys. | ||
|- | |- | ||
|[[Mermonkey (BTD6)|Mermonkey]] | |[[Mermonkey (BTD6)|Mermonkey]] | ||
| Line 275: | Line 275: | ||
|No targeting options, as it cannot attack. | |No targeting options, as it cannot attack. | ||
Bananas and crates are dropped at random positions up to 40 units from the Farm (but outside its footprint) and are collected if the cursor is 50 units or closer from the banana / crate. The collecting radius is increased 50% with the [[EZ Collect]] upgrade. | Bananas and crates are dropped at random positions up to 40 units from the Farm (but outside its footprint) and are collected if the cursor is 50 units or closer from the banana / crate. The collecting radius is increased 50% with the [[EZ Collect]] upgrade. | ||
Instead of bananas, Monkey Banks have buttons that can be interacted to withdraw balance of Bank(s), and IMF Loan with {{BTD6 mk|Bank Deposits}} can deposit cash with the ''Deposit'' button. | |||
|- | |- | ||
|[[Spike Factory (BTD6)|Spike Factory]] | |[[Spike Factory (BTD6)|Spike Factory]] | ||
| Line 282: | Line 284: | ||
*''Smart'': Places the spikes as close to the exit(s) of active lanes. | *''Smart'': Places the spikes as close to the exit(s) of active lanes. | ||
*''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon. | *''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon. | ||
*''Set Target'': Places the spikes at a specific point within its range chosen by the player, | *''Set Target'': Places the spikes at a specific point within its range chosen by the player, and can be set off-track. | ||
The [[Carpet of Spikes (BTD6)|Carpet of Spikes]] ability targets ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes. | The [[Carpet of Spikes (BTD6)|Carpet of Spikes]] ability targets ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes. | ||
| Line 294: | Line 296: | ||
|Standard targeting options. | |Standard targeting options. | ||
[[Sentry Gun (BTD6)|Sentries]] (and higher upgrades) are deployed at almost random positions on the Engineer's range (it prioritizes positions where the Sentries can see at least 20% of the track), they have standard targeting options and start with the targeting of its parent tower when spawned. | [[Sentry Gun (BTD6)|Sentries]] (and higher upgrades) are deployed at almost random positions on the Engineer's range (it prioritizes positions where the Sentries can see at least 20% of the track), they have standard targeting options and start with the targeting of its parent tower when spawned. | ||
Mega Sentries from [[Master Builder]] can be deployed to a specific location chosen by the player. Red and Blue Sentry Paragon and the Modified Paragon Sentries they spawn have standard targeting options, the Sentry Paragons start on ''First'' targeting and their children start with the option of its parent sub-tower when spawned. Green Sentry Paragon has the ''Normal'' and ''Locked'' options of a Dartling Gunner, the Modified Paragon Sentries it spawns start on First. | Mega Sentries from [[Master Builder]] can be deployed to a specific location chosen by the player. Red and Blue Sentry Paragon and the Modified Paragon Sentries they spawn have standard targeting options, the Sentry Paragons start on ''First'' targeting and their children start with the option of its parent sub-tower when spawned. Green Sentry Paragon has the ''Normal'' and ''Locked'' options of a Dartling Gunner, the Modified Paragon Sentries it spawns start on ''First''. | ||
[[Cleansing Foam (BTD6)|Cleansing Foam]] can target | [[Cleansing Foam (BTD6)|Cleansing Foam]] can target a specific point of the map on the Engineer's range chosen by the player. | ||
[[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player. | [[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player. | ||
| Line 304: | Line 306: | ||
|Standard targeting options. | |Standard targeting options. | ||
The targeting of beast(s) are linked to the parent tower. | The targeting of beast(s) are linked to the parent tower. | ||
When bought, land and water beast placement is almost random but prioritizes having 10% range to track. | |||
The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other. | The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other. | ||
|- | |- | ||
| Line 312: | Line 317: | ||
|[[Gwendolin (BTD6)|Gwendolin]] | |[[Gwendolin (BTD6)|Gwendolin]] | ||
|Standard targeting options. | |Standard targeting options. | ||
Cocktail of Fire can be manually targeted on any location within her range, including off the track. | |||
|- | |- | ||
|[[Striker Jones (BTD6)|Striker Jones]] | |[[Striker Jones (BTD6)|Striker Jones]] | ||
|Standard targeting options. | |Standard targeting options. | ||
Concussive Shell always targets ''Strong''.<!--yes ignores BADs but that's different topic--> | |||
|- | |- | ||
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | |[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | ||
|Standard targeting options.<!--insert brambles and wall of trees?--> | |Standard targeting options. | ||
[Brambles target base on ontn target if range, else random if no target range] | |||
[Wot target any location range]<!--insert brambles and wall of trees?--> | |||
|- | |- | ||
|[[Captain Churchill (BTD6)|Captain Churchill]] | |[[Captain Churchill (BTD6)|Captain Churchill]] | ||
| Line 338: | Line 351: | ||
|- | |- | ||
|[[Etienne (BTD6)|Etienne]] | |[[Etienne (BTD6)|Etienne]] | ||
|... | |Limited standard targeting options. Begins on ''First'' until gaining targeting priorities as he levels up. | ||
*''Divide and Conquer'' [pattern] lvl7? | |||
*''Zone Defense'': [pattern] lvl13 or something? | |||
UCAV always moves anticlockwise on ''Circle'' and always targets ''First''. | |||
|- | |- | ||
|[[Sauda (BTD6)|Sauda]] | |[[Sauda (BTD6)|Sauda]] | ||
| Line 354: | Line 370: | ||
|[[Rosalia (BTD6)|Rosalia]] | |[[Rosalia (BTD6)|Rosalia]] | ||
|Standard targeting options. While Flight Boost is active, her flight pattern is set on ''Pursuit'' based on her standard targeting options. | |Standard targeting options. While Flight Boost is active, her flight pattern is set on ''Pursuit'' based on her standard targeting options. | ||
When placed, [beast] | |||
|- | |- | ||
|[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]] | |[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]] | ||
|No | |No targeting options, as it cannot attack. | ||
|- | |- | ||
|[[Banana Farmer (BTD6)|Banana Farmer]] | |[[Banana Farmer (BTD6)|Banana Farmer]] | ||
|No | |No targeting options, as it cannot attack. | ||
|- | |- | ||
|[[Tech Bot (BTD6)|Tech Bot]] | |[[Tech Bot (BTD6)|Tech Bot]] | ||
|No | |No targeting options, as it cannot attack. | ||
|- | |- | ||
|[[Energizing Totem]] | |[[Energizing Totem]] | ||
|No | |No targeting options, as it cannot attack. | ||
|- | |- | ||
|[[Battle Cat]] | |[[Battle Cat]] | ||
Revision as of 01:50, 6 August 2025

Future Targeting option page :D
Targeting option, or simply targeting is a game mechanic in the Bloons TD series introduced in Bloons Tower Defense 3 which towers use to determine which Bloon to attack in the case there is more than one within its range. This is a setting that the player can set individually for every tower in the map, and is shown in the same sub-menu in than its upgrades.
Mechanics
In the Bloons TD series, towers can choose between different targeting options to suit the player's strategy, for most towers, the standard options are:
- First: The tower will attack the Bloon that is the closest to the exit (in terms of track length remaining). If there are more than one track in range with Bloons on them, the Bloons position is addressed individually for each track. This is the default option for new towers.
- Last: The tower will attack the Bloon that is the closest to the entrance (in terms of track length).
- Close: The tower will attack the Bloon that is the closest to the tower.
- Far: The tower will attack the Bloon that is the furthest to the tower.
- Strong: The tower will attack the Bloon with the highest amount of layers. In the case of a tie, it will prioritize First among those Bloons.
- Weak: The tower will attack the Bloon with the least amount of layers.
The targeting option does not guarantee that the tower's projectile will hit the targeted Bloon, only that the tower will shoot in the target's general direction but the projectile can hit other Bloons if they collide with the projectile during its travel.
Towers with non-standard will be noted on their respective game section.
Availability of standard targeting options in Bloons TD games
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Fill missing games |
| Game | First | Last | Close | Far | Strong | Weak |
|---|---|---|---|---|---|---|
| BTD1 | ||||||
| BTD2 | ||||||
| BTD3 | ||||||
| Bloons TD (iOS / PSP / DSi) | ||||||
| BTD4 | ||||||
| BTD5 | ||||||
| BTD6 | ||||||
| Battles | ||||||
| Battles 2 | ||||||
| BMC | ||||||
| BATTD |
Bloons Tower Defense / Bloons Tower Defense 2
In the first games of the series towers did not have targeting options available so towers that can change direction always target First.
Bloons Tower Defense 3
All towers can now select between First and Last targeting option, allowing Dart Monkey, Boomerang, Spike-o-pult, Cannon and Super Monkey to shoot in different direction. Although present on the menu, it does not have any effect on Tack Shooter, Ice Ball and Monkey Beacon.
Bloons TD 4
Bloons TD 5 / Bloons Monkey City / Bloons TD Battles
Bloons TD 6
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Btw, where to put those "secondary targeting priorities" like camo prio, manual targeting (e.g. engi foam), and beast repos? also don't think the aoe target close things are needed here, but sure I guess |
In Bloons TD 6 the targeting of the tower takes into account the line-of-sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target Camo Bloons.
| Tower | Details |
|---|---|
| Dart Monkey | Standard targeting options
Super Monkey Fan Club and Plasma Monkey Fan Club transforms the closest Dart Monkeys which are not already transformed. Enhanced Eyesight upgrade allows them to target Camo Bloons grants Camo prioritization. |
| Boomerang Monkey | Standard targeting options.
With the |
| Bomb Shooter | Standard targeting options.
MOAB Assassin ability follows the Bomb Shooter targeting. Bomb Blitz passive ability has map-wide effects. |
| Tack Shooter | No targeting options.
Gains standard targeting options after being upgraded to Inferno Ring or Crucible of Steel and Flame which only control the behavior of the Meteor attack / Meteor Impact ability, respectively. |
| Ice Monkey | No targeting options.
Cold Snap upgrade allows them to attack Camo Bloons. Cannot attack MOAB-Class Bloons with its regular attack until having the Embrittlement, Absolute Zero or Cryo Cannon upgrades. Gains standard targeting options after being upgraded to Cryo Cannon. It also gains Camo prioritization if crosspathed with Cold Snap. |
| Glue Gunner | Standard targeting options. They ignore Bloons which are already affected by the same type of Glue it is shooting.
Glue Strike and Glue Storm ability have map-wide effects and can affect Camo Bloons. |
| Desperado | Standard targeting options.
Eagle Eye upgrade allows them to target Camo Bloons grants Camo prioritization. Take Aim ability targets a specific Monkey, chosen by the player. The Marking attacks of Bounty Hunter and Golden Justice (either regular or from the Marked to Pop ability) follow the Desperado's targeting. If either tower is on the map, all Desperados gain Marked prioritization. |
| Sniper Monkey | Standard targeting options.
Night Vision Goggles upgrade allows them to target Camo Bloons grants Camo prioritization. When a Sniper gets upgraded to Elite Sniper, all Sniper Monkeys in the map gain a new targeting option called Elite, which, in a simplified way to explain it, keeps the Sniper in Strong targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to First and returns to Strong after there are no more Bloons at the end of the track. |
| Monkey Sub | Standard targeting options. No effect on submerged towers.
Advanced Intel Subs will take into account all Bloons on other tower's range to determine their target. Ballistic Missile ignores line-of sight blockers for its missile attack, First Strike Capability ability always target Strong and Pre-emptive Strike passive ability targets any MOAB-Class Bloons that enters the screen, however it will ignore its children or Bloons spawned by Bosses. Each of Nautic Siege Core Final Strike ability missiles always target First, Close and Strong, respectively. |
| Monkey Buccaneer | Standard targeting options.
The targeting of the planes from Aircraft Carrier, Carrier Flagship, and Navarch of the Seas is linked to their parent tower. Crow's Nest upgrade allows them to target Camo Bloons grants Camo prioritization. The hooks form the Takedown ability follow the Buccaneer targeting. |
| Monkey Ace | No standard targeting options, they determine its flight pattern instead:
Spy Plane upgrade allows them to target Camo Bloons. Ground Zero and Tsar Bomba abilities have map-wide effects. Neva-Miss Targeting proyectiles and Spectre's barrages always target First, and Flying Fortress's barrages always target First, Last, and Close, respectively. The Carpet Bomb ability from Goliath Doomship follows a straight line determined by the player, it defaults to the main diagonal from top left to bottom right. |
| Heli Pilot | No standard targeting options, they determine its flight pattern instead:
Heli pilots default to Follow Mouse / Touch. All of the helicopter's projectiles always target First. IFR upgrade allows them to target Camo Bloons Monkey Marine has standard targeting options and starts at First when spawned. |
| Mortar Monkey | No standard targeting options, it only has the Set Target option, which makes it shoot towards a specific point of the map defined by the player.
Pop and Awe ability has map-wide effects. If Striker Jones's Target Focus ability is active, the tower's target uses a Follow Mouse / Follow Touch behavior. |
| Dartling Gunner | No standard targeting options, they determine the direction it is attacking:
If the player uses the |
| Wizard Monkey | Standard targeting options. The Guided Magic upgrade allows it to ignore line-of-sight blockers.
Monkey Sense upgrade allows them to target Camo Bloons grants Camo prioritization. The targeting of the phoenixes from Summon Phoenix and Wizard Lord Phoenix, and the Lava Phoenix from the latter, are linked to their parent tower. The phoenix from Magus Perfectus always targets First. The spawn point of Zombie Bloons from Necromancer or Prince of Darkness can be set to a specific point of the track selected by the player, if not set, it defaults to roughly the point of the track in range closest to the exit. |
| Super Monkey | Standard targeting options.
Ultravision upgrade grants them Camo prioritization and when combined with the For the sub-towers of Sun Temples and the True Sun God (including VTSG), the Mini-Spectres inherit the targeting of its parent tower, and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned. |
| Ninja Monkey | Standard targeting options. It can target Camo Bloons and have Camo prioritzation by default.
The sticky bombs from Sticky Bomb, Master Bomber and Ascended Shadow follow the Ninja's targeting, and they have map-wide range for the later two. |
| Alchemist | Standard targeting options, ignores line-of-sight blockers.
Acidic Mixture Dip buff always targets randomly onto towers, and the brew from Berserker Brew and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime). Total Transformation affects the closets eligible monkeys. |
| Mermonkey | Standard targeting options.
Echosense Precision upgrade allows them to target Camo Bloons. The Ice Jet ability from Arctic Knight and Popseidon follow the target of the tower with map-wide range, but can be set to be launched towards a specific point on the map. The Trance attack from Alluring Melody, Symphonic Resonance and The Final Harmonic always target First. The Trance Totem can be put at any point for Symphonic Resonance and anywhere in the map for The Final Harmonic. |
| Druid | Standard targeting options.
The regular vine attack from Druid of the Jungle, Jungle's Bounty and Spirit of the Forest cannot target MOAB-Class Bloons and follow the Druid targeting. Spirit of the Forest permanent vines have map-wide effects. |
| Banana Farm | No targeting options, as it cannot attack.
Bananas and crates are dropped at random positions up to 40 units from the Farm (but outside its footprint) and are collected if the cursor is 50 units or closer from the banana / crate. The collecting radius is increased 50% with the EZ Collect upgrade. Instead of bananas, Monkey Banks have buttons that can be interacted to withdraw balance of Bank(s), and IMF Loan with |
| Spike Factory | No targeting options, but if it has the Smart Spikes (or Mega Massive Munitions Factory) upgrade it gains the following options:
The Carpet of Spikes ability targets Normal with map-wide range, but if the tower has the Smart Spikes ability it will only scatter spikes on active lanes. Mega Massive Munitions Factory permanent Carpet of Spikes have have map-wide effects and the Spikeageddon ability targets specific points of the track which cannot be controlled by the player. |
| Monkey Village | No targeting options, as it cannot attack.
Gains standard targeting options after being upgraded to Primary Expertise. |
| Engineer Monkey | Standard targeting options.
Sentries (and higher upgrades) are deployed at almost random positions on the Engineer's range (it prioritizes positions where the Sentries can see at least 20% of the track), they have standard targeting options and start with the targeting of its parent tower when spawned. Mega Sentries from Master Builder can be deployed to a specific location chosen by the player. Red and Blue Sentry Paragon and the Modified Paragon Sentries they spawn have standard targeting options, the Sentry Paragons start on First targeting and their children start with the option of its parent sub-tower when spawned. Green Sentry Paragon has the Normal and Locked options of a Dartling Gunner, the Modified Paragon Sentries it spawns start on First. Cleansing Foam can target a specific point of the map on the Engineer's range chosen by the player. Overclock, Ultraboost and Power Glove abilities target a specific Monkey, chosen by the player. Bloon Trap targets to the closest point of the track in the Engineer's range, but if crosspathed with Larger Service Area, it can be targeted to any point in range. |
| Beast Handler | Standard targeting options.
The targeting of beast(s) are linked to the parent tower. When bought, land and water beast placement is almost random but prioritizes having 10% range to track. The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other. |
| Quincy | Standard targeting options.
Storm of Arrows ability targets an area around a Bloon chosen by Quincy's targeting with map-wide range. |
| Gwendolin | Standard targeting options.
Cocktail of Fire can be manually targeted on any location within her range, including off the track. |
| Striker Jones | Standard targeting options.
Concussive Shell always targets Strong. |
| Obyn Greenfoot | Standard targeting options.
[Brambles target base on ontn target if range, else random if no target range] [Wot target any location range] |
| Captain Churchill | Standard targeting options. MOAB Barrage shells always target the Strong. |
| Benjamin | No standard targeting options. Trojan targets randomly. |
| Ezili | Standard targeting options. MOAB Hex targeting is linked to parent. |
| Pat Fusty | Standard targeting options. Big Squeeze always targets Strong. |
| Adora | Standard targeting options. Ball of Light targeting is linked to parent. |
| Admiral Brickell | Standard targeting options. Mines are randomly placed within Brickell's range and avoid placement where other towers are. |
| Etienne | Limited standard targeting options. Begins on First until gaining targeting priorities as he levels up.
UCAV always moves anticlockwise on Circle and always targets First. |
| Sauda | Standard targeting options. Leaping Sword inherits Sauda's targeting. |
| Psi | Standard targeting options. |
| Geraldo | Standard targeting options. |
| Corvus | Standard targeting options. Ancestral Might always targets Strong. |
| Rosalia | Standard targeting options. While Flight Boost is active, her flight pattern is set on Pursuit based on her standard targeting options.
When placed, [beast] |
| Pontoon / Portable Lake | No targeting options, as it cannot attack. |
| Banana Farmer | No targeting options, as it cannot attack. |
| Tech Bot | No targeting options, as it cannot attack. |
| Energizing Totem | No targeting options, as it cannot attack. |
| Battle Cat | Standard targeting options. |
Bloons TD Battles 2
Bloons Adventure Time TD
| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: List which towers have standard targeting options and elaborate on the ones that doesn't, if any. |