Bloonarius (BTD6): Difference between revisions
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Upon reaching a skull, Bloonarius stops moving for 0.5s, scatters a lot of Bloons across the map (using the same mechanic as its usual scattering), and additionally spawns a dense pack of Bloons directly in front of it. Like scattered Bloons, the number and types of Bloons it spawns depends on Bloonarius's tier and whether it is in Normal or Elite mode. These Bloons are also briefly immune to damage upon spawning and do not generate cash, but they do still add to towers' damage counters. | Upon reaching a skull, Bloonarius stops moving for 0.5s, scatters a lot of Bloons across the map (using the same mechanic as its usual scattering), and additionally spawns a dense pack of Bloons directly in front of it. Like scattered Bloons, the number and types of Bloons it spawns depends on Bloonarius's tier and whether it is in Normal or Elite mode. These Bloons are also briefly immune to damage upon spawning and do not generate cash, but they do still add to towers' damage counters. | ||
===Boss Rush=== | ===[[Boss Rush]]=== | ||
In | <section begin="Boss Rush"/>In Boss Rush, Bloonarius moves at a speed value of 0.75 (0.03x Red Bloon speed) at all tiers. Damaging Bloonarius is meant to send a wave of 2 Scattered Bloons every time it loses 15% of its current tier health, but as {{BTD6 version|54.0}} this behavior is bugged and only sends them during a 10 tier milestone (10, 20, 30, etc.). Beating a tier makes it send a stronger wave of 4 to 12 Scattered Bloons. Every 10 tiers, it triggers its skull ability sending a stronger wave of 8 Bloons. Players begin with $1800 (+$200 with {{BTD6 mk|More Cash}}, +$250 with [[Starting Stash]]).<section end="Boss Rush"/> | ||
==Stats== | ==Stats== | ||