Arcane Master: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.0|section=y}}
*Like [[Triple Shot (BCS)|Triple Shot]], Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer bloons on the opponent's side, you must account for randomness. Target the Bloon that you want to guarantee gets hit.
*Like [[Triple Shot (BCS)|Triple Shot]] and [[Frag Bomb Shooter]], Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer Bloons on the opponent's side, you must account for randomness. Target the Bloon that you want to guarantee gets hit.
**If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon(s) coming soon.
**If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon coming soon.
*Because all its projectiles benefit from Attack Power buffs, it synergizes well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up or the [[Monkey Village (BCS)|Monkey Village]].  
*Because all its projectiles benefit from ATK buffs, it synergizes well with damage boosts such as [[Gwendolin (BCS)|Gwendolin]]'s Heat It Up, Zee Jay’s [[Zee Jay (BCS)|Rad Enhancemets]], [[Stylish Finish]], and other damage buffers.  
*The extra Yellow Bloon upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero.
*The extra [[Yellow Bloon (BCS)|Yellow Bloon]] upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero.
**Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow.
**Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow.
**The Yellow can be used to clog your hand to prevent decking out.
**The Yellow can be used to clog your hand to prevent decking out.
**The Yellow can be used by [[Zee Jay (BCS)|Zee Jay]] to generate a Rad Token without using up a deckslot for it.
**Avoid bringing this card with [[The Eternal]], as The Eternal can provide an alternative, much stronger infinite Bloon supply to keep pressure up.
**Avoid bringing this card with [[The Eternal]], as The Eternal can provide an alternative, much stronger infinite Bloon supply to keep pressure up.



Revision as of 22:21, 27 February 2026

Arcane Master
Arcane Master card art
On Attack: Attack 2 other enemy Bloons.
On Reload: Add a Yellow Bloon to your hand.
My magic cannot be contained!
Class Magic
Card Pack Classic
Rarity Super Rare
Keywords On Attack, On Reload
Introduced Launch
Stats
Cost Gold 9 Ammo 2
Charges 1 ATK 50
Type Wizard Reload 3
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Can the Arcane Master's secondary attacks damage Dreadbloon?

Arcane Master is a Magic Monkey card in Bloons Card Storm. When it attacks, it fires two additional projectiles at up to two random Bloons on the opponent's side. Additionally, when this Monkey reloads and if the player's hand is not full, it creates a Yellow Bloon card with only one charge in the player's hand. The created Bloon is added before the start of turn card draw.

The secondary projectiles are considered "attacks" and thus can have their Attack Power be modified by effects like Gwendolin's Heat It Up or Weakening Gas Bloons, though if given Armor Piercing by an Acidic Mix Alchemist, only the main projectile can remove Armor. Multiple projectiles cannot target the same Bloon, and if there are less than three Bloons on the opponent's side, it will only fire as many projectiles as there are Bloons it can target. While the main attack can target Boss Bloons as normal, the additional projectiles cannot.

The card artwork depicts the Arcane Master standing in a dark cavern cobbled with purple-blue hexagonal tiles. The staff's orb illuminates the vicinity as the Arcane Master begins to cast a spell.

Tips

This section was last updated for: version 6.0
  • Like Triple Shot and Frag Bomb Shooter, Arcane Master is best used if there are multiple bloons on screen. However, unless there are three or fewer Bloons on the opponent's side, you must account for randomness. Target the Bloon that you want to guarantee gets hit.
    • If there's only one target on screen, it might be useful to still let it attack, but not unless there's going to be another Bloon coming soon.
  • Because all its projectiles benefit from ATK buffs, it synergizes well with damage boosts such as Gwendolin's Heat It Up, Zee Jay’s Rad Enhancemets, Stylish Finish, and other damage buffers.
  • The extra Yellow Bloon upon reloading the Arcane Master can allow you to constantly supply your hand with Bloon cards. You can use that Yellow Bloon to apply minor pressure to the opponent and/or give Bloontonium for your Hero.
    • Be sure to have 6 or fewer cards in your hand in advance before Arcane Master reloads in order to get both the Yellow and a new card. 7 in a hand will only grant the Yellow.
    • The Yellow can be used to clog your hand to prevent decking out.
    • The Yellow can be used by Zee Jay to generate a Rad Token without using up a deckslot for it.
    • Avoid bringing this card with The Eternal, as The Eternal can provide an alternative, much stronger infinite Bloon supply to keep pressure up.

Update history

  • Nerf Yellow Bloon: Health reduced ― 140 → 130
  • Change Added On Attack keyword
  • Change Added On Reload keyword
  • Neutral If reloaded at the start of a round, the generated Yellow Bloon now occurs before drawing from the deck. (undocumented)

Development

This card existed in the data of Bloons Card Storm since the Firstlook test, and was originally named "Arcane Mastery", though it went unused until the full release. The full release changed its effect and stats.

Art Name Description Rarity Cost Attack Power Ammo Reload
Beta builds Arcane Mastery Gain +20 Attack Power for the turn it is played Uncommon 7 40 2 1
Version 1.0 Arcane Master On Attack: Attack 2 other enemy Bloons.
On Reload: Add a Yellow Bloon to your hand.
Super Rare 9 50 2 3
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The editor that added this notice elaborates: The Exneg Arcane Master's different card back that is not identical to the new owner

Trivia

  • If an Expert Negotiator steals an Arcane Master, the card back for its generated Yellow Bloons will inherit its original owner.

In other languages

This section was last updated for: version 3.2
Name
Language Text Notes
Danish Mystisk mester
German Arkanmeister
Spanish (Latin America) Maestro arcano
French Maître ésotérique
Italian Maestro arcano
Japanese 奥義マスター
Korean 마법의 대가
Norwegian Mystisk mester
Polish Mistrz tajemnic
Portuguese (Brazil) Mestre Arcano
Russian Мастер-мистик
Swedish Mystikmästare
Chinese (traditional) 奧術大師
Flavor
Language Text Notes
Danish Min magi kan ikke holdes tilbage!
German Meine Magie lässt sich nicht einsperren!
Spanish (Latin America) ¡Mi magia no se puede contener!
French Ma magie ne peut être confinée !
Italian La mia magia non può essere arginata!
Japanese 私の魔法を封じ込めることはできない!
Korean 내 마법은 아무도 못 막아!
Norwegian Magien min kan ikke temmes!
Polish Tej magii nie da się okiełznać!
Portuguese (Brazil) Minha magia é implacável!
Russian Мою магию не сдержать!
Swedish Min magi kan inte stoppas!
Chinese (traditional) 我的魔法勢不可擋!