Cyber Quincy (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
Cyber Storm: just realized this
Qwertyxp2000 (talk | contribs)
not wizard sniper farm, but I added some more cyber quincy stuff
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==Differences from Quincy==
==Differences from Quincy==
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}}
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}}
*{{neutral|Cyber Quincy's arrows have more projectile speed.}}
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}}
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
*{{nerf|Cyber Shot has an initial cooldown.}}
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==Mechanics==
==Mechanics==
===Arrows===
===Arrows===
Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 [[damage type|sharp-type]] [[damage]] and have 5 [[pierce]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon.
Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 [[damage type|sharp-type]] [[damage]] and have 5 [[pierce]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. His arrows move faster than normal Quincy, and Cyber Quincy and his arrows<!--note: the attacker and the projs are not the same; take BTD6 Ricochet for instance--> naturally ignore blockers.
{|class="wikitable"
{|class="wikitable"
|+Levels
|+Levels
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===XP requirements===
===XP requirements===
{{BTDB2 hero xp|1|1}}
{{BTDB2 hero xp|1|1}}
==Update history==
{{BTDB2 change list by name|Cyber Quincy}}


==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTDB2 popular loadout list by hero|Cyber Quincy}}
{{BTDB2 popular loadout list by hero|Cyber Quincy}}
{{strategy needed}}
{{strategy needed|More distinctions of Cyber over normal Quincy, and how to just use Cyber efficiently (also he will be nerfed, but we'll get to that later)}}
{{BTDB2 last updated|4.9|section=y}}
Cyber Quincy is better at group-popping than normal Quincy, however he's somewhat less reliable against single and spaced rushes and has a minor Purple weakness (neither his EMPs nor Cyber Storm affect them). Later on, he catches up his weak single-target and excels at demolishing large clumps of MOAB-class Bloons with his abilities active. Cyber Storm is better against Tight MOAB-class rushes than Tight Lead/Ceramic rushes due to its shorter lifespan but much higher damage overall. He's a better choice than normal Quincy if concerned about grouped rushes, with Cyber Shot having longer lifespan and significantly more overall DPS against groups than Quincy's Rapid Shot.
 
==Update history==
{{BTDB2 change list by name|Cyber Quincy}}


==Cosmetic items==
==Cosmetic items==