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{{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}}'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all [[Ranch Hand]]s have. They can be positive or negative, and either modify one or more of the tower's stats or add new properties to them.
{{Outdated|Not updated for {{BTD6 version|54.0}} changes}}{{Lede image|BTD6 FrontierTabBtn.png|In-game button to see the traits of currently selected towers}}'''Traits''' are a game mechanic in the ''[[Frontier Legends]]'' DLC of ''[[Bloons TD 6]]''. These are passive effects that all [[Ranch Hand]]s have. They can be positive or negative, and either modify one or more of the tower's stats or add new properties to them.


== Mechanics ==
== Mechanics ==

Revision as of 08:13, 10 April 2026

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The editor who added this notice elaborates: Not updated for version 54.0 changes
In-game button to see the traits of currently selected towers

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Ranch Hands have. They can be positive or negative, and either modify one or more of the tower's stats or add new properties to them.

Mechanics

Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Ranch Hands are generated at the Saloon, the game randomly determines the amount, rarity and tier of those traits. Story towers, Heroes, and Legendary Mercenaries have pre-determined traits.

Trait tier distribution
Icon Rarity Chance Effect
1 10% Very negative
2 15% Negative
3 40% Positive
4 35% Very positive
Trait rarity distribution
Icon Rarity Chance
0 40%
1 30%
2 20%
3 10%
Trait amount distribution
Amount Chance
1 25%
2 50%
3 25%

List of Traits

Text Tier Rarity Excluded towers Effect
Cross-eyed
Shot spread 100%
Boomerang Monkey, Spike Factory, Beast Handler +100% projectile spread
Clumsy
Shot spread 50%
Boomerang Monkey, Spike Factory, Beast Handler +50% projectile spread
Straight Shooter
Shot spread -50%
Boomerang Monkey, Spike Factory, Beast Handler −50% projectile spread
Crackshot
Shot spread -100%
Boomerang Monkey, Spike Factory, Beast Handler −100% projectile spread
Laggard
80% Attack Speed
1.2× attack cooldown multiplier, which is equivalent to a −17% attack speed decrease.
Encumbered
90% Attack Speed
1.1× attack cooldown multiplier, which is equivalent to a −9% attack speed decrease.
Quickshot
115% Attack Speed
0.85× attack cooldown multiplier, which is equivalent to a +18% attack speed increase.
Rapid-fire
130% Attack Speed
0.7× attack cooldown multiplier, which is equivalent to a +43% attack speed increase.
Twister
Projectiles wiggle around with 20% Blowback chance (Not MOABs)
Spike Factory All projectiles from the Tower now have the stated chance to inflict a blowback effect to non-MOAB-Class Bloons which sends them back in the track a random amount between 10 and 50 units.

Additionally, the projectiles now move in a curvy wave-like pattern which fixes their lifespan to 1s.

Dust-devil
Projectiles wiggle around with 50% Blowback chance (Not MOABs)
Spike Factory
Zinger
Projectiles bounce off Blocking Objects and Map Borders
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler Projectiles can bounce from map objects and borders and also can re-hit Bloons after bouncing.
True-eye
Can see Camo and deals +1 Damage to them
Grants Camo detection and all attacks now deal +1 / 2× bonus damage to Camo Bloons.
Red-wristed
Can see Camo and deals +100% Damage to them
Boot-draggin'
Costs +50% Stamina to place
Tower's Stamina is drained 6% when placed.
Slow-ridin'
Costs +30% Stamina to place
Tower's Stamina is drained 5.2% when placed.
Itchin’
Costs -30% Stamina to place
Tower's Stamina is drained 2.8% when placed.
Rarin’
Costs -50% Stamina to place
Tower's Stamina is drained 2% when placed.
Keen-eye
Chance to crit for +100% Damage
Glue Gunner The Crit chance works in the same way as Bullseye starting at 5% and increases if the attack's target is further away from the Tower at a rate of 0.5% per unit of distance.

The Crit damage multiplier is 2× and 3×, respectively.

Razor-eye
Chance to crit for +200% Damage
Glue Gunner
Feeble
60% Damage
All attacks now have a 0.6× damage multiplier.
Weak
80% Damage
All attacks now have a 0.8× damage multiplier.
Powerful
125% Damage
All attacks now have a 1.25× damage multiplier.
Brutal
150% Damage
All attacks now have a 1.5× damage multiplier.
Patient
Attacks faster the closer Bloons are to leaking up to 30%
Increases its attack speed in the same way as Elite Defender. The bonus goes from +0% to +30% and +60% when the Bloons are about to leak, respectively.
Seein'-red
Attacks faster the closer Bloons are to leaking up to 60%
Firestarter
Has a chance to set Bloons on fire for 1 Damage per second, for 4s
Projectiles have a 20% chance of inflicting a damage over time effect, but the damage is different to what is stated in the trait's description:
  • Firestarter: 2 Fire damage every second for 4.1s.
  • Guns-blazin': 4 Fire damage every second for 8.1s.

The effect can be applied even if the main projectile does not damage the Bloon and affects all layers.

Guns-blazin'
Has a chance to set Bloons on fire for 3 Damage per second, for 8s
Adhesive
Chance to coat Bloons in molasses, slowing by 40% for 1.5s. Less effective on MOAB-Class Bloons
Projectiles have a 20% chance of applying a glue-like effect to the Bloons which reduces their speed 40% (0.6× speed multiplier) for 1.6 and 6.1s, respectively. It affects 3 layers. MOAB-Class (except BADs and Bosses) have their speed reduced 10% instead (0.9× speed multiplier).
Molasses
Chance to coat Bloons in molasses, slowing by 40% for 6s. Less effective on MOAB-Class Bloons
Bananite glutton
Bananite earnt -10% while in Posse
It affects all sources of Bananite in the DLC. If multiple towers have these traits, they stack additively.
Greedy
Bananite earnt -5% while in Posse
Covetous
Bananite earnt +5% while in Posse
Lustrous
Bananite earnt +10% while in Posse
Pathfinder
Projectiles now seek out Bloons with turn strength 180
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler Projectiles that travel in a straight line can now track their targets anywhere in the map with a turn speed of 180°/s and 270°/s, respectively.
Waymaker
Projectiles now seek out Bloons with turn strength 270
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Cold-leaded
Chance to Freeze non MOAB-Class Bloons for 1s
Projectiles have a 20% chance of freezing Bloons for the stated amount of time. The freeze affects 3 layers.
Frostbrand
Chance to Freeze non MOAB-Class Bloons for 3s
Bowie
Gains a 25% chance for projectiles to produce ricocheting blades
When the projectiles of a Tower with this trait expire they have the stated chance of creating 2 blades at an angle of 45°.

They deal 1 Shatter damage and have 5 pierce and cannot target or hit Camo Bloons unless their parent tower has Camo detection. Their lifespan is 0.4s and they travel in a straight line at 300 units/s upon creation and can bounce from obstacles, but if they hit a Bloon, the projectile instead starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum), the movement uses Adora's seeking mechanics.

Fanged
Gains a 65% chance for projectiles to produce ricocheting blades
Kickin'
Knocks back Bloons with 50% power. Heavier targets by 20% of that amount
Projectiles now inflict a knockback effect that lasts 0.2s, with the following speed multipliers:
  • Kickin': −0.5× against light Bloons (Rainbow and below) and −0.1× against Heavy (Lead, Ceramic) and MOAB-Class Bloons.
  • Big Boot: −1.0× against light Bloons and −0.2× against Heavy and MOAB-Class Bloons.

It also makes all projectiles 10% larger visually, but their collision radius stays the same.

Big-boot
Knocks back Bloons with 100% power. Heavier targets by 20% of that amount
Exile
A Monkey on the outs. Attack Speed, Range, Accuracy, and Projectile Speed heavily reduced.
+50% projectile spread, −13% attack speed (1.15× attack cooldown), −17.5% range, −25% pierce, −50% projectile speed, -20% projectile size
Outlaw
A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced.
+25% projectile spread, −7% attack speed (1.075× attack cooldown), -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size
Renowned
A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved.
−25% projectile spread, +8% attack speed (0.925× attack cooldown), +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size
Legend
A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved.
−50% projectile spread, +18% attack speed (0.85× attack cooldown), +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size and grants Camo detection.
Red-eyed
Can pop all Bloon types. Stamina costs increased 200%
Glue Gunner, Alchemist All attacks can now pop any type of Bloon, but Tower's Stamina is drained 12% and 8% when placed, respectively.
Hell-bent
Can pop all Bloon types. Stamina costs increased 100%
Glue Gunner, Alchemist
Yellow-bellied
Deals 75% Damage to MOABs and Boss Bloons
All attacks now have a 0.75× damage multiplier to MOAB-Class Bloons.
Take-down
Deals 125% Damage to MOABs and Boss Bloons
All attacks now have a 1.25× damage multiplier to MOAB-Class Bloons.
Big-blimp-hunter
Deals 150% Damage to MOABs and Boss Bloons
All attacks now have a 1.5× damage multiplier to MOAB-Class Bloons.
Cloudstride
Towers placed within 30 radius ignore Land & Water rules
Creates cloud platforms for water towers in land (Lord of the Abyss) and land towers in water (Arctic Wind) in the stated radius around itself. The tower still needs to be placed in a valid location.
Skywalker
Towers placed within 50 radius ignore Land & Water rules
Rooted
Cannot retreat, Damage +0% & Attack Speed +0%
The Tower cannot longer retreat after being placed.
Monkey-glue
Cannot retreat, Damage +20% & Attack Speed +10%
The Tower cannot longer retreat after being placed. All attacks now have an 1.2× damage bonus multiplier and +11% attack speed (0.9× attack cooldown multiplier).
Banana-bond
Cannot retreat, Damage +50% & Attack Speed +20%
The Tower cannot longer retreat after being placed. All attacks now have an 1.5× damage bonus multiplier and +25% attack speed (0.8× attack cooldown multiplier).
Hollow-iron
50% Pierce
Pierce of all projectiles is reduced 50%
Soft-shot
70% Pierce
Pierce of all projectiles is reduced 30%
Piercing
135% Pierce
Pierce of all projectiles is increased 35%
Heavy-puncha
170% Pierce
Pierce of all projectiles is increased 70%
Peashooter
60% Projectile & explosion size
Collision radius of all projectiles is decreased 40%, it also affects the projectiles visually in the same amount.
Popgun
80% Projectile & explosion size
Collision radius of all projectiles is decreased 20%, it also affects the projectiles visually in the same amount.
Slugga
120% Projectile & explosion size
Collision radius of all projectiles is increased 20%, it also affects the projectiles visually in the same amount.
Cannonball
140% Projectile & explosion size
Collision radius of all projectiles is increased 40%, it also affects the projectiles visually in the same amount.
Sluggish
50% Projectile Speed
Mortar Monkey, Spike Factory Speed of all projectiles reduced 50%.
Slovenly
75% Projectile Speed
Mortar Monkey, Spike Factory Speed of all projectiles reduced 25%.
Bullet-time
150% Projectile Speed
Mortar Monkey, Spike Factory Speed of all projectiles increased 50%.
Quicksilver
200% Projectile Speed
Mortar Monkey, Spike Factory Speed of all projectiles increased 100%.
Purple-coat
Can pop Purple Bloons, and deals +1 Damage to them
All attacks deal +1 / 2× damage to Purple Bloons (including Blastapopoulos) and can damage them if they are immune to the attack but does not remove Glass Bloon immunity.
Purple-peacock
Can pop Purple Bloons, and deals +100% Damage to them
Blind
70% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is reduced 30%.
One eye'd
85% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is reduced 15%.
Spotter
120% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is increased 20%.
Longshot
135% Range
Sniper Monkey, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner Range is increased 35%.
Phantom
Stamina Costs +25% and retreating freezes most surrounding Bloons
Tower's Stamina is drained 5%, 4.4%, 3.6% and 3% when placed, respectively.

When the tower retreats, it creates an explosion that can freeze up to 60 Bloons for 9s. It only freezes one layer and does not affect MOAB-Class Bloons. The explosion has a radius of 60 units, ignores blockers, has a lifespan of 1s and has a 51% chance of freezing any particular Bloon in radius. The Tower has to have Stamina remaining to trigger the explosion. Sub-towers are not affected by this trait.

Survivor
Stamina Costs +10% and retreating freezes most surrounding Bloons
Ambusher
Stamina Costs -10% and retreating freezes most surrounding Bloons
Escapist
Stamina Costs -25% and retreating freezes most surrounding Bloons
Rebound
Tower projectiles now Ricochet off Bloons up to 2 times
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler If a projectile that flies on a straight line hits a Bloon, it starts a ricochet behavior which targets Close and it has minimum seeking distance of 5 units (infinite maximum). Rebound can bounce twice and Ricochet can do it up to 10 times. If the projectile has not depleted all its pierce after reaching its bounce cap, it will continue moving in a straight line after the last bounce.
Ricochet
Tower projectiles now Ricochet off Bloons up to 10 times
Ice Monkey, Mortar Monkey, Spike Factory, Beast Handler
Medic
Gain +10 Mana Shield after every round
At the end of every round the Tower creates a Mana Shield of the stated strength that absorbs lives lost from leaks, regardless of the tier, it is capped at 200 lives.
Doc
Gain +20 Mana Shield after every round
Microscopic
50% Footprint
Decreases the Tower's visual model and footprint by 50%. Range is also reduced by 25%
Tiny
75% Footprint
Decreases the Tower's visual model and footprint by 25%. Range is also reduced by 15%
Oversize
125% Footprint
Increases the Tower's visual model and footprint by 25%. Range is also increased by 15%
Big ol'
150% Footprint
Increases the Tower's visual model and footprint by 50%. Range is also increased by 25%
Primer
Chance to attach bombs to Bloons, dealing 15 Damage after 3s
Projectiles now have a 50% chance to attach a Sticky Bomb to any Bloon they collide with. The bomb is attached to all layers and will explode after 3s dealing 15 or 30 Explosion damage to the target, respectively.
Detonator
Chance to attach bombs to Bloons, dealing 30 Damage after 3s
Nullifier
Can pop Black and White Bloons and deals +1 Damage to them
All attacks deal +1 / 2× damage to Black (including DDTs), White and Zebra Bloons and can damage them if they are immune to the attack but does not remove Lead immunity from DDTs.
Neutralizer
Can pop Black and White Bloons and deals +100% Damage to them
Friendly
Chance to spawn 2 friendly Zombie Bloons from projectiles
When projectiles expire they have a 20% chance of summoning Zombie Bloons at the closest point of the track with a spacing of 0.5s. They deal 5 Normal damage to Bloons that collide with them and have 5 pierce. The Zombie Bloons travel backwards in the track at 50 units/s, have a lifespan of 18s and a collision radius of 6 units.

Particular differences between the trait tiers include:

  • Friendly: Summons 2 Zombie Bloons.
  • Undertaker: Summons 4 Zombie Bloons (despite what the description says).
Undertaker
Chance to spawn 5 friendly Zombie Bloons from projectiles

Update history

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Trait Changes
Twister / Dust-devil
  • Neutral No longer appears on Spike Factories
Cloudstride / Skywalker
  • No longer causes the game to crash on Underground (bug fix)
Trait Changes
Feeble
  • Buff Damage penalty decreased ― -50% → -40% (bug fix)
    • Note: Now it behaves according to its description
Firestarter
  • Description changed to now correctly say it lasts 4s instead of 4.5s (bug fix)
    • Note: Still states incorrectly that deals 1 damage per per second, when it actually deals 2
Guns-blazin'
  • Description changed to now correctly say it lasts 8s instead of 6s (bug fix)
    • Note: Still states incorrectly that deals 3 damage per per second, when it actually deals 4
Phantom
  • Nerf Stamina drain fixed as it was doing a 20% increase instead of the 25% stated on the description ― 4.8% → 5% (bug fix)
Rebound
  • Buff Now bounces the correct amount of times according to the description ― 1 → 2 (bug fix)
Undertaker
  • Buff Zombie Bloon lifespan increased ― 3s → 18s (bug fix)
Friendly / Undertaker
  • Fixed an interaction with the Waders outfit of Sheriff, where it would start spawning Fishes instead of Zombie Bloons (bug fix)
Trait Changes
Phantom
  • Neutral Rarity increased ― 0 → 2
Survivor
  • Neutral Rarity increased ― 1 → 2
Escapist
  • Neutral Rarity decreased ― 3 → 2
  • Temporary Traits: Remaining rounds countdown now displays in-game
  • Buff Temporary Traits: Now only counts down while the tower is placed (bug fix)
  • Temporary Traits: Round countdown should now live update
  • Buff Temporary TraitsCovetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)