Dreadbloon (BCS): Difference between revisions

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==Navigation==
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Revision as of 17:16, 29 September 2025

For Dreadbloon in general, see Dreadbloon.

Dreadbloon is a Boss Bloon in Bloons Card Storm, introduced in version 4.0. It primarily focuses on the Armor mechanic, spawning Rock Bloons, dropping Rock Piles that block the player's playable spaces, and destroying and disrupting the player's side in other ways. It has three different versions, each with a different deck and set of Hero Abilities. Its decks mainly contain Bloons with Armor, and it has several exclusive cards. All games against Dreadbloon are played on Dread Depths and use Primal One as the theme song.

Stage 1

Dreadbloon
Portrait of Dreadbloon
Hero Abilities
Icon of Let's Rock! Let's Rock! ( 0 Passive)
Spawn a Rock Bloon and give it Armored 5 per phase
Icon of Armor Up Armor Up ( 6 Active)
Give a Bloon Armored 10 per phase
Icon of Crushing Time Crushing Time ( 12 Active)
Give all friendly Armored Bloons +40 Health per phase

Stage 1 Dreadbloon focuses the most on the Armor mechanic, and has cards and abilities that increase Health or Armor to its Bloons.

  • Let's Rock! − Passively spawns a Rock Bloon at the start of each turn and grants it Armor equal to 5 times the current Phase number.
  • Armor Up − Grants a target Bloon Armor equal to 10 times the current Phase number.
  • Crushing Time — Grants 40 Health to all of Dreadbloon's Bloons that have Armor.

Deck

Armoured Might
Monkeys (0)
    Bloons (25)
    Powers (46)
    Total: 71

    Stage 2

    Dreadbloon (Deck Manipulation)
    Portrait of Dreadbloon (Deck Manipulation)
    Hero Abilities
    Icon of Bring it Down Bring it Down ( 0 Passive)
    Spawn a Rock Bloon, then add an Avalanche Card into the opponent's deck
    Icon of More Cards Now! More Cards Now! ( 6 Active)
    Both players Draw <amount> card(s)
    Icon of Shields Up Shields Up ( 12 Active)
    Add an extra Avalanche Card each turn. Gain 100 Shield

    Stage 2 Dreadbloon focuses on sabotaging the player's deck with Avalanche cards, which deal damage while held in the hand until the player spends Gold to remove them, and includes cards that sabotage the player's Monkeys.

    • Bring it Down − Passively spawns a Rock Bloon at the start of each turn, then inserts an Avalanche card into the player's deck.
    • More Cards Now! − Causes both the player and Dreadbloon to draw cards equal to the current Phase number.
    • Shields Up — Grants Dreadbloon 100 Shield and adds an extra Avalanche card each turn.

    Deck

    Deck Shenanagins
    Monkeys (0)
      Bloons (34)
      Powers (36)
      Total: 70

      Stage 3

      Dreadbloon (Board Destruction)
      Portrait of Dreadbloon (Board Destruction)
      Hero Abilities
      Icon of Rock, Pop and Awe Rock, Pop and Awe ( 0 Passive)
      Spawn a Rock Bloon. Even turns: deal 20 damage per phase to first enemy Bloon. Odd turns: highest AP enemy Monkey loses 5 AP per phase permanently
      Icon of Bloon Removal Time Bloon Removal Time ( 8 Active)
      Remove first enemy Bloon, if no Bloon targets, opponent loses 2 Gold per phase
      Icon of Monkey Removal Time Monkey Removal Time ( 14 Active)
      Remove highest cost enemy Monkey, if no Monkey targets, summon a Lead Zeppelin

      Stage 3 Dreadbloon focuses on removing the opponent's Monkeys and Bloons and punishing the player for playing cards.

      • Rock, Pop and Awe − Spawns a Rock Bloon, then triggers an additional effect depending on the turn number. On even-numbered turns, it causes Dreadbloon to deal 20 damage per phase to the first enemy Bloon. On odd-numbered turns, it permanently reduces the ATK of the enemy Monkey with the highest ATK by 5 per phase. If no target exists for the second effect, it does not trigger.
      • Bloon Removal Time − Removes the first enemy Bloon. If there's no enemy Bloons, the opponent instead loses 2 Gold per phase.
      • Monkey Removal Time — Removes the enemy Monkey with the highest cost. If there's a tiebreaker, the oldest is removed. If no enemy Monkeys are present, it summons a Lead Zeppelin instead.

      Deck

      Bye Bye Board
      Monkeys (0)
        Bloons (30)
        Powers (40)
        Total: 70

        Exclusive cards

        Template:BCS card list by exclusive

        Strategy

        This strategy section is empty or incomplete.
        See the strategy guidelines for more information on how to write strategy sections.

        Overall, Dreadbloon focuses on self-protection, summoning of Rock Bloons every round, and swarming Bloons, and occasionally sabotaging the player's Bloons and Monkeys. Depending on its stage, change your deck to focus on countering Dreadbloon's decks.

        Aim to build a control deck to sustain across many rounds and Dreadbloon phases, but if the budget doesn't allow due to crafting costs, a midrange or basic aggro deck can be used to ensure at least some score against Dreadbloon. Choose a Hero that is reliably defensive, such as Gwendolin or Adora. High damage board clears and relatively cheap Monkeys are recommended to bring for decks.

        Do retry the battle occasionally if RNG doesn't favor you. Sometimes, the cards draw at the wrong time. Dreadbloon may sometimes be more lucky enough to obtain cards that easily dispatch your cards.

        All Stages

        Half Cash icon This section is incomplete. You can help out by expanding it.
        The editor who added this notice elaborates: Add cards that are recommended, and try to rewrite the section in terms of preferred playstyles to use

        The following cards are recommended for all stages, to certain extents:

        • Missile Launcher: Very synergetic with buffs to ammo and ATK. Berserker Brew, reload cards (e.g. Orders Received), and Striker Jones' Ammo Stores are recommended synergies.
        • The Eternal: As Dreadbloon's playstyle de-incentivizes Bloon-focused decks (especially due to Wrath of Dread and Immunity), The Eternal's endless scaling and near-unlimited draw (unless deck is full) is a vital asset to beating all tiers.
        • Bloonsday Device: If all goes poorly, Bloonsday Device can reset the entire Bloon queues.
        • Long Range Rang: Consistent high damage to a small amount of Bloons with 75 or more HP.
        • Jungle's Bounty Druid: A renewable source of life healing that no other card can do. It's preferred for Stages 2 and 3, less so Stage 1.

        Stage 1

        Armor Piercing is vital on this stage. Cards such as Bomb Bloon are important for chipping in Dreadbloon's HP while also providing ways to counter Dreadbloon's habits of bricking your deck by building Armor on ARBITR and/or Target Practice Blimp. Lead to Gold Monkey is efficient at making Gold and dealing with Rocks.

        Dreadbloon doesn't have many removal cards on this stage, except Bed Time (3x), Bombs Away (3x), Pre-emptive Strike (3x), and Shrink (x2). Therefore, a Monkey-focused control deck is recommended.

        With enough luck, the player can use an ARBITR to brick Dreadbloon's deck, and continue building up The Eternal. Bloonsday Device is also helpful to lure Dreadbloon into overrushing, and then destroying its board completely.

        Stage 2

        Stage 2 is more difficult, due to the inevitable Avalanches, greater amounts of Monkey removals, and the variety of Bloons. Draw is less important, as the main strategy to avoid Avalanches is to not draw anything.

        Life healing is important versus Stage 2. Quick Break, Strike Bloon, and Jungle's Bounty Druid are helpful on this stage.

        Stage 3

        Stage 3 has an aggressive deck with many Monkey removals and various ways to lose lives. It's the hardest of the stages for most players.

        Generally, the way to beat Stage 3 is to use a deck that uses few inexpensive Monkeys.

        "Any damage"

        For purposes of reaching the leaderboards or gaining the daily reward, players seeking to do any point of damage to Dreadbloon should use an aggro deck consisting of many cheap cards such as Bloontonium Miner and Bomb Bloon.

        Cards to watch out

        The following cards should be noted for each stage:

        Update history

        • Change Solved a crash caused by Dreadbloon’s minor ability popping a Bloon that the AI would attempt to target.
        • Change Replaced some of Dreadbloon’s missing art effects. Removed Monkeys will now vanish with a *poof*.
        • Change Fixed a crash that could occur related to Dreadbloon's rocks (bug fix)

        Nomenclature

        The different versions of Dreadbloon do not have their own names displayed in-game. Each version of Dreadbloon has multiple different names internally.

        Internal ID Internal deck name Hero Card asset name Hero Ability asset names Icon asset name
        DreadBloonArmouredCore Armoured Might Dreadbloon DreadbloonExtremeArmour DreadbloonStage1
        DreadBloonDeckManipulation Deck Shenanagins[sic] DreadbloonDeckManipulation DreadbloonDeckManipulation DreadbloonStage2
        DreadBloonBoardDestruction Bye Bye Board DreadbloonBoardDestruction DreadbloonBoardDestruction DreadbloonStage3

        Screenshots

        Scoop's Tall Tale icon This article or section needs more screenshots.
        See the screenshot guidelines for more information on what screenshots are needed and how to add them.

        The editor that added this notice elaborates: Images of each phase of each version of the boss

        Assets

        In other languages

        Language Text Notes
        Danish Rædsels-bloon
        German Terrorbloon
        Spanish (Latin America) Bloon acorazado
        French Dreadbloon
        Italian Orribloon
        Japanese ドレッドブルーン
        Korean 드레드 풍선
        Norwegian Fryktbloon
        Polish Dreadblon
        Portuguese (Brazil) Dreadbloon
        Russian Жуть-шар
        Swedish Skräckbloon
        Chinese (traditional) 恐怖氣球

        References

        1. "Dev Diary - May 16th 2025". Reddit. Retrieved Fri, 16 May 2025.