Cyber Quincy (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) →Cyber Storm: just realized this |
Qwertyxp2000 (talk | contribs) not wizard sniper farm, but I added some more cyber quincy stuff |
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==Differences from Quincy== | ==Differences from Quincy== | ||
*{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}} | *{{neutral|Cyber Quincy's arrows ignore line of sight blockers.}} | ||
*{{neutral|Cyber Quincy's arrows have more projectile speed.}} | |||
*{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}} | *{{neutral|Cyber Quincy's level 3 Cyber Shot ability grants a significant amount of pierce, range, and ricocheting range, but only a minor increase in attack speed compared to Quincy's triple attack speed.}} | ||
*{{nerf|Cyber Shot has an initial cooldown.}} | *{{nerf|Cyber Shot has an initial cooldown.}} | ||
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==Mechanics== | ==Mechanics== | ||
===Arrows=== | ===Arrows=== | ||
Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 [[damage type|sharp-type]] [[damage]] and have 5 [[pierce]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. | Cyber Quincy's base attack fires ricocheting arrows every 0.95 seconds that deal 1 [[damage type|sharp-type]] [[damage]] and have 5 [[pierce]]. Each time an arrow hits a Bloon, the arrow changes its direction in mid-air towards the [[close]]st Bloon within 50 [[distance unit]]s of itself. If no Bloons are within distance, the arrow continues moving in the same direction as before hitting the Bloon. His arrows move faster than normal Quincy, and Cyber Quincy and his arrows<!--note: the attacker and the projs are not the same; take BTD6 Ricochet for instance--> naturally ignore blockers. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |+Levels | ||
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===XP requirements=== | ===XP requirements=== | ||
{{BTDB2 hero xp|1|1}} | {{BTDB2 hero xp|1|1}} | ||
==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTDB2 popular loadout list by hero|Cyber Quincy}} | {{BTDB2 popular loadout list by hero|Cyber Quincy}} | ||
{{strategy needed}} | {{strategy needed|More distinctions of Cyber over normal Quincy, and how to just use Cyber efficiently (also he will be nerfed, but we'll get to that later)}} | ||
{{BTDB2 last updated|4.9|section=y}} | |||
Cyber Quincy is better at group-popping than normal Quincy, however he's somewhat less reliable against single and spaced rushes and has a minor Purple weakness (neither his EMPs nor Cyber Storm affect them). Later on, he catches up his weak single-target and excels at demolishing large clumps of MOAB-class Bloons with his abilities active. Cyber Storm is better against Tight MOAB-class rushes than Tight Lead/Ceramic rushes due to its shorter lifespan but much higher damage overall. He's a better choice than normal Quincy if concerned about grouped rushes, with Cyber Shot having longer lifespan and significantly more overall DPS against groups than Quincy's Rapid Shot. | |||
==Update history== | |||
{{BTDB2 change list by name|Cyber Quincy}} | |||
==Cosmetic items== | ==Cosmetic items== | ||